Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [4011d] Runtime Error  (Read 3637 times)

Aggiedog

  • Bay Watcher
    • View Profile
[4011d] Runtime Error
« on: June 13, 2009, 01:45:18 am »

I am running on a Vista 64 bit. I am getting a Run time error. Event viewer says,

Faulting application Dwarf Fortress.exe, version 0.0.0.0, time stamp 0x49c82d3f, faulting module MSVCR90.dll, version 9.0.21022.8, time stamp 0x47313dce, exception code 0x40000015, fault offset 0x0005bb47, process id 0x2198, application start time 0x01c9ebdd094f05c8.

This happens after running the game for an hour or so. Not sure what is causing it tbh.
« Last Edit: June 13, 2009, 03:28:35 pm by Aggiedog »
Logged

Footkerchief

  • Bay Watcher
  • The Juffo-Wup is strong in this place.
    • View Profile
Re: [40d] Runtime Error
« Reply #1 on: June 13, 2009, 11:14:50 am »

Does it persist if you remove your current installation and reinstall from a fresh download?
Logged

Aggiedog

  • Bay Watcher
    • View Profile
Re: [40d] Runtime Error
« Reply #2 on: June 13, 2009, 11:17:18 am »

I will try to find out and post results.
Logged

Aggiedog

  • Bay Watcher
    • View Profile
Re: [40d] Runtime Error
« Reply #3 on: June 13, 2009, 02:51:20 pm »

Looks like the bug is still there. Not doing out of the ordinary at the time. Hopefully there is something on my end I can do as I don't think it's the coding (worked great on 32 bit XP)
Logged

Aggiedog

  • Bay Watcher
    • View Profile
Re: [4011d] Runtime Error
« Reply #4 on: June 13, 2009, 05:33:01 pm »

Maybe this will help. I pulled it off the driver file. Did 11d modify this file? I might try going to regular if that is the case.

Code: [Select]
  TLOSS error
   SING error
    DOMAIN error
  R6034
An application has made an attempt to load the C runtime library incorrectly.
Please contact the application's support team for more information.
      R6033
- Attempt to use MSIL code from this assembly during native code initialization
This indicates a bug in your application. It is most likely the result of calling an MSIL-compiled (/clr) function from a native constructor or from DllMain.
  R6032
- not enough space for locale information
      R6031
- Attempt to initialize the CRT more than once.
This indicates a bug in your application.
  R6030
- CRT not initialized
  R6028
- unable to initialize heap
    R6027
- not enough space for lowio initialization
    R6026
- not enough space for stdio initialization
    R6025
- pure virtual function call
   R6024
- not enough space for _onexit/atexit table
    R6019
- unable to open console device
    R6018
- unexpected heap error
    R6017
- unexpected multithread lock error
    R6016
- not enough space for thread data
 
This application has requested the Runtime to terminate it in an unusual way.
Please contact the application's support team for more information.
   R6009
- not enough space for environment
 R6008
- not enough space for arguments
   R6002
- floating point support not loaded
Logged

Aggiedog

  • Bay Watcher
    • View Profile
Re: [4011d] Runtime Error
« Reply #5 on: June 13, 2009, 08:25:12 pm »

Tried it with base game, now I have this.

Faulting application dwarfort.exe, version 0.0.0.0, time stamp 0x48c330df, faulting module dwarfort.exe, version 0.0.0.0, time stamp 0x48c330df, exception code 0x40000015, fault offset 0x0052d30b, process id 0xf74, application start time 0x01c9ec8dc6c4f1c3.
Logged

Aggiedog

  • Bay Watcher
    • View Profile
Re: [4011d] Runtime Error
« Reply #6 on: June 14, 2009, 12:09:17 am »

Bah, it occured and didn't record the crash. Ignore this post.
« Last Edit: June 14, 2009, 12:24:32 am by Aggiedog »
Logged

Aggiedog

  • Bay Watcher
    • View Profile
Re: [4011d] Runtime Error
« Reply #7 on: June 14, 2009, 01:23:00 am »

Ahh, checked my RAM usage and dwarf fortress is going through the roof. There is a memory leak somewhere. Anyone know of any free memory cleanup utilities I can run while playing df? (for 64 bit Vista)
« Last Edit: June 14, 2009, 01:41:23 am by Aggiedog »
Logged

Aggiedog

  • Bay Watcher
    • View Profile
Re: [4011d] Runtime Error
« Reply #8 on: June 14, 2009, 12:56:46 pm »

Using memory cleanup which reduces memory usage. However, crashes do occur. Might have to do with the object list. New game with little object versus my current game with 200k+ show larger increases in memory usage. Maybe the issue is there?
Logged