turn 7!No, wait. Fighting unarmed is more amusing. I'll throw the remains of the corpse at goblin 1 to cause psychological harm, while my rats gnaw on its wrists.
3,You try to pick up the goblin corpse and throw it and gobbo 1,but it's just a wee bit too heavy to throw in any significant distance for you,and lands about halfway between you and your target.
I go through hidden doorway.
(no roll here),you walk through the dark tunnel.6(encounter),you feel something slither at your feet and freak out,kicking it frantically!
Whatever it was it doesn't seem to be bugging you now so you proceed onward at a brisk pace,you finally exit the tunnel at the cave... How conveniant!
I shall urge the archers along from the sidelines, and they shall continue to shoot the goblins.
1,You proceed to shove and push the archers into position to attack the goblin,they don't appreciate this but seeing as you own their card and all they can't lay the smackdown on you.
Unfortunately this distracts them sufficiently enough to
Knock off their aimI attempt to learn how to use black mana as well as blue.
5,through a moment of meditation you discover you can manipulate your spiritual forces in a way that allows you to activate both black and blue colored cards.
You take a moment to test your newfound ability by sifting minor mana through both of your cards,and they both appear to react with a subtle glow.
You now generate both blue and black multicolored mana,this allows you to passively operate both colors,no extra effort required.However you feel that further manipulating your mana reserves is going to be more difficult.
Join game!
You appear through a vortex,which by consequence sucks Katsuun in. It appears his card is laying on the floor.
Enemy actionsKill the elves!
5-1=4,Finally he seems to get his act together and crawls over to the Keen Eyed Archers,who appear to not notice him while they are being distracted by their owner's pushiness. He cleaves into one,letting forth a elven scream.(damage?6),
cloven memberNPC/pet actionsKnaw on wrists.
6,The rats gruesomly rip and tear at the Raging Goblin's arms,but why stop there?
All the rats proceed to pile on to the Goblin as it swipes madly with what energy it has remaining,eventually being eaten whole.
That's one dead goblin mates.
Shoot Goblin 1.
(pointless),considering the fact that the threat is over with,they proceed to throw elven profanities at their 'master'.Maybe you should tighten the grip on their behavior?
ExpirationsRelm's eyes:3,Still present,still stinging.
Statuses:Players:color=blue
Wearing:clothes
Effects:Festering diseaseSkills:reasonably strongCards(1):Confiscate(4UU)Library:Graveyard:Mana:20/20
Pets:Swarm of Ratscolor=White
Wearing:clothes
Effects:Cards(1):Samite Healer(1W)Library:Graveyard:Mana:20/20
color=blue
Wearing:clothes
Effects:Bruised ass burning sensation in your eyes!Cards(1):Wall of Water(1UU)Library:Graveyard:Mana:20/20
Enemies:NPCs/pets:There are dozens of them!
Three dudes with bows.
Effects: cloven member Locations:people:
NPCs:
Enemies:
Features:Mine shaft style entrance-way.Clearing surrounded by trees.
Connections:Dungeon Antechamber,Jungle.
people:
NPCs:
Enemies:
Features:A room with four paths,a hatch in one corner concealing a small chamber which contains a few small mechanisms,A rotting human corpse,evil doorway to cavern 1,Shrooms
Connections:Dungeon entrance,Cavern 1.
people:Nirur Torir,Frelock,Cheeetar,Sean Mirrsen,Relm.
NPCs:
Nirur Torir's Swarm of Rats Cheeetar's Keen Eyed ArchersEnemies:
Features:Big and open,lights on at the opposing end,Festering Goblin corpse,disemboweled Raging Goblin corpse holding a morning star,Raging Gobin remains,
Psychic Venom(1U).
Connections:Dungeon Antechamber,Unknown well.
people:
NPCs:
Enemies:
Features:it's a well,ankle high water,hidden doorway.
Connections:Cavern 1