Sorry for my tardiness,was hectic yesterday.
turn 3!I grab the card swarm of rats and give it to Nirur since he tamed the rats.
4,you grab the card and hand it to Nirur.
Yay, a card. Give it to Frelock though. He needs it the most, since he only has taunt, and could make the most use of a 1/1 card. I'll explore the left passage now.
5,You receive the card and fork it over to Frelock,and feel pretty good about your charitable act...
You then proceed into the left path,arriving in another room,it is rather large,almost like a part of a cavern.(6,perception) You see some lights near the other end of this cavern,and nearby you hear shambling footsteps,when you take a glance toward the source of this sound you see a
Festering Goblin!
In any case, take the left path.
5,You also enter the cavern.
I'll be taking the left path and keeping my eye out.
1,You proceed to go through the left path,but you smack your head on the doorway and tumble into the hatch!(4-owch roll) Your alright,but you feel rather foolish.
I follow the left path.
1,you laugh at Cheeetar's stumble,and as if the universe wishes to smite you,you then proceed to get your shoulder clipped by the exact same doorway!(2-owch roll) And you fall flat on your ass,you receive a free
Bruised ass.
Enemy actionsSmell
2,despite myth,rot and decay seems to do little for the nasal cavity.
NPC/pet actionsI should probably give my rats an action, so they'll Follow me into the next room.
5,as you wish master...
Statuses:Players:Enemies:NPCs/pets:There are dozens of them!
Locations:people:
NPCs:
Enemies:
Features:Mine shaft style entrance-way.Clearing surrounded by trees.
Connections:Dungeon Antechamber,Jungle.
people:Cheeetar,Katsuun,Relm
NPCs:
Enemies:
Features:A room with four paths,a hatch in one corner concealing a small chamber which contains a few small mechanisms,A rotting human corpse,evil doorway to cavern 1.
Connections:Dungeon entrance,Cavern 1.
I think I might have missed something,but I can't put my finger on what...