Recently I have taken a liking to taking Chitzena first. It is a small city, two sectors, easy to capture quickly and control and quickly gets some mine income flowing. It is also near San Mona which gives access to Tony's and a whole bunch of instant income.
I don't think I have ever taken Cambria first... in fact, it is usually my 3rd or 4th city.
If you do go that way, just be really careful of mines and booby traps and such. I think part of the reason I hold off on Cambria so much is I have lost one too many a teammate to mines there- so I like to wait until I have absolute fire superiority over the enemy, allowing me to
not have to maneuver too much. Then I can just have my explosives expert (if any are left by then... see below) clear the sector post-fight.
But I figure if you play it safe, carefully, and smart, you should be able to clear the city with some good night time tactics. There is a lot of cover available to let you get close/get away as needed. Got any silenced weapons? Any chance you could swing by Tony and pick a suppressor up? Even a pistol suppressor should help save you a lot of grief if used well.
In my current game I cleared the starting town, hoofed it to San Mona then Chitzena and Chitzena SAM. Worked my way back across the country to Drassen (stopped in Tonys again on the way), took Drassen from top to bottom. Defended against counter attack (did it the gamey way, sat in a building and picked them off one at a time as they came in), took Drassen SAM, Went down and took the East two sectors of Alma, then took the
central SAM... then back to Alma to get the left two sectors, then back over to Tixa... Thats where I'm at now... just finished clearing Tixa and trying to decide where to go next...
That leave me with... Fidel... and then I think Trevor has pretty good explosives. Fidel is old but experienced... Trevor is expensive.
Oiy.
Take Fidel!
I did take Fidel... Had him for all of two fights before
he too, got blasted to pieces... I swear to [insert your deity here] this game has it against me successfully keeping any explosives experts...
After paying for two weeks of Fidel, and losing him after a mere one or two days (I don't buy insurance, maybe I should start
) I could not afford Trevor by a longshot, and didn't like any of the other 'experts'... So I hired Gumpy. And honestly, he has proven to be pretty darn useful. He has lived through several fights now, and I've utilized his skills quite extensively too... We'll see if he lasts though.
(I did actually lose Dimitri in a fight too, but it really pissed me off the way it happened so I loaded
...)
EDIT: just remembered, I lost Grizzly too... I wasn't happy about it but, that's how it goes sometimes huh? So I picked up Steroid to replace him... I wanted cheap strength:-)
This campaign I have actually been using two squads per fight, something relatively new to me, normally I use only one.
Right now my team is:
Primary SquadGoron (imp)
Wolf
Scope - Designated Markswoman
Steroid
MD - squad support gunner
Gumpy - explosive expert
Support SquadBull - mortar man
Dimitri - watches mortar man's back
Shank (just got him from Tixa)
Dynamo (just got him from Tixa)
(and I feel like I am forgetting someone elsee
)
Non-Combat Support (militia trainers)
Ira
Flo