i would like to see greater realism re: combat wounds.
Oh god yes.
Although I don't have a problem with the xcom/JA method of handling damage (horribly wounded guy can heal to 100% after several days of resting), I would
love to have a similar game that handles wounds with greater realism. Dangerous and gritty. When I play JA (I just installed the newest svn of Jagged Alliance 2 v1.13 last night after this thread) I set the weapon damage multipliers way up in the .ini. When you get shot, I want it to hurt. JA
kind of handles more 'permanent' wounds by damaging attributes on critical hits to various body parts.
If you get hit ONCE by a shotgun blast you are OUT of the battle...someone has to drag your sorry ass back to get medical treatment...if you get shot ONCE by a .45 i doubt you are going to do much of anything but bleed and groan...if you survive(unlikely) you are out for months. Even in fantasy games...Lightning Bolt for 3 dmg? HAH! Go stand in a thunder storm holding a five iron over your head...then tell me you can still swing a sword after the first lightning strike. My best tactic in jagged alliance/xcom is "Don't Die!"
/Agree
And, remember, there is a poster in the loading scene from xcom apocalypse that reads: "Don't get hurt"
Here is a list of some of my favorite (mostly squad based) tactics games:
Xcom (series)The day critics stop hailing xcom as one of the best computer games of all time will be the day I lose faith in the world... that or it will be the day that enough AMAZING games come out that xcom will legit be replaced:-)
(guilty pleasure- I play/played xcom apocalypse much more than ufo defense and/or terror. I find it has better replay value)Jagged Alliance (series)mmmmmmmLove em. The stuff that the guys over at the bear's pit (
http://www.ja-galaxy-forum.com/) are doing is phenomenal. sure the original was great, deadly games was awesome, but some hardcore fans have continued to develop JA2 to make it one of my favorite games of all time. JA2 is one of the few (only?) games that I have installed on every one of my computers
all the time.
Wages of War: The Business of Battlefor some reason I always really liked this game... most people seem to like its successor
Soldiers at War better, but not me. Unfortunately I think I am turned off by Soldiers because of the poor interface, resolution, and other usability factors, so I may not be getting an actual fair impression of the
game Silent StormI know, I know, its not
perfect or even
amazing... but I really like the potential that sort of game engine has. The tactical choices given to you are immense. If someone made a Jagged Alliance game on this engine (in the works, unless its been scrapped... again) it would likely be bloody amazing.
Close Combat (series)This series was always great. Its a game where doing something stupid results in bad things...
everytime.
You really need to utilize platoon tactics to succeed. Multiplayer was (is? I have not played in a while, maybe its still strong) awesome. The fact that I considered myself pretty darn good at the game, yet could still get my ass handed to me 10 times over online showed how important skill and tactics were.
101: The airborne Invasion of NormandyI never actually owned this game. Therefore I never got
that much play time in. But from the playing I did, it was a blast. I wonder if the guys over at Shrapnel are still making
All American: The 82nd Airborne in NormandyIf I think of any more, I'll post:-)