Errol, the action I already made involves a sock instead of one of your glass diamonds. You'd prefer it this way, I'm sure of it.
Humaan, you REALLY should have kept the action. Rolling again made it very bad for you.
Turn 2 - The DeviousI look at the power plant to determine what kind it is, and then I try to find an old abandoned building to break into.
[6] You rush over to the power plant with upmost speed and examine it. It is a nuclear power plant, and you swear you recognise it from somewhere. You continue running when you reach it, and barge through a section of broken fence! [1] You now have a severe gash on your left arm that is bleeding! You sit down by the broken fence and look around. There is a old warehouse opposite the power plant, that is boarded up.
If I have a failguard against robbing the place that is totally what I'm doing. I try to do it without actually shooting anybody (quite yet).
[1=2] (Failguard) Using your plans, you walk up to the owner of the store and try to quietly get him to hand over all the money. He laughs at your petty attempts at robbery, so you pull the gun. He quickly gives you the entire register. You go to run out the door, and smack into it. You push as hard as you can for a good 45 seconds, when you get tired, take a break and look around. The door is labelled Pull. You hear someone phoning the cops.
(GM'd)I walk around town trying to find anything interesting
[3] After asking for directions a few times, you figure out that you are in the Industrial District, near some public housing. You don't learn anything interesting.
I go into my house and have a look all around it. I then head into my living room (or whatever it is) and stomp the floor hard in a specific spot that would have a shelf come out of the floor with gun cleaning equipment and an emergency small pistol and can hold other weapons and equipment (but those spots are empty), I then start cleaning and inspecting my rifle and shotgun, then lock'n load.
[4] You bash your foot on the floor at a certain spot, and a draw opens where your emergency pistol should be. Note should be. It is missing, but your gun cleaning equipment is still there. You grab it and check your guns. There is only superficial damage on them, so you just clean them up a bit. You are ready for some serious gunplay.
(GM'd)I try to scam the tourists into buying a limited edition sock.
[5] The tourists are completely taken in by your ruse! You sell your sock to them for a good $75. They now think they have a sock worn by not only 3 celebrities, but also by the founder of the city.
Start crafting a ring out of time, and when my headache inevitiably flares up, wait for it to calm down, then continue work till it flares up again, the wait again, etc. The ring I am making will be a mental support to prevent my headaches.
[1] You try to make a ring/headband, when all of a sudden your thread rips in two! A shapeless black form appears out of it, and you fear you have destroyed the universe. All is not lost however, as the black form takes a proper form.
Yours. It dashes outside in an instant and begins to roam the streets. After watching it run, your headache flares up unbearably. It seems time is not a stable construction material. (Headache: -1 Mental rolls.)
I look around my apartment for a tv and then watch some news to find out whats happening about town.
[4] You go to your tv and turn it on. You click through the channels, and find some political banter, but it bores you so you watch cartoons.
I look around for a place to sleep and to stash stuff.
[3] You look around the district for a while, and you see a building labelled condemned. A bit of recon proves that the house is empty, and if you stop its demolition, it could be a functional home base.
Medium earth magic
Medium Fire magic
Good with magic
Uncharismatic
Clothes
Black trenchcoat
Sunglasses
Glock 17
Is outside a nuclear power plant in the Industrial district, within the fence.
Has a large gash on arm that is lightly bleeding. -1 to using that arm. Bleeding will stop next turn.
Medium Ice magic
Medium Fire magic
Clothes
Desert Eagle
Sunglasses
Jacket
Wallet containing $60 and a license
In her own apartment in the Artisan's Quarter
Basic Wind Magic
Basic Illusion Magic
Great (Shotguns)
A register filled with at least $250
Mossberg Maverick
Pinstripe Suit
Giant Cigar
Bowlers Cap
Zippo Lighter
Inside Mario's food dell'Italia in the Merchant's District
Master of Time
Oblivious
Has a Doppelganger
Has a headache. -1 Mental Rolls.
Clerical Garmet (Grey with an upside-down cross;colored blood-red)
A Thread made out of time.
In his bedroom in his house in the Artisan's Quarter.
Great sniper
Good with shotguns
Basic healing magic
Gets the job done
DO THE JOB
Gun cleaning equipment
a safari hat
clothing with a light combat vest
an SVD
Mossberg Maverick
a knife attached to his vest.
Outside his house in the Artisan's Quarter, near Mason's Avenue
Basic Illusions
Basic Mind Magic
Basic Telekinesis
$75
Good clothes
Nice hat
MK23
three glass diamonds
Outside his house in the Residential District
Good with staves
Medium lightning magic
Novice with a shotgun
Uncharismatic
Good with Magic
old Dirty clothes
6 ft Metal Pole
Mossberg Maverick
Outside some public housing in the Industrial district
Good with swords
Good with fire magic
Hears Voices
Very Unlucky
Evil Incarnate
Amnesia
black leather ww2 style trench coat
wraparound anti flash sunglasses
long hand and a half sword
wallet containing $50 and a bottle cap
Outside a condemned building in artisans