OK, turn, fuelled by Panda's suggestions!
I like doing turns that aren't rushed. It seems slightly better to me.
Leafsnail, you realise that because you got the silencer, the glock does NOT have +1 accuracy right? Your skill still applies.
Turn 16 - Because 3 wasn't enough for KyetiCOMBINE THE POLICE CARS TO MAKE A EVEN MORE AWSOME GOLEM! putting the emergency shotguns on its arms so it can shoot while smashy smashy!
[5] (Not rigged.) Using the skill you now know so well, you get to work on the ruined police cars, bullets fly around you, but nothing is going to get between you and you goal. You find that the cars actually do have shotguns, despite not seeing them any other time. As your newest golem awakens, you find that the shotguns have been perfectly placed. After a few seconds, you also notice that they work perfectly, and the the golem knows how to use them. You now have
Basic Golem skills!
I go to collect the money I earned from the play.
[4] You go collect your cut of $120 and start to leave, when the audience stops you, and insists you take a myriad of donations they hand to you. You get a further $237 and several producers asking you to help with their shows. There are a few lewd and revolting offers, but 3 of them seem good. There is another job with this theatre group performing the same script, a job at a local pub, because the organiser likes your voice and insists that you would have a great singing voice. The last offer is from a different theatre group, who are to perform in half an hour.
I put out my cigar, drop my disguise, and wait go in the cab for when the theater empties (for hostages... customers).
[3] You wait for a while, but no-one leaves. You hear intense cheering from inside. There is a guy hailing a cab about 100 metres away from you, he hasn't seen you yet.
I tell Two to take us to the residential district. I tell One and Three to keep the dust cloud up. When we get there I make a new secret underground HQ.
[5] After you reach you destination, you get to making a new underground lair. This one is bigger than the old one, has an entrance in a alleyway between two houses, and doesn't have sewer liquids seeping into it.
If so, I shall explore my cave in search for anything interesting, or potentially helpful.
[4+1] After scavenging a newspaper which documents a plethora of strange events, you decide to go and make something of yourself. You stretch a bit, and look around the cave. You have found a glass of water, which you used to practice ice magic, a knife for keeping your staff clean, a brush for keeping your robe and wizard hat clean, and some
deodorant.
and i will sneak up on sleeping cop and kill him FIGHT FIRE WITH FIRE MELT COP CAR ETC (LEAVE NO SURVIVORS)
[3] (Oh the irony, I made this action while listening to Fight Fire with Fire by Metallica) You manage to get near the cop car without getting spotted, but are too far from the car to blow it up. You hear a voice telling you that you are over a gas line.
[2] You don't do anything about it just yet, and you think that the line might be too far under the ground for you to do anything.
Practice time magic. I must become awesome! (Oh, and stop time purposely for longer periods of time)
[5] You train yourself by throwing a ball up into the air, and messing with time to affect its rate of descent. You manage to get quite good at slowing time, but you get even better at stopping it. You now have
Advanced time magic.
If I start with some small assasinations to train up my skills, and then work my way up to big ones, then hopefully that's some hell raised.
[4] After roaming the alleys and streets of the residential district, you find an open window, leading to a darkened house. You head inside without making a single sound, into a kitchen. Noothing has heard you, or knows that you even exist. You then slink off around the place, making a mental map of it. There is a single bedroom, with only one occupant. You go up to the fool's head, and with a single shot, he is no more. You can't however, find any worthy loot in the house. You leave the way you came and slink off down the alleyway.
(GM'd)Train illusion by making the knight and dragon fight more epic.
[4] You make the fight slightly more intense, but can't make it cool enough to signify any real increase in skill. You are getting there, but at this rate it will be a long while coming.
(GM'd)Three more kills!
[2
+1-1] You take shots and manage to hit one guy in the kneecap!
[1-1] His knee is obliterated, there is no hope of it ever healing. The shrapnel from the bone has also cut a major artery in his thigh! He is as good as dead, and is leaving one hell of a pool of blood behind.
Time:8:45 AM
Weather: [5] The thunder never seems to have arrived, and the rain is beginning to ease.
News: [5] The government is working the the police state idea, which is widely publicised. Ther eis also breaking news on a building's collapse. 12 people are known to be dead already, with many more expected to die from injuries. The police have said the building collapsed due to "A major structual impact, likely due to terrorist action." The same spokesman goes on about how "the police need more power, even just to stop the big-time criminals, let alone the small time. If we could have prevented this disaster, then who would complain? Vote yes tonight at the ballot for police representation, and give us the power to protect you."
NPC ActionsBLEND!
[1] It goes to blend the remaining magic cops, but they are too fast and blaze away! They are now 50 metres away from the front of Lauren's house.
Load some metal into the toasters!
[5] It re-forms part of its shoulder, where there is alot of toasters, and makes all the openings meet up, to create one, big, cannon. It proceeds to load the front of a destroyed cop car into the cannon and fires!
[3] It goes straight, but goes over the magic cops. They are scared now, but unharmed.
Shoot!
[2] It uses the shotguns, but is horribly inaccurate from this distance.
Remove the fortifications on the door so Kyeti can get in.
[4] She removes all the fortifications that hold the door back. She beckons Kyeti inside.
Dust cloud some more!
[1+
2] The dust cloud appears to weaken, but it stays up.
To the residential district.
[5+2] It goes at incredible speed to the residential district! Luckily there was nothing that was loose on the chunk of earth, otherwise that could have been dangerous. You have reached your destination.
Burn him by grabbing hold!
[4] It grabs for the cop's neck!
[5] The Cop sees this coming and runs out of the house, and out of the way.
Wake the other guy!
[3] He goes over to the cop car and tries to wake the other guy up. He doesn't manage to wake him up, and the radio is still buzzing. He sees a cop car arrive, and welcomes the 2 officers who are the backup. The two officers have Glock 17s, because they aren't that high up in the pecking order.
Still asleep.
Get briefing
[4] He gets all the info from the guy welcoming him.
Try to detect life
[3] From what he tries to do, you guess that he has some skill in mind magic. Nothing of note happens, and they seem to resign to failure.
HEEEEEELP!
[4+
1] They both radio HQ at the same time, and get
[5] two cars heading as backup, with 2 ice cops, colloquially called 'The frigid assholes.'
NPC StatusesFriendliesMiddle-Class clothing, a silver amulet
A blue car that is in good condition
Keys to said car
HK MP5 Is in her house in the Residential District, G15
AlliesHas wingsMade of red-hot obsidian Inside the main hallway of Gabriel's Base, F3
In Mr.Black's new base, F14
In the base as well, F14
Playing with rocks in the base, F14
Outside Lauren's house, kicking some serious ass, G15
Can use guns mounted on the frame.
A body of cop cars and shotguns
Outside Lauren's house, G15
Makes toast via microwaves!
A body of microwaves and toasters
A toaster cannon
Standing outside Lauren's house, G15
EnemiesTaking cover inside Gabriel's base, F3
Asleep at F3.
Getting briefed at Gabriel's base, F3
Looking sad at Gabriel's base in F3
All are outside Lauren's house, G15
Player statusesAdvanced Earth magicMedium Fire magicBasic summoning magic Good with magicUncharismatic Map of Industrial District sewers
Clothes
Black trenchcoat
Sunglasses
$372
Glock 17 Is in his new fidehout, F14
Wanted level:2, decreasing.
Adept at searchingMedium Ice magicMedium Fire magic Liked by the AudienceObliviousCharismatic Master key to Golly's apartments
Clothes
Desert EagleSunglasses
Jacket
Wallet containing $417 and a license
Script of a play she has performed, which is
completely memorised.
Getting a massive amount of applause and even calls of encore in the theatre., C4
Wanted level:0
Basic Wind MagicBasic Illusion MagicGreat (Shotguns) $424
Mossberg Maverick
Pinstripe Suit
Giant Cigar
Bowlers Cap
Zippo Lighter
A bundle of rope
A tennis ball
Outside a theatre in C4.
Wanted level:0
Time thread crafterAdvanced time magic Longsword of time. (No, it's not the master sword)
Shiny ring of time that does nothing.
11 threads of time.
Clerical Garmet (Grey with an upside-down cross;colored blood-red)
In his apartment, looking at his new shiny thing. He is in D4
Wanted level:0
Great sniperGood with shotgunsBasic healing magic Gets the job doneDO THE JOB Gun cleaning equipment
a safari hat
clothing with a light combat vest
an SVDMossberg Maverick
Glock 17[/quote]
a knife attached to his vest On the 3rd floor of a warehouse on Mason's Avenue, B6, watching people attack his house.
Wanted level:0
Basic Illusions
Basic Mind Magic
Basic Telekinesis
$181
Good clothes
Nice hat
MK23
three glass diamonds
In an abandoned house, F14, watching an illusionary knight fight an illusionary dragon.
Wanted level:0
Good with staves
Medium lightning magicBasic summoning magicNovice with a shotgunBasic Golem skillsUncharismaticGood with magic $50
old Dirty clothes
6 ft Metal Pole
Mossberg Maverick
Outside Lauren's house, G15, near some cops.
Wanted level:4
Good with swordsGood with fire magicBasic summoning magicHears Voices Very UnluckyEvil IncarnateAmnesia black leather ww2 style trench coat
wraparound anti flash sunglasses
long hand and a half sword which is damn hotwallet containing $50 and a bottle cap
His fortified base in Artisans that is labelled at haunted, at F3.
Wanted level:2
Good with Staves
Basic Telekinesis
Basic Ice Magic
White (but quite dirt-stained) Robes
White (somewhat dirty too) Wizard Hat
A wooden quarterstaff
A couple of waterskins, filled with water
DeodorantA knife
In his cave at L17.
Wanted level:0
Medium Shadow MagicBasic Mind Magic Naturally stealthyNeeds Stealth Dark clothes/mask
Silenced Glock 17Wallet, with just $5
In an alleyway, G16
Wanted level:0