Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26 27 28

Author Topic: Hell Raiser RTD - Turn 24 - Those who Fight Further  (Read 23842 times)

Relm

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #360 on: August 27, 2009, 08:50:53 am »

I wait.
Logged

theevilmonk

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #361 on: August 27, 2009, 03:52:26 pm »

electrify my wound shut so that it quits bleeding yo
Logged

Humaan

  • Bay Watcher
  • Yes, I know Human is spelled with 1 "a"
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #362 on: August 27, 2009, 04:27:41 pm »

electrify my wound shut so that it quits bleeding yo

Actually... thats a bad idea. First, electricity can't seal wounds. Second, your arm would get a seisure, causing more damage then you just healed(if it could be healed). That being said, Its still your choice.


My action: Stop time and get to my apartment.
Logged
Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

gabriel

  • Bay Watcher
  • mwahahahahahahahaha.......cough* (gag) ...eugh fly
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #363 on: August 27, 2009, 05:56:28 pm »

use fire magic at the demon with as much force as possible  to prove to the dragon i am friendly at least
Logged
arise my minions and do my bidding
ooh look a penny!

major_sephiroth

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #364 on: August 27, 2009, 05:56:44 pm »

Humaan, you are forgetting: This aint reality. he could get electro-healing on a good roll, or that could happen on a bad. It is up to the dice.
Logged

PandaLord

  • Bay Watcher
  • The Panda Will Rule!
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #365 on: August 27, 2009, 06:34:28 pm »

I run out of the APC (it's gonna be freaking crushed by a collosus next turn!) and attempt to use ice magic to widen the hole Reaper made. Reaper may be able to liqui-form through the hole, but the explosives can't.
Logged

Humaan

  • Bay Watcher
  • Yes, I know Human is spelled with 1 "a"
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #366 on: August 27, 2009, 06:41:03 pm »

I kinow about this being not the real world and what-not. I'm just saying, that is what would happen if he FAILS.
Logged
Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #367 on: August 27, 2009, 07:48:48 pm »

I kinow about this being not the real world and what-not. I'm just saying, that is what would happen if he FAILS.
"Reality only happens when you suck" is a good translation of that sentence.
Logged
this sigtext was furiously out-of-date and has been jettisoned

theevilmonk

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #368 on: August 28, 2009, 01:50:57 am »

ive been electrocuted before its not THAT bad, but this would be alot stronger. Also the pure heat of the electricity may seal the woulnd shut which is what im hopeing for. Also, i dont think electricity hurts me at this point.
Logged

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #369 on: August 28, 2009, 05:55:50 am »

Acquire camera, film the whole thing. Anyone daring to approach me gets a pebble to the groin, and covered up by illusionary rubble, convincing enough to make people stop moving. (Well, it only disables people.)
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

gabriel

  • Bay Watcher
  • mwahahahahahahahaha.......cough* (gag) ...eugh fly
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #370 on: August 30, 2009, 05:51:16 pm »

ouch dude that is a really painful way to get your message through
Logged
arise my minions and do my bidding
ooh look a penny!

Leafsnail

  • Bay Watcher
  • A single snail can make a world go extinct.
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #371 on: August 31, 2009, 12:45:19 pm »

[[Hmm, so now I'm melded into the darkness.  Great.]]

Advance slowly, trying to remain in the shadows as much as possible and staying quite quiet.
Logged

dragnar

  • Bay Watcher
  • [Glub]
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #372 on: September 01, 2009, 01:13:38 pm »

I'll get on the waiting list.
Name:Dragnar
Skills:basic technopathy (control of electronics, basically allows construction of advanced technology with nothing but access to electrical devices. example: build a raygun out of a laptop)
lockpicking
Traits:genius/coward
Inventory:
clothes
labcoat
50$ in wallet

Also I take it zako has been playing prototype 8).
Logged
From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #373 on: September 01, 2009, 08:02:17 pm »

Maybe...

And shapeshifting is a cool power. You got something against that?
Logged

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Hell Raiser RTD - Turn 24 - Those who Fight Further
« Reply #374 on: September 01, 2009, 08:03:57 pm »

It's really hard to go wrong with shapeshifting.
Logged
this sigtext was furiously out-of-date and has been jettisoned
Pages: 1 ... 23 24 [25] 26 27 28