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Author Topic: Different animal breeds  (Read 7572 times)

Fieari

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Re: Different animal breeds
« Reply #15 on: June 14, 2009, 08:11:21 pm »

Toady did in fact discuss penalties for inbreeding.  He was debating with himself whether to throw in flat penalties for it, or whether he should create double-recessive genes linked to diseases, which would come up more frequently with inbreeding.
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Fossaman

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Re: Different animal breeds
« Reply #16 on: June 15, 2009, 03:15:22 am »

Hm. Interesting question. A flat penalty seems kind of boring, to me.

Throw in double recessives and the player could build whole fortresses around breeding animals.
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Pilsu

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Re: Different animal breeds
« Reply #17 on: June 15, 2009, 07:20:31 am »

Dwarves would probably also develop hemophilia you know
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Silverionmox

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Re: Different animal breeds
« Reply #18 on: June 15, 2009, 07:22:54 am »

Toady did in fact discuss penalties for inbreeding.  He was debating with himself whether to throw in flat penalties for it, or whether he should create double-recessive genes linked to diseases, which would come up more frequently with inbreeding.
Being inbred is not fungible. Two inbred animals might very well have balanced offspring, if they're not inbred in the same group.
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Taritus

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Re: Different animal breeds
« Reply #19 on: June 15, 2009, 03:33:34 pm »

Inbred in the same group?  Isn't that terribly oxymoronic?  Really though, problems with inbreeding only arise because recessive traits can become more common in families where large amounts of inbreeding occurs.
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Silverionmox

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Re: Different animal breeds
« Reply #20 on: June 15, 2009, 04:41:28 pm »

Inbred in the same group?  Isn't that terribly oxymoronic?  Really though, problems with inbreeding only arise because recessive traits can become more common in families where large amounts of inbreeding occurs.
There can be a group A, that's been inbreeding for three generations, and a family B, who has been inbreeding for five generations. They are both inbred, but not in the same group. If someone from group A gets a partner from group A, the inbreeding continues. If that someon were to get a partner from group B, the inbreeding is alleviated, even though both parents were inbred.
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chucks

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Re: Different animal breeds
« Reply #21 on: June 16, 2009, 12:40:37 pm »

If inbreeding becomes a potential problem, perhaps an option to send migrants out towards the nation's frontier fortresses and towns from your fortress population could be a way to combat the threat of inbreeding within your own fortress.
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bjlong

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Re: Different animal breeds
« Reply #22 on: June 16, 2009, 12:57:30 pm »

Chucks: That would combat inbreeding in the other fortresses, not your own. In a sufficiently large fortress, inbreeding shouldn't be as much of a problem.
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chucks

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Re: Different animal breeds
« Reply #23 on: June 16, 2009, 04:15:40 pm »

Not if you get some hemophiliac migrants.

You should always have the option of dismissing or banishing members of your population (except nobles), perhaps with the threat of force.  Perhaps you could even have the option to turn away migrants.

Papers, please?
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Felblood

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Re: Different animal breeds
« Reply #24 on: June 16, 2009, 04:53:59 pm »

Perhaps, you'll need a certain level of government before you can start controlling immigration.

Gives players another reason to want to level up.

Nobles that act like a bunch of dicks won't be so bad, once we get to perpetrate some of the dickery ourselves.

"No red bearded dwarves are welcome in our Fortress, GoldenTresses the Glorious Racism of Wrongness, so decrees Baron McEarthBeard!"
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