Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 5

Author Topic: Large Wine Cask  (Read 13425 times)

Calvin

  • Bay Watcher
  • @
    • View Profile
Large Wine Cask
« on: June 15, 2009, 03:32:21 am »


don't ask me who the girl is
We need one of these.

Don't you always hate it when your food stockpile gets full of barrels, taking up space. Eventually, also, it seems reasonable to just make separate stockpiles. But if we had this, it would be like a 3x3 buildable made from wood. How it would work, is that once you've built it, your dwarves will go and fill up the cask. The cask could probably fit, hmm, 100 units of booze. Not only would it save room, but it would probably save wood. Plus, imagine your dwarven cellar just aisled with wine casks. And it would be reasonable to put them in a bar.

Generally, in a nutshell, a giant wine barrel that holds a lot of wine.
Logged

Kanil

  • Bay Watcher
  • [T_WORD:PILLAR:kanil]
    • View Profile
Re: Large Wine Cask
« Reply #1 on: June 15, 2009, 03:38:11 am »

Then a tantruming dwarf could break it and flood the booze stockpile!

(who's the girl?)
Logged
Yah, it sounds like minecraft with content, you have obviously missed the point, people dont like content, they like different coloured blocks.
Seems to work fine with my copy. As soon as I loaded the human caravan came by and the world burst into fire.

Calvin

  • Bay Watcher
  • @
    • View Profile
Re: Large Wine Cask
« Reply #2 on: June 15, 2009, 03:39:19 am »

Then a tantruming dwarf could break it and flood the booze stockpile!
Wouldn't that be good?

Not the tantrumming dwarf, I mean your new 4/7 booze swimming pool.
Logged

Fossaman

  • Bay Watcher
    • View Profile
Re: Large Wine Cask
« Reply #3 on: June 15, 2009, 04:36:39 am »

I'd bump the quantity up by a few-fold; if you're using outdoor farming you could get up to 35 or 40 in a barrel (not sure on the exact numbers, but stacks of seven at least), and 25 in a barrel is pretty normal. So that's anywhere from 225-300 or more in a 3x3 area with barrels. So at least 300 to 500 for the cask, please.
Logged
Quote from: ThreeToe
This story had a slide down a chute. Everybody likes chutes.

SirHoneyBadger

  • Bay Watcher
  • Beware those who would keep knowledge from you.
    • View Profile
Re: Large Wine Cask
« Reply #4 on: June 15, 2009, 04:57:48 am »

I wonder if someday we'll see items like casks, etc. be greatly expandable--so that if you want a giant cask, you could just order one. Seems like it would be a good feature to have, and possibly not terribly difficult to implement.
Logged
For they would be your masters.

Derakon

  • Bay Watcher
    • View Profile
Re: Large Wine Cask
« Reply #5 on: June 15, 2009, 01:04:02 pm »

Perhaps you could assign sizes to the barrels you make, which would scale the amount of wood required to make them. Small barrels have a maximum capacity of 5 units and use half a unit of wood (or whatever), normal 10 and one unit, large 20 and two, and so on until you're making a gargantuan barrel that can hold 100 drinks and a diving board and requires upsetting 2.5 elves to make.

This doesn't address the number of tiles required to hold that huge barrel, but otherwise I think it's a more extensible approach; you could do the same thing with bins, bags, backpacks, quivers, water flasks, and anything else that can be used as a container.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

chucks

  • Bay Watcher
  • Have Cutlass -- Will Travel
    • View Profile
Re: Large Wine Cask
« Reply #6 on: June 15, 2009, 01:11:13 pm »

I actually think that something like these two is more feasible.




Have a shelf or rack that can hold multiple bins in one tile (say 5-10 barrels or bins).
Logged
Computer says 'No'.

alfie275

  • Bay Watcher
    • View Profile
Re: Large Wine Cask
« Reply #7 on: June 15, 2009, 01:11:34 pm »

Already suggested, combining this with a pipe system would allow for vast storage and easy access, as long as you don' spring a leak from shody pipes...

Cog:"RUN! RUN! The beer is flooding the fortress!"
Urist:"AHHHH! FLOOD! Wait beer? Hmm.. Never fear Urist is here!"
Urist: *drinks beer*
Logged
I do LP of videogames!
See here:
http://www.youtube.com/user/MrAlfie275

Calvin

  • Bay Watcher
  • @
    • View Profile
Re: Large Wine Cask
« Reply #8 on: June 15, 2009, 01:45:23 pm »

Already suggested, combining this with a pipe system would allow for vast storage and easy access, as long as you don' spring a leak from shody pipes...

Cog:"RUN! RUN! The beer is flooding the fortress!"
Urist:"AHHHH! FLOOD! Wait beer? Hmm.. Never fear Urist is here!"
Urist: *drinks beer*
It's all fun and games until a fire imp steps inside your beer flooded fortress.
Logged

Luke_Prowler

  • Bay Watcher
  • Wait, how did I get back here?
    • View Profile
Re: Large Wine Cask
« Reply #9 on: June 15, 2009, 02:47:16 pm »

Giant casks/kegs/whathaveyous are a pretty common suggestions, one that most people accept with open arms. I approve, but we should be able to build cellars first so that all that good beer doesn't spoil (plus, the image of abbey style brewerys make me drool).
Logged

Quote from: ProtonJon
And that's why Communism doesn't work. There's always Chance Time

SirHoneyBadger

  • Bay Watcher
  • Beware those who would keep knowledge from you.
    • View Profile
Re: Large Wine Cask
« Reply #10 on: June 15, 2009, 04:12:59 pm »

Me too, Luke_Prowler. I brew my own beer (infact, I brewed 2 gallons the night before last, and I have a thread about brewing under Creative Projects), so I'd love to have cellars in the game--not just for beer, but also for cheese and shrooms, and just the general storage of foodstuffs.

I think it would be interesting if brewing alchohol had temperature requirements, so that if the brew got too hot, it would start to become very mildly poisonous (or atleast affect the quality), and if it was too cold, it would just take longer to brew into beer. Time requirements would be nice, too, considering that alchohol is so exploitable in the game right now.

There's a lot that could be done to make brewing more interesting in the game.
Logged
For they would be your masters.

Calvin

  • Bay Watcher
  • @
    • View Profile
Re: Large Wine Cask
« Reply #11 on: June 15, 2009, 04:31:27 pm »

It's also interesting how my dwarves bring a plump helmet into the still, and in the next milisecond, comes out with a barrel full of wine.

Either he has his booze pot heated up to a kagillion degrees, or he has some kind of super power, I think it would atleast take a few minutes.
Logged

The Scout

  • Bay Watcher
  • ?????
    • View Profile
Re: Large Wine Cask
« Reply #12 on: June 15, 2009, 10:53:31 pm »

It will take 1.5 years to make a bottle of wine and the workshop can't be used during that time.
Logged
Whatever you do, don't agree to stop looking at pornography or getting help from Jesus.
"mind if I sig this"
 - Person who isn't actually going to put that in their sig

Derakon

  • Bay Watcher
    • View Profile
Re: Large Wine Cask
« Reply #13 on: June 15, 2009, 11:07:51 pm »

More likely, stills will eventually work basically like farms currently do: you designate an area for alcohol storage, and the workshop automatically generates tasks depending on the status of items in that area. You'd tell the brewer to fill the storage with alcohol derived from a specific plant; he'd generate the initial liquid, and as the drinks age, he might perform maintenance (depending on the booze type; boozes that require maintenance would go off if they don't get it, like unharvested plants wither). Eventually the booze is ready to be "harvested" from storage, at which point it can be drunk.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

detinith

  • Bay Watcher
    • View Profile
Re: Large Wine Cask
« Reply #14 on: June 17, 2009, 01:49:41 pm »

Rather than huge casks or furniture that compacts barrels, why not steel kegs that hold more liquid, weigh much more, but still only take up one tile? Maybe even make kegs install-able and designate to meeting halls or a whole new room (tavern)?
Logged
Pages: [1] 2 3 ... 5