Humaan the action I got you to do was weave another thread of time, and I rolled a 2 for it. Failing is better than epic failing. I suggest you hide or try to disguise yourself. Just a precaution.
Let ze turn beginneth!
Turn 3 - The Lucky! I look around my apartment again to look for any thing that might be useful.
[6] (Heh. You and searching mix violently!) After the cartoon finishes, you keep looking for useful materials. Near what was the cabinet you see something shine from under a jacket. You throw the jacket out at epic speed, and grab the shiny. It is a key, with the label of 'Master Key'. The jacket obeys Newton's first law, and falls back down on your head, zipper first. [1] You get a severe bruise on the back of your head, but it is nothing serious. You are now Adept at searching. (Finds more useful items when searching.)
After searching for signs of life I find none and thus enter the building I notice I speak in a strangely archaic language
[6] You enter the building and a man with explosives greets you. You
order him to not destroy the building. Though he did not perfectly understand, he obeys. Mostly because he couldn't see you and thought you were a ghost. He swaps the 'Condemned' sign for a 'Haunted' sign. The building is safe from demolition, but not from ghost hunters.
Walk around to try to find a mall or some such where I can panhandle (while keeping an eye out for someone with too much cash on their person)
[6-1=5] As you look around, you see a guy who is well off by the look of it. He wears a suit, and carries a briefcase. You approach him, looking as pathetic as you can, and ask if he can spare some money. He violently refuses, and storms off in a huff. A female passer-by hears your plight and hands you a $50 note and says not to mind him. You thank the stranger who smiles at you.
I make a break for it out the door and down the alley, stopping only if I am completely alone.
[6] Instead of pulling the door open, you use the register and smash it into pieces! After this you bolt down the alleyway you saw before and without stopping, reach a pub in the far south of the Industrial district. You are in an alleyway near it, totally out of breath. (Exhausted, -2 physical rolls)
Stroll down the road and always look for persons who have a little too much money on them, or look foreign (excluding these tourists, seriously, they must be dwarves for being so intent on buying socks)
[6+1] (Oh this is RIDICULOUS!) You see a pair of people who look out of place. Observing them from a distance, you notice that they are foreign to the city, but aren't tourists. They are trying to get an escort to the port to the far east. There is also a woman in a fancy dress walking off west. You also notice an entire party of 5 people in fancy outfits walking off to the north. Which do you go after?
Ok.....I take out my shotgun and cock it. Then explore my place...searching for any signs of intrusions or anything else out of place...while looking for the gun and my..."briefcase" that can hold an entirely detached rifle.
[6] (This is random. Seriously. I'm using a real die from now on.) You ready your shotgun and place your SVD on the back of your jacket. One of your windows is open, and a cold breeze is coming in. You hear a noise from the kitchen. Your instincts tell you that someone in your kitchen just cocked your pistol. You think they haven't heard you yet, and you are set to ambush them.
Get rid of my headache through thinking it away
[5-1] You strain your head by thinking at your headache, and it seems go away slightly. You feel a shudder go down your spine. (Headache is minor, no real penalties unless it worsens.)
I break into the warehouse by throwing a rock trough a boarded up door with my earth magic.
[5+1] You think to yourself that just a rock won't cut it. So you pull a chunk of earth as big as a car out of the ground, and hurl it at the doors of the power plant! [3] The doors are shattered by the massive chunk of earth. Alarms blare, and you see security guards pouring out of a room. [Initiative:4] You pre-emptively strike at them, launching a blast of fire at the door of the room. [2] The blast of fire severely burns 2 of the guards, who fall to the floor in pain. You see only 2 more in the room, but reinforcements are on the way. (One more 5 or 6 on earth magic for skill up, bleeding has stopped, arm perfectly usable)
NPC ActionsBarge out the door and shoot at this guy!
[3] He barges out of the door and shoots at Mr.Black! [1] Mr.Black doesn't even have to move, the shot goes haywire.
Ignore the event and get a drink from the machine.
[1] He ignores the entire emergency, and goes to the drink machine. It eats his money, and he bashes it because his drink doesn't fall down. The entire machine wobbles, and then falls on top of him. He is crushed.
I help this beggar to his feet.
[5] She helps Kyeti to his feet with perfect grace and strikes up conversation. "Hey, I'm Lauren, what's your name?"
NPC StatusesFriendliesMiddle-Class clothing, a silver amulet
Is next to Kyeti, near some public housing in the Industrial District.
AlliesNone Yet.
EnemiesSecurity Uniform
MK23
Bullet-proof Vest on torso
Is inside the main hallway of the nuclear power plant with Mr.Black.
Player statusesMedium earth magicMedium Fire magic Good with magicUncharismatic Clothes
Black trenchcoat
Sunglasses
Glock 17 Is inside a nuclear power plant. In the main hallway.
Adept at searchingMedium Ice magicMedium Fire magic Master key to Golly's apartments
Clothes
Desert EagleSunglasses
Jacket
Wallet containing $60 and a license
In her own apartment in the Artisan's Quarter
Basic Wind MagicBasic Illusion MagicGreat (Shotguns) A register filled with at least $250
Mossberg Maverick
Pinstripe Suit
Giant Cigar
Bowlers Cap
Zippo Lighter
Outside a pub in the far south of the Industrial district.
Master of TimeObliviousHas a Doppelganger Clerical Garmet (Grey with an upside-down cross;colored blood-red)
In his bedroom in his house in the Artisan's Quarter.
Great sniperGood with shotgunsBasic healing magic Gets the job doneDO THE JOB Gun cleaning equipment
a safari hat
clothing with a light combat vest
an SVDMossberg Maverick
a knife attached to his vest.
Inside his house in the Artisan's Quarter, near Mason's Avenue
Basic Illusions
Basic Mind Magic
Basic Telekinesis
$75
Good clothes
Nice hat
MK23
three glass diamonds
Outside his house in the Residential District
Good with staves
Medium lightning magicNovice with a shotgunUncharismaticGood with magic $50
old Dirty clothes
6 ft Metal Pole
Mossberg Maverick
Outside some public housing in the Industrial district
Good with swordsGood with fire magicHears Voices Very UnluckyEvil IncarnateAmnesia black leather ww2 style trench coat
wraparound anti flash sunglasses
long hand and a half sword
wallet containing $50 and a bottle cap
Inside a building in Artisans that was condemned.
If there are stuff ups, say so.