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Author Topic: Insane Fortress V.1.1  (Read 6133 times)

Byakugan01

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Re: Insane Fortress V.1.0
« Reply #30 on: June 14, 2009, 08:08:04 pm »

I like the idea of having a mod that plays like you're insane.  Have you considered giving goblins knife hands (Or eyes?  Why not.  "The goblin knife-eyes you in the upper body!  It is torn to shreds!") or making kobolds have fire breath?  Why?  Because it would be frickin AWESOME.

Oh yeah, and you could make human's default attack a brain swing, or something else that uses the [BRAIN] tag.

This just begs it...You should put in ninjas who do the knife eye attack WITH knives.
« Last Edit: June 15, 2009, 07:24:51 am by Byakugan01 »
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

varkarrus

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  • Insanity and a knife go well together.
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Re: Insane Fortress V.1.0
« Reply #31 on: June 15, 2009, 10:16:41 am »

I was waiting for someone to post that.
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Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Calvin

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Re: Insane Fortress V.1.0
« Reply #32 on: June 15, 2009, 01:46:27 pm »

I implemented the Knife-Eye to a Kobold, and I also added more music.

Just gotta wait to upload it.
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ac31

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  • [FIREBREATH]
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Re: Insane Fortress V.1.0
« Reply #33 on: June 15, 2009, 09:09:49 pm »

if possible could your excellent mod be applied to one of the graphical versions?

failing that could another download simply be the raws and music?
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Just wondering if it would be possible (however unwise) to make demons a civilisation
I don't see any reason they couldn't be. What would happen if they breached the HFS?
Horrors! Annoying relatives in the deep!

magikarcher

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Re: Insane Fortress V.1.0
« Reply #34 on: June 15, 2009, 10:27:26 pm »

What is the song in the intro? LOL!
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Keilden

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Re: Insane Fortress V.1.0
« Reply #35 on: June 16, 2009, 01:29:13 am »

Add more complex body parts so we have extra limbs to cut/crush/gore!!
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The Endcat will end you and everything you love.

ac31

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Re: Insane Fortress V.1.0
« Reply #36 on: June 16, 2009, 02:01:52 am »

What is the song in the intro? LOL!

is a remix of the scouts sound files from team fortress 2

on youtube there are literally HUNDREDS of remixes of various team fortresss characters sounds

some of them are pretty good too
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Just wondering if it would be possible (however unwise) to make demons a civilisation
I don't see any reason they couldn't be. What would happen if they breached the HFS?
Horrors! Annoying relatives in the deep!

Calvin

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Re: Insane Fortress V.1.0
« Reply #37 on: June 27, 2009, 09:45:55 pm »

http://www.megaupload.com/?d=ZNDXO23C

Updated to V.1.1

New songs are added, some raws are modified.
Just modifications.

ALSO.
must play as kobold in adventurer.
Or I think that was goblin... I don't really know.
Still, you should also play as elf to see how awesome this mod is.
(Go pure wrestling)
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DanielLC

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Re: Insane Fortress V.1.1
« Reply #38 on: June 28, 2009, 11:31:58 am »

For the record: The real Knife Eye Attack. That picture was just Dan McNinja guessing from the name.
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LegoLord

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Re: Insane Fortress V.1.1
« Reply #39 on: June 28, 2009, 06:50:45 pm »

For the record: The real Knife Eye Attack. That picture was just Dan McNinja guessing from the name.
Yeah.  But the Dan pic is a single funny picture.  The ghost thing requires the previous stuff mentioned and multiple blocks.
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"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

ac31

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Re: Insane Fortress V.1.1
« Reply #40 on: July 05, 2009, 01:08:46 am »

would it be possible for you to upload the raws you edited, or give a list of them?

id love to play this mod using one of maydays graphic sets
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Just wondering if it would be possible (however unwise) to make demons a civilisation
I don't see any reason they couldn't be. What would happen if they breached the HFS?
Horrors! Annoying relatives in the deep!
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