Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 28

Author Topic: Hell Raiser RTD - Turn 24 - Those who Fight Further  (Read 24372 times)

major_sephiroth

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 12 - Fatality!
« Reply #150 on: July 02, 2009, 06:26:41 pm »

Turn 12 - Fatality!
Quote from: Mr.Black
I tell the golems to stay in the hideout and then I go out the secret exit to scout around a bit.
[4] You tell One, Two and Three to stay inside the hideout and then look around via the secret exit.  There is some disturbance outside Gutrot Pub, and more down the road, down you can't see what it is from the alleyway so you take a closer look. There are police officers all around the pub, and more in the direction of the power plant you raided before. [4] None of them see you however.
Quote from: Kyeti
tell the blender golem I love him and i am its father, if it becomes less hostile tell the microtoaster golem to go cook toast a employee
[3] You manage to convince the blender golem that you are its father, but it fails to see why that should stop it. The microtoaster golem steps in and seems to communicate with an array of beeps. The blender golem looks less hostile now.
Quote from: Relm
I wait.
[2] You wait, and fail to notice anything new happening, except that the other actors are getting nervous. The show is set to start next turn.
Quote from: Gabriel
try to infuse my sword with the element fire for the up coming fight and maybe mittens too
[5+1] You manage to charge your sword with fire! However, there is so much fire that it burns your hand! You are going to need a way of holding it if you want to fight with it. You then turn to Mittens and infuse him with fire! It now glows red-hot as if it is about to melt! It doesn't though, but you should be careful using fire magic near it.
Quote from: Errol
Mind-control the priest. Make him do funny things. Watch chaos. (Hopefully. It appears that I have used up all my luck.)
[6] You go to mess with the priest when you realise you can't see him. Frustrated, you grumble under your breath for a minute. A car then arrives carrying a priest! You are not sure, but you think the bride and groom aren't in there. You then mind-control the priest, and cause him to do Carrmeldansen. A few people from the bride's side are fighting some from the groom's because they hired a crap priest. The priest just keeps dancing, and a passer-by records it.
Quote from: Humaan
Tear my doppleganger to shreads... with my bare hands...
[6] You lunge at your doppelganger, giving him no chance do dodge and try to rip him limb from limb! [1] Through sheer force, you succeed! Your hands now have minor cuts on them from tearing bone in half.
Quote from: Don
I'll search the entire inside of the building and for back exits and then find a high window and switching to my SVD. I'll just have a look outside with my scope...viewing anyone outside.
[5] You find a fire escape on the 3rd floor, and a back exit on the first. You head up to the 3rd floor and equip your SVD. You look around via the scope and see a bunch of people heading for your house. They are trying to break into it via a window.
Quote from: Eswen
I get him to park somewhere quiet and knock him out with the butt of my shotgun.
[5] He takes you to an alleyway not too far from Golly's Apartments (Where you have an apartment) and you knock him clean out with your shotgun. There is a bit of commotion near a theatre, and a good amount of people are entering it.

Time:8:25 AM
Weather: [1] You fail to notice anything new with the weather
News: [6] The weather girl says that the city is in for one hell of a storm soon. On the actual news, the police are saying the thief has 'Escaped justice, in favour of running her little life out on the run, which will inevitably end in failure.'  There is also a big bit on the toaster golem, and a small bit on a power plant raid.

NPC Actions
Quote from: Toaster Golem
You can't see it, but it would be going smashy.
Quote from: Blender Golem
'Talk' with microtoaster golem
[5] The two golems beep and beep.
Quote from: Microtoaster Golem
'Talk' with Blender Golem
[3] They beep some more.
Quote from: One, Two and Three
You can't see what they are doing
Quote from: Mittens the gargoyle
Hide until ordered.
[5] After almost getting melted, it hides.
Quote from: Cop One
Look around
[2] He still looks around as good a a blind donkey.
Quote from: Cop Two
Stand guard
[5] But this guy has improved his game. He would get a first shot at anything that would attack him.

NPC Statuses
Friendlies
Quote from: Blender Golem
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Is inside another electronics shop, in the residential district.
Allies
Quote from: Mittens
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside Gabriel's base/house/stash
Quote from: One
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
In Mr.Black's underground hideout.
Quote from: Two
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
In Mr.Black's underground hideout.
Quote from: Three
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
In Mr.Black's underground hideout.
Quote from: Microtoaster Golem
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Is inside another electronics shop, in the residential district.
Enemies
Quote from: Toaster Golem
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Is inside a ruined electronics shop, in the residential district.

Player statuses
Quote from: Mr.Black
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Is almost outside the Gutrot Pub, near the entrance to his hideout.
Quote from: Relm
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Backstage in a theatre in the Artisan's Quarter
Quote from: Eswen
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside Golly's Apartments in an alleyway.
Quote from: Humaan
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Inside a dead-end alleyway in the Artisan's Quarter, that is littered with blood.
Quote from: Don
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
ON the 3rd floor of a warehouse on Mason's Avenue
Quote from: Errol
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
At a wedding in the Residential District, which is turning into a brawl.
Quote from: Kyeti
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Inside another electronics shop a block away from Lauren's house in the Residential district
Quote from: Gabriel
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
His fortified base in Artisans that is labelled at haunted.
« Last Edit: July 03, 2009, 06:26:55 pm by major_sephiroth »
Logged

Relm

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 12 - Fatality!
« Reply #151 on: July 02, 2009, 06:30:35 pm »

I wait.
Logged

major_sephiroth

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 12 - Fatality!
« Reply #152 on: July 02, 2009, 06:33:54 pm »

You do realise that next turn, you'll have to perform the play, unless something goes horribly wrong. (Which it won't unless someone intervenes)
Logged

gabriel

  • Bay Watcher
  • mwahahahahahahahaha.......cough* (gag) ...eugh fly
    • View Profile
Re: Hell Raiser RTD - Turn 12 - Fatality!
« Reply #153 on: July 02, 2009, 06:38:19 pm »

find something like a gauntlet so i can hold my sword while i try to find a way to cool mittens down
Logged
arise my minions and do my bidding
ooh look a penny!

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Hell Raiser RTD - Turn 12 - Fatality!
« Reply #154 on: July 02, 2009, 07:11:26 pm »

I order One and Three to attack the police officers near the pub, Two to follow me, and then I try to sneak away unnoticed towards the residential district.
Logged
Decapitation - enjoy the difference

Enzo

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 12 - Fatality!
« Reply #155 on: July 02, 2009, 09:26:32 pm »

I loot the cab and the driver.
Logged

theevilmonk

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 12 - Fatality!
« Reply #156 on: July 03, 2009, 03:34:14 am »

You do realise that next turn, you'll have to perform the play, unless something goes horribly wrong. (Which it won't unless someone intervenes)
I take my two newfound freinds the golems and go to the play! and wreck the joint

hehe nm im nowhere near the artisans district, instead continue trying to get my blender golem to be my freind, and when they are both moderately loyal start leaving town to look for a place to hide out!
« Last Edit: July 03, 2009, 11:32:27 am by theevilmonk »
Logged

serephe

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 12 - Fatality!
« Reply #157 on: July 03, 2009, 04:10:06 am »

I take my two newfound freinds the golems and go to the play! and wreck the joint
That is not very nice.
Logged

Errol

  • Bay Watcher
  • Heaven or Hell, Duel 1 -- Let's Rock!
    • View Profile
Re: Hell Raiser RTD - Turn 12 - Fatality!
« Reply #158 on: July 03, 2009, 06:55:54 am »

Have the priest do more nonsense to escalate the situation. Meanwhile, I look for pockets to pick. For pickpocketing, that is.
Logged
Girls are currently preparing signature, please wait warmly until it is ready.

knightedskull

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 12 - Fatality!
« Reply #159 on: July 03, 2009, 08:56:05 am »

Try to confirm what my targets are, if they are police I might just wait for them to enter, if not then time to snipe.
Logged

Zako

  • Bay Watcher
  • YEEEEAAAAHHHH!!!
    • View Profile
Re: Hell Raiser RTD - Turn 12 - Fatality!
« Reply #160 on: July 03, 2009, 08:59:17 am »

Can I join this anytime soon? It looks like the sort of thing I'd like.

I will post my character sheet later if allowed to join. Great stuff so far! Keep it up!
Logged

major_sephiroth

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 13 - Ninja Golem!
« Reply #161 on: July 03, 2009, 07:02:47 pm »

Woo turn! Also, Zako Post a character sheet so you can go on the waiting list. I'll keep it in the vault that is my documents folder.
Also, Kinseti, nice frog!

Turn 13 - Ninja Golem!
Quote from: Relm
I wait.
[4+1] You wait around for your first cue. It comes exactly when it is meant to, and you set out onto the stage. You are slightly intimidated by the sheer number of people watching, but continue your part. So far, you have done it flawlessly.
Quote from: Gabriel
find something like a gauntlet so i can hold my sword while i try to find a way to cool mittens down
[4] You find a small gauntlet, which is quite thick. You try to grab the sword again, and it works! Your hand is now warm, but not burning.
Quote from: Mr.Black
I order One and Three to attack the police officers near the pub, Two to follow me, and then I try to sneak away unnoticed towards the residential district.
[1] You do your best attempts at sneaking, but you almost step on a rat and gasp. Bad move. The guard from the power plant recognises you, and a cop charges at you! [3] You remain still, but you conjure some rocks and send them at the pursuing officer! [2] The cop is too slow to dodge, and gets smacked fair in the face! [1] Even though the rock was relatively light, the speed you sent it at gives it enough force to make quite a mess out of the cop's head! You hear a loud crack, and he stops moving, instantly. [5] You can see 3 officers bearing down on you, only one has a gun, which is a [5] HK MP5.
Quote from: Eswen
I loot the cab and the driver.
[2+1] You scavenge from the cab, but you find only $32. You also think you may have missed something.
Quote from: Kyeti
instead continue trying to get my blender golem to be my freind, and when they are both moderately loyal start leaving town to look for a place to hide out!
[3] You talk to the blender golem for a bit, but the microtoaster golem is having more effect with beeping at it. After a minute or two of beeping at it, they shake hands. Well, as much as they can, anyway. You start walking off, and see a good number of police cars outside Lauren's house.  You can't see any useful building to make a base so far.
Quote from: Errol
Have the priest do more nonsense to escalate the situation. Meanwhile, I look for pockets to pick. For pickpocketing, that is.
[5] You make the priest change from Carmelldansen to looking like he belongs in a strip joint.  This is particularly insulting to both sides, and a brawl results! During this, you deftly move among the remaining people and scavenge all the money from their pockets. You get $92. Most of which was from the bride's side. Suddenly, a body comes flying at you from the brawl! [1] You stand still like a stunned mullet as it flies at you! [4] You might get a bruise, but nothing major. The other guy took alot more damage from it.
Quote from: Don
Try to confirm what my targets are, if they are police I might just wait for them to enter, if not then time to snipe.
[2] You don't magage to figure out who they are, but by the crude methods they are using to get into your house, you suppose they are not police.
Quote from: Humaan
(GM'd)Make more threads!
[6] You make threads, and can't figure out how to properly stop! you get a major headache, but you have made 23 more threads. Maybe you can manipulate them without forming them into something, for use as a weapon or shield.


Time:8:30 AM
Weather: [6] There is a massive electrical storm almost here. (Will be here next turn.)
News: [4] Besides the storm warning and the anti-crime propaganda, there is little on here that you haven't already seen.

NPC Actions
Quote from: Toaster Golem
You can't see it, but it would be going smashy.
Quote from: Blender Golem
'Talk' with microtoaster golem
[3] The two golems beep more socially now.
Quote from: Microtoaster Golem
'Talk' with Blender Golem
[3] They are more happy-ish beeps, some of which you can attribute to laughter.
Quote from: Two
Go all sneaky-like to master
[4] It sneaks out of the base, and notices that its master is in danger! [2] But it does little more then standing still, like a deer caught in headlights.
Quote from: One and Three
Attack pub officers!
[2+1] They would, but they barely manage to get out of the base.
Quote from: Mittens the gargoyle
Hide until ordered.
[1] Because of its sheer heat, it melts the fortified roof and goes crashing through it! [3+1/5] Mittens is roughed up, but the house is perfectly intact. Mittens is not as hot anymore. (Loses weakness to fire)
Quote from: Gabe's Cop One
Head up to the house after the crash!
[5] Looking like something out of a movie, he heads to the front door and beckons his friend to follow him
Quote from: Gabe's Cop Two
Follow!
[1] He tries! And fails! He curses the rock as he falls. [1] He has dislocated his finger on the fall. How unlucky. It is not a big one, but it is awkward and causing pain.
Quote from: Black's Magic Cop One
Fire me some fire!
[4] He sends a jet of fire at Mr.Black! Two jumps into the way, taking all the damage! [2+2] Even the grunt of a fire blast doesn't phase the impeccably sturdy golem, as it stands up, uninjured.
Quote from: Black's Magic Cop Two
Spike the golem with earth!
[1] He can try. Problem is, Two is MUCH better at earth magic than he is. Two dodges the spike, and sends it straight back! The cop can do nothing but watch. [2] He is impaled. Needless to say, you won't need to worry about him any more.
Quote from: Black's Gun Cop
Shooooooooooooooooot alot!
[4] He sends down as many shots as his gun can allow, all directed at Two! [6/6-1/5-2/3-3] Of the shots fired, two of them land direct hits! [4+2/3+2] Not even bullets can damage the sheer structural integrity of Two! It strikes back, by way of rock spikes! [5] The cop dodges it masterfully.

NPC Statuses
Friendlies
You can't see any.
Allies
Quote from: Mittens
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside Gabriel's base/house/stash
Quote from: One
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
In Mr.Black's underground hideout.
Quote from: Two
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
In Mr.Black's underground hideout.
Quote from: Three
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside Mr.black's hideout, kicking ass at Gutrot Pub.
Quote from: Blender Golem
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Is outside another electronics shop, in the residential district.
Quote from: Microtoaster Golem
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Is outside another electronics shop, in the residential district.
Enemies
Quote from: Gabe's Cop one
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Taking cover outside Gabriel's base.
Quote from: Gabe's Cop two
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
On the ground outside Gabriel's base.
Quote from: Black's Magic Cop One
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside Gutrot pub, getting his ass handed to him by Two.
Quote from: Black's Gun Cop
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside Gutrot pub, getting his ass handed to him by Two, who to him seems invincible.
Quote from: Toaster Golem
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Is inside a ruined electronics shop, in the residential district.

Player statuses
Quote from: Mr.Black
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Is outside Gutrot pub, under attack by police.
Quote from: Relm
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Performing in a theatre in the Artisan's Quarter
Quote from: Eswen
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside Golly's Apartments in an alleyway.
Quote from: Humaan
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Inside a dead-end alleyway in the Artisan's Quarter, that is littered with black blood.
Quote from: Don
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
On the 3rd floor of a warehouse on Mason's Avenue, watching people attack his house.
Quote from: Errol
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
At a wedding in the Residential District, which is a brawl.
Quote from: Kyeti
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
Outside another electronics shop a block away from Lauren's house in the Residential district
Quote from: Gabriel
Spoiler: Skills (click to show/hide)
Spoiler: Traits and Conditions (click to show/hide)
Spoiler: Inventory (click to show/hide)
His fortified base in Artisans that is labelled at haunted.
Logged

Humaan

  • Bay Watcher
  • Yes, I know Human is spelled with 1 "a"
    • View Profile
Re: Hell Raiser RTD - Turn 13 - Ninja Golem!
« Reply #162 on: July 03, 2009, 07:06:35 pm »

Yes! Something I did made the title of the turn!

Anyway, head home and practice time magic in peace.

NOTE: Well, I guess it is safe to say that I faked my own death and that I killed myself.
Logged
Quote from: SolarShado
Hell yes! Who need a space elevator when you've got a space escalator!?!?
Quote from: Cthulhu
Watch out bots, Sherlock Humaan is on the case.

Jay Kayell

  • Bay Watcher
  • Legendary Lazy Man
    • View Profile
Re: Hell Raiser RTD - Turn 13 - Ninja Golem!
« Reply #163 on: July 03, 2009, 07:48:55 pm »

I order One and Three to kill the fire cop, then I make the ground under the gun cop swallow him up and crush him. If I fail I order Two to kill him.
Logged
Decapitation - enjoy the difference

Relm

  • Bay Watcher
    • View Profile
Re: Hell Raiser RTD - Turn 13 - Ninja Golem!
« Reply #164 on: July 03, 2009, 08:36:50 pm »

I continue to perform.
Logged
Pages: 1 ... 9 10 [11] 12 13 ... 28