Sorry for the delay, but turn!
Humaan, you are making something out of nothing. That is not basic magic. Making anything more complex than a thread will be advanced.
Turn 5 - Summoning, Thieves and sewers!Start mass producing threads of time!
[4] You manage to produce 5 more threads before your head starts to ache. You rest a while until it subsides.
I want to use wind magic to pressurize the air inside that register and pop it open. Seems slightly more subtle than the shotgun.
[6] You mess with the air inside the register and blast it open!
[4] There is some metal embedded into the houses adjacent to the alleyway, but nothing serious. There is $360 in the register, not counting the small change.
I decide to try my hand at summoning daemons and spirits in preparation for the hunters.
[5] You listen to the voices in your head as they instruct you in summoning. You use your fire to help with it, and you soon summon a gargoyle, who seems to be made out of obsidian, as well as being quite loyal. You now have
Basic summoning magic. I tell the guy that am very sorry, I leave the apartment building and I go in town looking for a job as a actress.
[4] You apologise to the mean looking guy, who walks off. You wander around the area and find a theatre group who need another performer.
go inside, eat free food, and enjoy myself for the night (while still being nice to her, i wanna be let back here to hide out if anything goes horribly wrong!
[5] You follow her instructions and go inside. The interior is decorated with all kinds of goods and heirlooms, half of which seem like they should belong in a museum, and they make you suspicious. Lauren makes you a hamburger, with pineapple.
Follow the group, and talk with my new friend trying to get as much information as possible.
[3+1] You talk amongst the group and learn many things. They are headed to a wedding in the north of the residential district, and they are from the groom's side. Apparently, the bride's side is even richer then these guys are. You can't tell for sure though, because you are only going off hearsay.
"If your still alive, throw your weapon away" *Goes into the kitchen* Checks for any weapons on the person and then dis-arm, via kick or blowing off the hand. Also check for any blood, if none I assess how and/or shoot knee-cap...no possums 'ere.
[4] You announce to the burgular, "If your still alive, throw your weapon away" You hear a grunt in response, and he throws the gun out of the kitchen to where you can see it. You move around into the kitchen, collecting your
Glock 17. Your assailant is bleeding from a wound to the side, and is dressed in light, airy clothing. It is unlikely they have any weapons left. You decide against disarming them violently, because they seem to be in severe pain, so they wouldn't be able to aim anyway.
I walk through the sewers to get away from the power plant, then I try to find an access hatch back to the surface.
[3] You head through a network of tunnels, and get hopelessly lost. You do however, find a map of the sewers. There is an entry point south of where you are labelled 'Gutrot Pub'
NPC ActionsMake myself some food.
[5] She conjures up a perfect hamburger with decadent ingredients.
It just sits there, waiting for orders.
Patch myself up
[5] He manages to stop a bit of the bleeding, but the wound still bleeds. He cries in agony.
NPC StatusesFriendliesMiddle-Class clothing, a silver amulet
A blue car that is in good condition
Keys to said car
An epic hamburger
Is in her house in the Residential District.
AlliesHas wingsMade of obsidian In Gabriel's base/house/stash
EnemiesSevere wounds to the side
Is in Don's house in the Artisan's Quarter.
Player statusesMedium earth magicMedium Fire magic Good with magicUncharismatic Map of Industrial District sewers
Clothes
Black trenchcoat
Sunglasses
Glock 17 Is inside a nuclear power plant. In the main hallway.
Adept at searchingMedium Ice magicMedium Fire magic Master key to Golly's apartments
Clothes
Desert EagleSunglasses
Jacket
Wallet containing $60 and a license
Near her apartment building, and outside a theatre in the Artisan's Quarter
Basic Wind MagicBasic Illusion MagicGreat (Shotguns) The illusion of fancy garments
$360
Mossberg Maverick
Pinstripe Suit
Giant Cigar
Bowlers Cap
Zippo Lighter
In an alleyway near a pub in the far south of the Industrial district.
Master of TimeObliviousHas a Doppelganger 6 threads of time. Put together, they are about the size of a watch.
Clerical Garmet (Grey with an upside-down cross;colored blood-red)
In his bedroom in his house in the Artisan's Quarter.
Great sniperGood with shotgunsBasic healing magic Gets the job doneDO THE JOB Gun cleaning equipment
a safari hat
clothing with a light combat vest
an SVDMossberg Maverick
Glock 17[/quote]
a knife attached to his vest. Inside his house in the Artisan's Quarter, near Mason's Avenue
Basic Illusions
Basic Mind Magic
Basic Telekinesis
$75
Good clothes
Nice hat
MK23
three glass diamonds
Heading to a wedding in the Residential District
Good with staves
Medium lightning magicNovice with a shotgunUncharismaticGood with magic $50
old Dirty clothes
6 ft Metal Pole
Mossberg Maverick
Hamburger with pineapple
Inside Lauren's house in the Residential district
Good with swordsGood with fire magicBasic summoning magicHears Voices Very UnluckyEvil IncarnateAmnesia black leather ww2 style trench coat
wraparound anti flash sunglasses
long hand and a half sword
wallet containing $50 and a bottle cap
Inside a building in Artisans that is labelled as haunted.