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Author Topic: Hell Raiser RTD - Turn 24 - Those who Fight Further  (Read 24366 times)

theevilmonk

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Re: Hell Raiser RTD - Turn 1 - A new twist!
« Reply #30 on: June 15, 2009, 11:49:42 pm »

Name:Kyeti
Skills:
1. Good with staves
2. Can use medium lightning! magic
3. novice shotgun
Trait/Deficiency:
Uncharismatic/poor hygeine/good with magic
Inventory:
old Dirty Clothes
Metal Pole (about 6 ft long)
Mossberg Maverick

tall/albino

EDIT: o yea starting position
some random street corner, preferably in a poor section of town

« Last Edit: June 21, 2009, 06:05:46 pm by theevilmonk »
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major_sephiroth

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Re: Hell Raiser RTD - Turn 1 - A new twist!
« Reply #31 on: June 16, 2009, 12:06:31 am »

I just need Errol and Humaan's action then I can put a turn up. Theevilmonk, what will your first action be? You'll be starting on a random street corner in the industrial district.
In other news, You are the luckiest bunch of people EVER. No rolls under 4 on the first turn.
In more other news, guns don't need ammo and won't have to be reloaded unless you get bad rolls.
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Enzo

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Re: Hell Raiser RTD - Turn 1 - A new twist!
« Reply #32 on: June 16, 2009, 12:44:02 am »

You changed my sit rep for last turn! But since it was to add a bonus I guess I won't complain :) If I have a failguard against robbing the place that is totally what I'm doing. I try to do it without actually shooting anybody (quite yet).
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major_sephiroth

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Re: Hell Raiser RTD - Turn 1 - A new twist!
« Reply #33 on: June 16, 2009, 12:50:48 am »

I'm updating the map now to have locations on it, and I changed what happened because of the bonus making it a 5. Him not asking for a tip makes it better than the 4 action I had.
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gabriel

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Re: Hell Raiser RTD - Turn 1 - A new twist!
« Reply #34 on: June 16, 2009, 03:22:05 am »

seph if ya could start us in artisans it'd be great

ps to all im here as comic relief on behalf of seph so just a heads up.
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arise my minions and do my bidding
ooh look a penny!

major_sephiroth

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Re: Hell Raiser RTD - Turn 1 - A new twist!
« Reply #35 on: June 16, 2009, 03:52:13 am »

I can't help it if I have evil intentions. Even if Gabriel thought of half of them...
Should I go for a turn now and make Errol and Humaan just do something useful?
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gabriel

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Re: Hell Raiser RTD - Turn 1 - A new twist!
« Reply #36 on: June 16, 2009, 04:33:02 am »

your call
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arise my minions and do my bidding
ooh look a penny!

major_sephiroth

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Re: Hell Raiser RTD - Turn 1 - A new twist!
« Reply #37 on: June 16, 2009, 06:15:39 am »

Turn tomorrow arvo or maybe in the day. Most of it is done, I'm just out of time for now. Errol and Humaan got GM'd, as with theevilmonk. I assure you the action I made you do are useful. And I'm sure Gabriel will find the turn funny, if not everyone. Yeah, till tomorrow.
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Humaan

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Re: Hell Raiser RTD - Turn 1 - A new twist!
« Reply #38 on: June 16, 2009, 08:20:38 am »

No -not making a turn I want- 4 u!

Start crafting a ring out of time, and when my headache inevitiably flares up, wait for it to calm down, then continue work till it flares up again, the wait again, etc. The ring I am making will be a mental support to prevent my headaches.
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Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

Errol

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Re: Hell Raiser RTD - Turn 1 - A new twist!
« Reply #39 on: June 16, 2009, 10:14:14 am »

I guess that my action is more or less what I wanted to do anyway, that is, sell the suckers one diamond. (More would be suspicious.)
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major_sephiroth

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Re: Hell Raiser RTD - Turn 2 - The Devious!
« Reply #40 on: June 16, 2009, 09:47:30 pm »

Errol, the action I already made involves a sock instead of one of your glass diamonds. You'd prefer it this way, I'm sure of it.
Humaan, you REALLY should have kept the action. Rolling again made it very bad for you.
Turn 2 - The Devious
Quote from: Mr.Black
I look at the power plant to determine what kind it is, and then I try to find an old abandoned building to break into.
[6] You rush over to the power plant with upmost speed and examine it. It is a nuclear power plant, and you swear you recognise it from somewhere. You continue running when you reach it, and barge through a section of broken fence! [1] You now have a severe gash on your left arm that is bleeding!  You sit down by the broken fence and look around. There is a old warehouse opposite the power plant, that is boarded up.
Quote from: Eswen
If I have a failguard against robbing the place that is totally what I'm doing. I try to do it without actually shooting anybody (quite yet).
[1=2] (Failguard) Using your plans, you walk up to the owner of the store and try to quietly get him to hand over all the money. He laughs at your petty attempts at robbery, so you pull the gun. He quickly gives you the entire register. You go to run out the door, and smack into it. You push as hard as you can for a good 45 seconds, when you get tired, take a break and look around. The door is labelled Pull. You hear someone phoning the cops.
Quote from: Kyeti
(GM'd)I walk around town trying to find anything interesting
[3] After asking for directions a few times, you figure out that you are in the Industrial District, near some public housing. You don't learn anything interesting.
Quote from: Don
I go into my house and have a look all around it. I then head into my living room (or whatever it is) and stomp the floor hard in a specific spot that would have a shelf come out of the floor with gun cleaning equipment and an emergency small pistol and can hold other weapons and equipment (but those spots are empty), I then start cleaning and inspecting my rifle and shotgun, then lock'n load.
[4] You bash your foot on the floor at a certain spot, and a draw opens where your emergency pistol should be. Note should be. It is missing, but your gun cleaning equipment is still there. You grab it and check your guns. There is only superficial damage on them, so you just clean them up a bit.  You are ready for some serious gunplay.
Quote from: Errol
(GM'd)I try to scam the tourists into buying a limited edition sock.
[5] The tourists are completely taken in by your ruse! You sell your sock to them for a good $75. They now think they have a sock worn by not only 3 celebrities, but also by the founder of the city.
Quote from: Humaan
Start crafting a ring out of time, and when my headache inevitiably flares up, wait for it to calm down, then continue work till it flares up again, the wait again, etc. The ring I am making will be a mental support to prevent my headaches.
[1] You try to make a ring/headband, when all of a sudden your thread rips in two! A shapeless black form appears out of it, and you fear you have destroyed the universe. All is not lost however, as the black form takes a proper form. Yours. It dashes outside in an instant and begins to roam the streets. After watching it run, your headache flares up unbearably. It seems time is not a stable construction material. (Headache: -1 Mental rolls.)
Quote from: Relm
I look around my apartment for a tv and then watch some news to find out whats happening about town.
[4] You go to your tv and turn it on. You click through the channels, and find some political banter, but it bores you so you watch cartoons.
Quote from: Gabriel
I look around for a place to sleep and to stash stuff.
[3] You look around the district for a while, and you see a building labelled condemned. A bit of recon proves that the house is empty, and if you stop its demolition, it could be a functional home base.

Quote from: Mr.Black
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Is outside a nuclear power plant in the Industrial district, within the fence.
Has a large gash on arm that is lightly bleeding. -1 to using that arm. Bleeding will stop next turn.
Quote from: Relm
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
In her own apartment in the Artisan's Quarter
Quote from: Eswen
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Inside Mario's food dell'Italia in the Merchant's District
Quote from: Humaan
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
In his bedroom in his house in the Artisan's Quarter.
Quote from: Don
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside his house in the Artisan's Quarter, near Mason's Avenue
Quote from: Errol
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside his house in the Residential District
Quote from: Kyeti
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside some public housing in the Industrial district
Quote from: Gabriel
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside a condemned building in artisans
« Last Edit: June 16, 2009, 09:54:55 pm by major_sephiroth »
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Relm

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Re: Hell Raiser RTD - Turn 2 - The Devious!
« Reply #41 on: June 16, 2009, 10:09:05 pm »

I look around my apartment again to look for any thing that might be useful.
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gabriel

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Re: Hell Raiser RTD - Turn 2 - The Devious!
« Reply #42 on: June 16, 2009, 10:10:33 pm »

after searching for signs of life i find none and thus enter the building i notice i speek in a strangly archaeic language
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arise my minions and do my bidding
ooh look a penny!

theevilmonk

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Re: Hell Raiser RTD - Turn 2 - The Devious!
« Reply #43 on: June 16, 2009, 10:10:51 pm »

walk around to try to find a mall or some such where i can panhandle (while keeping an eye out for someone with too much cash on their person)

edit: I know this is possible because i saw someone at work the other day who had about 50000 dollars on him in cash
« Last Edit: June 17, 2009, 05:39:30 pm by theevilmonk »
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Enzo

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Re: Hell Raiser RTD - Turn 2 - The Devious!
« Reply #44 on: June 17, 2009, 02:53:19 am »

I make a break for it out the door and down the alley, stopping only if I am completely alone.
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