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Author Topic: The [un]Lucky life of Meatworld - Day 1 - TURN 3  (Read 11764 times)

Calvin

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The [un]Lucky life of Meatworld - Day 1 - TURN 3
« on: June 12, 2009, 08:48:24 pm »

Generally, this game will represent and model Real Life, as the Meat World. In Meat World, anything can happen. One second, you can be a lonely hobo living on the street, to become a awesome superstar, and then a meteor crushes and disintegrates every part of your body with no remain.

Get a job, hope something entertaining happens, get rich, and die peacefully. As I said, anything can happen in this meatworld.
Generally, it's somewhat along the lines of making your own adventure, but to a limit.
Still uses the regular die system (failure 1 - 6 success)

WAITING LIST :
Pacho
qwertyuiopas


Spoiler: Characters (click to show/hide)

Graveyard
« Last Edit: June 14, 2009, 02:12:49 pm by Calvin »
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Emperor_Jonathan

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #1 on: June 12, 2009, 08:50:52 pm »

In.
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CJ1145

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #2 on: June 12, 2009, 08:55:19 pm »

me too
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Calvin

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #3 on: June 12, 2009, 08:58:46 pm »

Two more players.

As I said, it's pretty easy to die in this game, since anything can happen, that's why there's only 4 players.

Hell, all you need is a 1 to die, and a 2 to get hospitalized or something.
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CJ1145

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #4 on: June 12, 2009, 09:00:03 pm »

On ANY role, or just ones where our lives are in danger?
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Calvin

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #5 on: June 12, 2009, 09:01:41 pm »

On ANY role, or just ones where our lives are in danger?

Usually the more dangerous, the easier it is to get hurt.

Like if you were a store clerk, the worst case scenario (1) is a robbery.

Then, the worst case scenario for that would be a (1), where he shot you.

But if you were, I dunno, for say, a Army officer, (1) would be a instant kill for you, (2) would probably be shot in a body part, and then relieved from duty.

Around those lines.
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Nirur Torir

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #6 on: June 12, 2009, 09:03:23 pm »

Ooo, sounds dangerous. My stunt double will gladly join.
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Calvin

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #7 on: June 12, 2009, 09:09:37 pm »

One more person!
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Calvin

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #8 on: June 12, 2009, 09:45:41 pm »

bump.


cmmoooooon one more person
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CJ1145

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #9 on: June 12, 2009, 09:47:33 pm »

Please realize that due to time zones I may not be posting much longer in either of your games. Don't do shit without me, I don't want to wake up in a chasm!
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Calvin

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #10 on: June 12, 2009, 10:57:28 pm »

I think I'm gunna have to start this game with 3 players. Who else's with me?
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Emperor_Jonathan

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #11 on: June 12, 2009, 10:58:25 pm »

IM WITH YOU BROTHER
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Little

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #12 on: June 13, 2009, 12:23:29 am »

IN!
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Calvin

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #13 on: June 13, 2009, 12:25:31 am »

Alright guys, you gotta tell me what type of person you want to roll for.
The types you can choose are as listed:

Strength - Makes you more stronger, thus, giving you a hand in hand to hand or such. But also helps in most labor-intensive jobs.
Agility - Makes you more sly and speedy, usually for criminal activity, but can be for other stuff as well.
Intelligence - Makes you a better thinker, often helping you with certain situations better. Opens up a lot of different opportunities as well.
Charisma - Makes you better at talking, giving you the ability to get promotions, get out of situations easier, make more friends, and sometimes get some info...
Balanced - A balance of all skills, instead of having one skill as your main, all your skills will be averaged out.

Then, you will roll a 1-6 die.
1 - Inability - The worse, you will barely get any of the skill that you wanted, while other skills are very low.
2 - Challeneged - Not exactly the worse, You'll still get low skill though.
3 - Normal - Gets balanced skills, with slight advantage with the skill you chose.
4 - Skilled - The skill you chose will be higher than all the other skills.
5 - Natural - The skill you chose will be very high, while all skills are balanced.
6 - Excessive - The skill you chose will be extremely high, but all other skills are very low.


So, you pick a type, and I'll roll. Generally, what type you choose just specifies what skill you will be good at.

EDIT:

Give me two types that you want. Generally, one is for stats, and the other is for traits. For example, you can be a intelligent person, but still have athletic traits.
So give me two types.
« Last Edit: June 13, 2009, 12:28:25 am by Calvin »
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Emperor_Jonathan

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Re: The [un]Lucky life of Meatworld - Day 0
« Reply #14 on: June 13, 2009, 12:35:45 am »

Charisma and Intelligence.
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