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Author Topic: My Futile Search for Variety  (Read 5037 times)

Magnnus

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Re: My Futile Search for Variety
« Reply #45 on: June 14, 2009, 11:49:18 am »

Take a look at gearhead and prospector (you can find prospector on this board).

Do you recommend gearhead 1 or 2? Also whats the difference?

cowofdoom78963

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Re: My Futile Search for Variety
« Reply #46 on: June 14, 2009, 01:52:37 pm »

Take a look at gearhead and prospector (you can find prospector on this board).

Do you recommend gearhead 1 or 2? Also whats the difference?
Gearhead 1 is on earth.
Gearhead 2 is in space.

Also Gearhead 2 is not finished yet.
Gearhead 1 is.
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Keiseth

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Re: My Futile Search for Variety
« Reply #47 on: June 14, 2009, 04:57:29 pm »

And of course, GH2 is more polished and has more features. And bugs, because it's not finished.
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Gabeux

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Re: My Futile Search for Variety
« Reply #48 on: June 14, 2009, 06:07:50 pm »

I hope they feature BUILDING and ECONOMY in GH2.. @_@

Also, using the Mech to step on people, like MechWarrior 3... [it was dumb, but still 'weirdly funny']
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Captain Hat

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Re: My Futile Search for Variety
« Reply #49 on: June 14, 2009, 07:49:41 pm »

You know what really sucks? Neverwinter Nights.

Don't ever mix Baldur's Gate with Diablo, things get messy.

What. I'm sorry, I thought you just compared a reasonably good RPG that manages to implement the 3.0 ruleset in a 3D world, with MASSIVE moddability, a module creation program that's very easy to work, and a robust scripting language that allows for more complex interactions between monsters, characters, and objects... with a mediocre RPG that has only 3-5 classes with no customization, poor replayability, twitch and reflex based gameply, and little player content.

I call shenanigans and bullshit

TheToeBighter98

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Re: My Futile Search for Variety
« Reply #50 on: June 15, 2009, 03:11:56 am »

Maybe they were so concerned with creating a new engine with mod ability they forgot to enhance the game play. Its so dammed repetitive the only way I managed to finish the game was swearing to myself through blood ritual I would finish it. Even that was hard to do, because my poor choice of warrior/druid class made some enemies extra hard (had to cheat my way through the Source Stone).

I admit that I have not played the expansions or tried online, but then again I bought it for the single player. I was expecting the same level of quality Baldur's Gate had. At least Diablo got the action-RPG right.
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Cthulhu

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Re: My Futile Search for Variety
« Reply #51 on: June 15, 2009, 03:44:15 am »

Guild looks awesome, if it weren't almost 5 in the morning I would play it right now.

Also, it's odd that someone would mention  Eliphas the Inheritor, because I found a weapon in a dream a few hours ago that belonged to him(I knew this in that weird dream way where you're absolutely certain of something because it's your own dream and you know everything) and for some reason knowing this caused me to become lucid.  Too bad I couldn't maintain it and only managed to telekinesis open a door before I lost it and woke up.
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magikarcher

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Re: My Futile Search for Variety
« Reply #52 on: June 15, 2009, 04:21:47 am »

I got Gearhead to work, I love it. Just started, but any game where the first thing you see when you make a character is 'Your mother was a Bandit. Your Father was a Celebrity.' is awesome.
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Gabeux

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Re: My Futile Search for Variety
« Reply #53 on: June 15, 2009, 12:10:47 pm »

I got Gearhead to work, I love it. Just started, but any game where the first thing you see when you make a character is 'Your mother was a Bandit. Your Father was a Celebrity.' is awesome.

Haha yeah, actually my first char, I just started the game on "Basic" [or something like this] mode, where the all you need to do is put a name on your char... His mother was a Corporate Pilot, the father wasn't mentioned, but it still gave some nice skills.
But I lost my only mech on an arena battle, all my good skills where for mecha combat..

Then I started my new one, Advanced Mode, pretty cool.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Cthulhu

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Re: My Futile Search for Variety
« Reply #54 on: June 15, 2009, 01:12:34 pm »

Wait a second, you can only customize your first character in guild?  Deal breaker.
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Goron

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Re: My Futile Search for Variety
« Reply #55 on: June 15, 2009, 01:16:45 pm »

I hope you've already played Unreal World RPG...


You can build stuff there, and kill rabbits and bears and birds...and butcher them, and set them on fire..
Or make a hole and put some spears on it, then on the next day you laugh as a dumb lumberjack got all kinds of damages and is stuck on it.. etc
this.


And
I loved UnReal World
this.

urw is full of all sorts of win.

AlStar

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Re: My Futile Search for Variety
« Reply #56 on: June 15, 2009, 03:36:58 pm »

Instead this key is mapped to automaticaly walk through the already boring dungeons. Honestly thats pretty sad, the game is so dull that it has to play itself. I cant say I've ever had to "auto-explore" in Incursion(or any other game for that matter), as theres always something unexpected around the next corner to keep me on my toes.

Not that I really want to restart the flames, but this one point in particular I really felt like talking about.

Now, I'm hardly unbiased (I've won Crawl a couple times and come close a bunch more, so obviously I'm willing to dump countless hours into it) but the feature that you mock stands, in my eyes, as one of Crawl's most useful. It, along with being able to call up a list of everything you've seen in the dungeon (and auto-walk to it) cuts down ridiculously on wasted keypresses and time. Also cuts down on accidental deaths by walking into something nasty.

Now, I've only really played Crawl and Nethack extensively, but what I'd reccommend for Crawl over Nethack is twofold:

1) In Crawl, in 90+% of cases when you die, it's your fault. Either because you didn't run away soon enough, or didn't drink a potion or read a scroll. Sure, every so often you run into a goblin with a dagger of distortion on D:1, but I'd say it's the exception, not the rule.

Nethack - You fall into a pit! The pit had spikes! The spikes were poisoned! The poison was fatal...

I like being able to look back at a death and be able to say "If only I'd done it like this instead" as opposed to "well, that sucked."

2) You could actually win Crawl without spoilers.

Nethack... well, I'm sure it _could_ be done... but I highly doubt it. I've won (once) but there's no way I could've done it without learning all the tips and tricks of Nethack through spoilers first.


I also really like Crawl's system for mutuations and gods, but I've prattled on long enough.

Incursion, when I played it (a while ago - need to download the newest version) showed a lot of promise, but was hampered by broken features - which may have been fixed by now.

Okenido

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Re: My Futile Search for Variety
« Reply #57 on: June 15, 2009, 04:00:10 pm »

Oddly enough the only time I ever felt that my death wasn't my fault in Nethack is when I'm attacked by werecreatures.

To win Nethack without spoilers you have to visit the priestess... A lot...
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Gunner-Chan

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Re: My Futile Search for Variety
« Reply #58 on: June 15, 2009, 04:02:16 pm »

Oddly enough the only time I ever felt that my death wasn't my fault in Nethack is when I'm attacked by werecreatures.

To win Nethack without spoilers you have to visit the priestess... A lot...

It's actually the Oracle, while there MAY be a priestess in Minetown (Not that it means anything if the preist is male or female).

But really? Werecreatures? It was always Lecrottas for me.
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cowofdoom78963

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Re: My Futile Search for Variety
« Reply #59 on: June 15, 2009, 04:25:42 pm »

Its soldier ants for me. Otherwise it was totally my fault(well, ok usualy). Im suprised no one noted them.

Nethacks not as bad at unavoidable deaths as adom though for sure.
How many adom players have just been walking around and encounter this?

"A stone block falls on your head."

This is usualy followed by rage on my part.
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