Zefie Confederacy
Capital City: Fortress.
The zefies represent a strange combination of peace and strife. They are extremely accepting of beings different from themselves, and their cities quickly become mélanges of refugees and workers. The zefies themselves are small black fluff balls with no discernable features other than two yellow eyes. The zefies are extremely loyal to their king, who is head of a mixed government of elected and appointed leaders. The king may be removed from office by a general vote amongst zefies in the army. The zefies have a strong military tradition and pride themselves on protecting the weak. Even zefies who do not serve in the regular corps tend to be members of guard units and generally go armed. There are few law and order problems found in pure zefie culture, they work towards bettering themselves and others. However, the hard-wired openness to refugees tends to cause over-population. This problem is worsened by the zefie insistence on huge above-ground fortifications. Most cities are entirely contained within walls, but the zefies have some pretty good engineers to show for it. They tend to expand in small spurts, starting close-by cities to deal with over-population and to get new resources.
Zefies: Cute, friendly, architectural, militant fluff-balls.
This is what I posted for the Age of Restoration game. Due to my slight boredom, I’m going to have a zefie-based RP game. If you wish, you can take control of one of Fortress’s (currently) 22,000 fluff balls. From that point, you can give me any sort of order and we’ll see what happens to your chap. Turns will be whenever I feel like updating. Time will progress in spurts but will remain constant between characters. One year of game time will progress whenever Age of Restoration is updated, and the events that happen there will affect this game (not so much vice versa, although this game may have some effect on my actions in that game).
For characters, I’d like a name (feel free to make it the same as your username), personal information, and some starting equipment. Note that the zefie’s just discovered ironworking, so shotguns are out of the question.
For actual turns, feel free to try anything reasonably. The zefie economy is highly variable, with different sectors ignored some years or having half the population working in them. Some examples of work one could seek include:
Farming, Plains-working, Herding, Quarrying, Mining, Logging, Research, MI Complex, Military.