Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 7

Author Topic: The life of a zefie!  (Read 10861 times)

Strife26

  • Bay Watcher
    • View Profile
The life of a zefie!
« on: June 14, 2009, 02:44:29 pm »

Zefie Confederacy
Capital City: Fortress.

The zefies represent a strange combination of peace and strife. They are extremely accepting of beings different from themselves, and their cities quickly become mélanges of refugees and workers. The zefies themselves are small black fluff balls with no discernable features other than two yellow eyes. The zefies are extremely loyal to their king, who is head of a mixed government of elected and appointed leaders. The king may be removed from office by a general vote amongst zefies in the army. The zefies have a strong military tradition and pride themselves on protecting the weak. Even zefies who do not serve in the regular corps tend to be members of guard units and generally go armed. There are few law and order problems found in pure zefie culture, they work towards bettering themselves and others. However, the hard-wired openness to refugees tends to cause over-population. This problem is worsened by the zefie insistence on huge above-ground fortifications. Most cities are entirely contained within walls, but the zefies have some pretty good engineers to show for it. They tend to expand in small spurts, starting close-by cities to deal with over-population and to get new resources.

Zefies: Cute, friendly, architectural, militant fluff-balls.

This is what I posted for the Age of Restoration game. Due to my slight boredom, I’m going to have a zefie-based RP game. If you wish, you can take control of one of Fortress’s (currently) 22,000 fluff balls. From that point, you can give me any sort of order and we’ll see what happens to your chap. Turns will be whenever I feel like updating. Time will progress in spurts but will remain constant between characters. One year of game time will progress whenever Age of Restoration is updated, and the events that happen there will affect this game (not so much vice versa, although this game may have some effect on my actions in that game).

For characters, I’d like a name (feel free to make it the same as your username), personal information, and some starting equipment. Note that the zefie’s just discovered ironworking, so shotguns are out of the question.

For actual turns, feel free to try anything reasonably. The zefie economy is highly variable, with different sectors ignored some years or having half the population working in them. Some examples of work one could seek include:
Farming, Plains-working, Herding, Quarrying, Mining, Logging, Research, MI Complex, Military.
Logged
Even the avatars expire eventually.

Strife26

  • Bay Watcher
    • View Profile
Re: The life of a zefie!
« Reply #1 on: June 14, 2009, 02:44:51 pm »

I'll accept up to eight players for now.


Player: Org
Name: Urist
Description: A small, peasant zefie, who has had to steal to make a living. He is leaving home to get a better life.
Inventory:
     xBlue Sashx
     Ruck Sack
     65 Currency
     Collapsible tent
     110 Sheep (Farm Guild’s property)
     Curly whacking stick.
Location: Near East Hills (Fortress Economic Zone)
Job: Herder (Completed)
Home: Farmers Guildhall (small room)/Near East Hills (tent)


Player: Inaluct
Name: Cemir Gorhaxpbac (Shield Sharkstupid)
Characteristic Quote: "Someday, the 'lesser' races will rise up and show bigots everywhere that their intolerance cannot save them from the wrath of those they oppress."
Description: Skinny, malnourished looking human wearing ragged gray pants and a thick dull blue tunic, with negligible facial hair. He fled his village after it was razed by a dwarven magma cannon. Cemir was one of the few survivors. He fled to the zefie city of Fortress when he heard of their openness regarding refugees. He has been very disappointed and disheartened by the racial discrimination he has faced thus far. Although he has been a resident of Fortress for only a few weeks, he has already begun to despise the zefie Master Race's intolerance. A former optimist, Cemir is quickly hardening into a cynic. He likes using air quotes.
Inventory:
Green Research Sash
R&D ID card
Thick blue tunic
Gray pants
Underwear with little trebuchets and ogres printed on it
Various clothes
Bismuth Bronze Pick
Large Iron Dagger
Leather Belt with holding places for the dagger and pick
35 currency
Zefie Armor Types (Book); borrowed
Slice of Cake (Vanilla, somewhat stale)
Location: Hall of Learning; Residence floor(Fortress)
Job: R & D (Special purpose, team 4)
Home: Residence in R&D building (somewhat improved)

Player: Barbarossa
Name: Gofskuv Zildoap
Info: A powerful politician in Zefieland.
Inventory:
     Deed to a mansion
     A dozen cronies' contracts
     300 Currency
     A Mattress
Location: Governmental Fortifications; Parliament Hall (Fortress)
Job: Politician
   Influence Parliament 73%
   Influence People 345%
   Influence Alastair 35%
   Influence District 52%
Home: Mansion

Player: Nuke
Name: Zefie bureaucrat 76G (Buer)
Inventory:
     wax-carving-pen
     Paintbrush
     10 Bark scrolls
     2 wax slabs
     A purple sash with I'm with intelligent sowed onto it.
     45 currency
Location: Granary (Fortress)
Home: Well kept small house (Southern Sprawl area)
Job: Granary Keeper

Name: Emperor
Description: A small, homeless zefie, who has had to steal to live, at all. He had spent the last few years traveling. Sometimes he killed to live, sometimes not. He will do anything for money, for it was the one thing out of his grasp growing up. He's the practicer of various occult rituals gained through his travels in the human realm. Mostly relating to death.
Inventory:
     Bone Knife
     Ruck Sack
     Blanket
     2 Currency
Location: Military Adminstration Building, front desk (Fortress)
Home: Wherever his blanket goes
Job: Blanket carrier

Player: WorkerDrone
Name: Olon Uzindurple (Olon Irongloves)
Description: A gruff and brash human, with a loud voice that makes sure everyone hears what he has to say. There are a few scattered scars, one notable being a jagged line over his left eye, and a fair portion of his face. Damnably outspoken, and extremely impatient. That would be Olon. He was a wandering drifter, who had been accepted as a refugee of sorts. He is decently fed, and has a strong build. What he thinks of the puffballs in power here, is that a few of them deserve a good walloping. Still, he yet thinks they show promise.
Inventory:
              Thick gray tunic
              Gray Duster coat
              Gray Duster hat
              Gray pants
              Gray Riding Boots
              Underwear
              Leather Breastplate
              Bronze axe
              Iron shortsword
              Buckler
              Leather belt with sheath and a few pouches
              15 Currency
              Horse 'Gaweir'
Location: Military Administration Building, Office (Fortress)
Home: On his horse
Job: Advisor to the 6th Bow Company
« Last Edit: June 29, 2009, 08:05:35 pm by Strife26 »
Logged
Even the avatars expire eventually.

Strife26

  • Bay Watcher
    • View Profile
Re: The life of a zefie!
« Reply #2 on: June 14, 2009, 02:45:28 pm »

Information about the zefie capital, Fortress, will be found here. When I get around to it.
Logged
Even the avatars expire eventually.

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: The life of a zefie!
« Reply #3 on: June 14, 2009, 02:54:34 pm »

Lol. In.

What are we doing.
Logged

Strife26

  • Bay Watcher
    • View Profile
Re: The life of a zefie!
« Reply #4 on: June 14, 2009, 03:00:47 pm »

Straight RP for now (there will be some sort of game mechanics later that may or may not be hidden).

Name of your zefie, optional bit of background, and starting inventory.

Example:
Name: Fredrick Winston
Description: Son of an average farmer, Winston is somewhat sarcastic. He has a heart of gold somewhere though. He is leaving home to make a name for himself.
Inventory:
Yellow Sash
Ruck Sack
Loaf of Bread
5 Currency


The zefie unit of currency is called a Currency. One currency is about the cost of a loaf of bread.
Logged
Even the avatars expire eventually.

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: The life of a zefie!
« Reply #5 on: June 14, 2009, 03:12:44 pm »

Straight RP for now (there will be some sort of game mechanics later that may or may not be hidden).

Name of your zefie, optional bit of background, and starting inventory.

Example:
Name: Fredrick Winston
Description: Son of an average farmer, Winston is somewhat sarcastic. He has a heart of gold somewhere though. He is leaving home to make a name for himself.
Inventory:
Yellow Sash
Ruck Sack
Loaf of Bread
5 Currency


The zefie unit of currency is called a Currency. One currency is about the cost of a loaf of bread.
Name:Urist
Description: A small, peasant zefie, who has had to steal to make a living. He is leaving home to get a better life.
Inventory:
Blue Sash
Ruck Sack
Loaf of Bread
5 Currency

Logged

inaluct

  • Bay Watcher
    • View Profile
Re: The life of a zefie!
« Reply #6 on: June 18, 2009, 10:39:47 pm »

Can I play a human refugee?
Logged

Strife26

  • Bay Watcher
    • View Profile
Re: The life of a zefie!
« Reply #7 on: June 18, 2009, 11:06:09 pm »

Yes. Expect a bit of hostility though. Our last opponents were some human raiders.

I'll actually start this if we get three people.
Logged
Even the avatars expire eventually.

inaluct

  • Bay Watcher
    • View Profile
Re: The life of a zefie!
« Reply #8 on: June 18, 2009, 11:30:23 pm »

Name: Cemir Gorhaxpbac (Shield Sharkstupid)

Characteristic Quote: "Someday, the 'lesser' races will rise up and show bigots everywhere that their intolerance cannot save them from the wrath of those they oppress."

Description: Skinny, malnourished looking human wearing ragged gray pants and a thick dull blue tunic, with negligible facial hair. He fled his village after it was razed by a dwarven magma cannon. Cemir was one of the few survivors. He fled to the zefie city of Fortress when he heard of their openness regarding refugees. He has been very disappointed and disheartened by the racial discrimination he has faced thus far. Although he has been a resident of Fortress for only a few weeks, he has already begun to despise the zefie Master Race's intolerance. A former optimist, Cemir is quickly hardening into a cynic. He likes using air quotes.

Inventory:
Thick blue tunic
Gray pants
Underwear with little trebuchets and ogres printed on it
Bismuth Bronze Pick
Large Iron Dagger
Leather Belt with holding places for the dagger and pick
3 currency
Logged

Strife26

  • Bay Watcher
    • View Profile
Re: The life of a zefie!
« Reply #9 on: June 19, 2009, 12:24:48 am »

This year's major job listings (Year 14 NA)

The farm guild is (as always) open for permanent or biannual members!
   Great benefits!
   Sleeping quarters provided!
   Varied job types!

Land Working Department is looking for zefies to work in several key industries.
   Jobs in mining, quarrying, and lumber jacking!
   Bonuses for extra work!
   One month commitment!
   Critical for success of Fortress!

Crafting Guild:
   Looking for designers.
      Jewelry
      Fashion
         Apply to Guildmaster at guildhall.

Construction Guild
   Two major projects this year!
      We need additional workers!
   Learn under the great Engineer Tikhon!
      Fight against the evils of the replace feature!

Governmental positions
   The Zefie Army will be commissioning two additional companies of regular troops
      -5th and 6th Bow companies!
   Full room, board, food, expenses.
   Five year commitment (may be decreased)

Research guild is holding a recruitment drive!
   See if you’re good enough!
      We have Cake!!
Logged
Even the avatars expire eventually.

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: The life of a zefie!
« Reply #10 on: June 19, 2009, 12:41:04 am »

EDIT: I just saw the "no shotguns" part, and atomic bombs are a bit beyond that.

Name: Gofskuv Zildoap
Info: A powerful politician in Zefieland.
Inventory:
Deed to a mansion
A dozen cronies' contracts
A hamburger
300 Currency
A Mattress
« Last Edit: June 19, 2009, 12:59:00 am by Barbarossa the Seal God »
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Strife26

  • Bay Watcher
    • View Profile
Re: The life of a zefie! N.A. 14; turn 1
« Reply #11 on: June 19, 2009, 01:03:07 am »

Okay then, we're starting turn one!

Just post anything you'd like as an action.
Logged
Even the avatars expire eventually.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: The life of a zefie!
« Reply #12 on: June 19, 2009, 06:39:43 am »

Can join still?
Zefie always want be to be.
Yes?

Name: Zefie bureaucrat 76G
Inventory: wax-carving-pen
Paintbrush
10 Bark scrolls
2 wax slabs
A purple sash with I'm with intelligent sowed onto it.
A house
15 currency

If accepted I shall work on scribing in the Construction Guild. You know, counting bricks and such.
Logged
Long Live United Forenia!

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: The life of a zefie!
« Reply #13 on: June 19, 2009, 08:04:03 am »

Wait! I add a Dagger to my inventory. I didnt know we could have weapons.


I search around wherever we are.
Logged

Heron TSG

  • Bay Watcher
  • The Seal Goddess
    • View Profile
Re: The life of a zefie!
« Reply #14 on: June 19, 2009, 09:36:09 am »

I would like to propose a bill to zefie parliament. We need to have universal healthcare!
Logged

Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG
Pages: [1] 2 3 ... 7