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Author Topic: Hell Raiser RTD - Turn 24 - Those who Fight Further  (Read 23843 times)

Errol

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  • Heaven or Hell, Duel 1 -- Let's Rock!
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Re: Hell Raiser RTD - Turn 2 - The Devious!
« Reply #45 on: June 17, 2009, 07:47:39 am »

Stroll down the road and always look for persons who have a little too much money on them, or look foreign (excluding these tourists, seriously, they must be dwarves for being so intent on buying socks)
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knightedskull

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Re: Hell Raiser RTD - Turn 2 - The Devious!
« Reply #46 on: June 17, 2009, 09:32:24 am »

Ok.....I take out my shotgun and cock it. Then explore my place...searching for any signs of intrusions or anything else out of place...while looking for the gun and my..."briefcase" that can hold an entirely detached rifle.
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Humaan

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Re: Hell Raiser RTD - Turn 2 - The Devious!
« Reply #47 on: June 17, 2009, 10:17:23 am »

Get rid of my headache through thinking it away (and, sadly, that means a MENTAL roll, so if I get a 1... *sudders*


What was my action you were making me do?
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Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

Jay Kayell

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Re: Hell Raiser RTD - Turn 2 - The Devious!
« Reply #48 on: June 17, 2009, 12:49:04 pm »

I break into the warehouse by throwing a rock trough a boarded up door with my earth magic.
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Decapitation - enjoy the difference

major_sephiroth

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Re: Hell Raiser RTD - Turn 3 - The Lucky!
« Reply #49 on: June 18, 2009, 12:38:44 am »

Humaan the action I got you to do was weave another thread of time, and I rolled a 2 for it. Failing is better than epic failing. I suggest you hide or try to disguise yourself. Just a precaution.

Let ze turn beginneth!
Turn 3 - The Lucky!
Quote from: Relm
I look around my apartment again to look for any thing that might be useful.
[6] (Heh. You and searching mix violently!) After the cartoon finishes, you keep looking for useful materials. Near what was the cabinet you see something shine from under a jacket. You throw the jacket out at epic speed, and grab the shiny. It is a key, with the label of 'Master Key'. The jacket obeys Newton's first law, and falls back down on your head, zipper first. [1] You get a severe bruise on the back of your head, but it is nothing serious. You are now Adept at searching. (Finds more useful items when searching.)
Quote from: Gabriel
After searching for signs of life I find none and thus enter the building I notice I speak in a strangely archaic language
[6] You enter the building and a man with explosives greets you. You order him to not destroy the building. Though he did not perfectly understand, he obeys. Mostly because he couldn't see you and thought you were a ghost. He swaps the 'Condemned' sign for a 'Haunted' sign. The building is safe from demolition, but not from ghost hunters.
Quote from: Kyeti
Walk around to try to find a mall or some such where I can panhandle (while keeping an eye out for someone with too much cash on their person)
[6-1=5] As you look around, you see a guy who is well off by the look of it. He wears a suit, and carries a briefcase. You approach him, looking as pathetic as you can, and ask if he can spare some money. He violently refuses, and storms off in a huff. A female passer-by hears your plight and hands you a $50 note and says not to mind him.  You thank the stranger who smiles at you.
Quote from: Eswen
I make a break for it out the door and down the alley, stopping only if I am completely alone.
[6] Instead of pulling the door open, you use the register and smash it into pieces! After this you bolt down the alleyway you saw before and without stopping, reach a pub in the far south of the Industrial district. You are in an alleyway near it, totally out of breath. (Exhausted, -2 physical rolls)
Quote from: Errol
Stroll down the road and always look for persons who have a little too much money on them, or look foreign (excluding these tourists, seriously, they must be dwarves for being so intent on buying socks)
[6+1] (Oh this is RIDICULOUS!) You see a pair of people who look out of place. Observing them from a distance, you notice that they are foreign to the city, but aren't tourists. They are trying to get an escort to the port to the far east. There is also a woman in a fancy dress walking off west. You also notice an entire party of 5 people in fancy outfits walking off to the north. Which do you go after?
Quote from: Don
Ok.....I take out my shotgun and cock it. Then explore my place...searching for any signs of intrusions or anything else out of place...while looking for the gun and my..."briefcase" that can hold an entirely detached rifle.
[6] (This is random. Seriously. I'm using a real die from now on.) You ready your shotgun and place your SVD on the back of your jacket. One of your windows is open, and a cold breeze is coming in. You hear a noise from the kitchen. Your instincts tell you that someone in your kitchen just cocked your pistol. You think they haven't heard you yet, and you are set to ambush them.
Quote from: Humaan
Get rid of my headache through thinking it away
[5-1] You strain your head by thinking at your headache, and it seems go away slightly. You feel a shudder go down your spine. (Headache is minor, no real penalties unless it worsens.)
Quote from: Mr.Black
I break into the warehouse by throwing a rock trough a boarded up door with my earth magic.
[5+1] You think to yourself that just a rock won't cut it. So you pull a chunk of earth as big as a car out of the ground, and hurl it at the doors of the power plant! [3] The doors are shattered by the massive chunk of earth. Alarms blare, and you see security guards pouring out of a room. [Initiative:4] You pre-emptively strike at them, launching a blast of fire at the door of the room. [2] The blast of fire severely burns 2 of the guards, who fall to the floor in pain. You see only 2 more in the room, but reinforcements are on the way. (One more 5 or 6 on earth magic for skill up, bleeding has stopped, arm perfectly usable)

NPC Actions
Quote from: Security guard 1
Barge out the door and shoot at this guy!
[3] He barges out of the door and shoots at Mr.Black! [1] Mr.Black doesn't even have to move, the shot goes haywire.
Quote from: Security guard 2
Ignore the event and get a drink from the machine.
[1] He ignores the entire emergency, and goes to the drink machine. It eats his money, and he bashes it because his drink doesn't fall down. The entire machine wobbles, and then falls on top of him. He is crushed.
Quote from: Passer-by that helped Kyeti
I help this beggar to his feet.
[5] She helps Kyeti to his feet with perfect grace and strikes up conversation. "Hey, I'm Lauren, what's your name?"
NPC Statuses
Friendlies
Quote from: Lauren
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Is next to Kyeti, near some public housing in the Industrial District.
Allies
None Yet.
Enemies
Quote from: Security guard 1
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Is inside the main hallway of the nuclear power plant with Mr.Black.

Player statuses
Quote from: Mr.Black
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Is inside a nuclear power plant. In the main hallway.
Quote from: Relm
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
In her own apartment in the Artisan's Quarter
Quote from: Eswen
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside a pub in the far south of the Industrial district.
Quote from: Humaan
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
In his bedroom in his house in the Artisan's Quarter.
Quote from: Don
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Inside his house in the Artisan's Quarter, near Mason's Avenue
Quote from: Errol
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside his house in the Residential District
Quote from: Kyeti
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside some public housing in the Industrial district
Quote from: Gabriel
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Inside a building in Artisans that was condemned.

If there are stuff ups, say so.
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Enzo

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Re: Hell Raiser RTD - Turn 3 - The Lucky!
« Reply #50 on: June 18, 2009, 01:45:23 am »

I use illusion magic to disguise myself...as the mayor.

...Time for some serious evil.

Going good so far. Can I has an apartment in Relms building? We players need to interact eventually >_>
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major_sephiroth

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Re: Hell Raiser RTD - Turn 3 - The Lucky!
« Reply #51 on: June 18, 2009, 01:50:16 am »

Sure, but you are a distance from it. Look at the map. You are at the 2, and Relm is at the 9. Take a bus ;)
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Errol

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Re: Hell Raiser RTD - Turn 3 - The Lucky!
« Reply #52 on: June 18, 2009, 07:26:36 am »

Approach the wealthiest-looking one, tell him that I'm his best friend. Use magic if necessary.
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theevilmonk

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Re: Hell Raiser RTD - Turn 3 - The Lucky!
« Reply #53 on: June 18, 2009, 08:46:40 am »

I explain to Lauren that I am new in town and don't know my way around town, didnt have any money and have nowhere to stay!

epicly prerably
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knightedskull

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Re: Hell Raiser RTD - Turn 3 - The Lucky!
« Reply #54 on: June 18, 2009, 08:47:31 am »

[EDIT] I load up my custom made slug and shoot it through the wall where I think the intruder is. He probably hiding near the entrance of the kitchen, waiting to ambush me.
« Last Edit: June 18, 2009, 09:09:30 am by knightedskull »
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Relm

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Re: Hell Raiser RTD - Turn 3 - The Lucky!
« Reply #55 on: June 18, 2009, 08:57:26 am »

I leave my apartment, I try to look for a job as a actress in town.
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Humaan

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Re: Hell Raiser RTD - Turn 3 - The Lucky!
« Reply #56 on: June 18, 2009, 11:52:44 am »

Drat, I just realized that I had a doppleganger...

Well, make a ring out of time like last time, designed to give me a +1 on my time magic rolls.

By the way guys, if you see my doppleganger, kill it ASAP! It will be causing chaos, and I want to finish making my power-ups before I become on the most wanted list...
« Last Edit: June 18, 2009, 04:22:39 pm by Humaan »
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Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

Jay Kayell

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Re: Hell Raiser RTD - Turn 3 - The Lucky!
« Reply #57 on: June 18, 2009, 04:14:54 pm »

I use my earth magic to kick up a small dust cloud and then flee into the sewers.
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Decapitation - enjoy the difference

Bfgoodrich

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Re: Hell Raiser RTD - Turn 3 - The Lucky!
« Reply #58 on: June 18, 2009, 06:02:01 pm »

hahaha :D :D :D
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Bfgoodrich

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Re: Hell Raiser RTD - Turn 3 - The Lucky!
« Reply #59 on: June 18, 2009, 06:04:35 pm »

a bomb or rocket >:( >:( >:( >:(
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