Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Alloys (specifically, custom alloys)  (Read 1857 times)

Normandy

  • Bay Watcher
    • View Profile
Alloys (specifically, custom alloys)
« on: June 11, 2009, 02:20:41 pm »

I did a quick search for the keyword 'alloy' on the suggestions forum and the dev page, didn't turn up. Though I do admit my search wasn't too thorough.

There is framework in the game for alloying, obviously, in the form of modding. But it doesn't lend to much flexibility - every single alloy has to be defined, often laboriously and messily. Why not make alloys on the fly, in game? It is not unthinkable for dwarves, masters of the forge, to make alloys as they wish.

Imagine for a moment that you wish to make an aluminum floodgate, since aluminum is very light. But the floodgate has to be magma-proof. My thinking is instead of creating a door entirely of nickel, why not make an alloy of aluminum and nickel? You'd get a door lighter than one entirely of nickel, but one that is magmaproof. Another example might be a giant hammer. With the metal traits coming in, it might be better to have a heavier hammer. But say lead isn't sturdy enough to stand up to repeated use. So simply alloy the lead with some iron - the hammer is still very heavy, but now it won't wear out as quickly. Other uses include diluting scarce metals with wanted qualities/value (such as nickel silver or billion), adding new properties to items (e.g. bronze), etc... Mixing doesn't even have to be limited to metals - IIRC wootz steel was made by adding glass.

In-game, you could have menus for the creation of alloys (I imagine it'd be like the embark screen, showing a list of discovered metals which you can mix the ratios of). You'd have templates of alloys (some of which would come with the game), which you could name as you will. These alloys then essentially become metals, treated the same way as any of the base metals are (e.g. there'd be a specific menu option in a metalsmith's forge for metals of this alloy, items made of this alloy would show the name of the alloy).
Logged

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #1 on: June 11, 2009, 02:34:57 pm »

Hrm... maybe. Were you thinking that the metal would just use the best of it's two sets of traits? Or would it average them out?

This could mean, for example, you might have to add nickel a few times to aluminum to get it be, say, 3/4 nickel's attributes and 1/4 aluminum's attributes- that's probably not going to help the weight much. Players would still probably want to create their own metals in the raws anyway.

On a side node, it would be HILARIOUS if the RNG named your new alloys. "This is a Laborious Toad Silver Throne..."
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #2 on: June 11, 2009, 02:40:20 pm »

Any two metals don't necessarily make an alloy, and an alloy doesn't necessarily have a mixture of traits.  You mentioned hammers from lead;  one old practice was to make a hollow hammer out of a sturdy material and fill it with lead.  I had suggested this soon after hearing HFS metal would be too light in the next release to make effective hammers.  This same technique can be applied to making floodgates and other types of furniture that may need to be lightweight but sturdy.  In fact, simply plating a wooden floodgate in nickel would probably be lighter than making an alloy of aluminum and nickel and making a solid floodgate from that.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Neonivek

  • Bay Watcher
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #3 on: June 11, 2009, 04:20:15 pm »

I should also state that Bronze defies your method as well.

Copper and Tin are both soft metals

Steel is also made of weaker components (Though Iron isn't all that weak

I cannot remember what it is called when you mix two metals together that don't form alloys... Slag?
Logged

Dakk

  • Bay Watcher
  • BLARAGLGLGL!
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #4 on: June 11, 2009, 04:35:55 pm »

It'd be great to try and make something akin to damascus steel in DF. It'd also add another interesting feature, custom, player made alloys that can be stronger then stell or stupidly weak, or have aditional effects (lead alloy-spears poisoning everything they pierce).
« Last Edit: June 11, 2009, 04:40:01 pm by Dakk »
Logged
Code: [Select]
    ︠     ︡
 ノ          ﺍ
ლ(ಠ益ಠლ)  ┻━┻

Table flipping, singed style.

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #5 on: June 11, 2009, 04:40:05 pm »

Damascus steel isn't really an alloy; it's actually one type of steel laced with another type.  The 1400 process isn't really known, but it did involve glass as a flux.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

chucks

  • Bay Watcher
  • Have Cutlass -- Will Travel
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #6 on: June 11, 2009, 04:57:55 pm »

Damascus steel isn't really an alloy; it's actually one type of steel laced with another type.  The 1400 process isn't really known, but it did involve glass as a flux.

Isn't that the very definition of an alloy?  Lacing a metal with another material?
Logged
Computer says 'No'.

Silverionmox

  • Bay Watcher
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #7 on: June 11, 2009, 05:08:24 pm »

Damascus steel isn't really an alloy; it's actually one type of steel laced with another type.  The 1400 process isn't really known, but it did involve glass as a flux.

Isn't that the very definition of an alloy?  Lacing a metal with another material?

You asked for it
Quote from: the oracle of www
An alloy is a partial or complete solid solution of one or more elements in a metallic matrix.
So, it's mixed metals, deriving its properties from the difference in structure caused by the different size of atoms.
Logged
Dwarf Fortress cured my savescumming.

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #8 on: June 11, 2009, 05:19:08 pm »

Alloys are uniform mixtures.  Damascus steel is not.  Damascus steel is one alloy laced with another.  For example, you may find a mineral layer laced with native gold.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

bjlong

  • Bay Watcher
  • [INVISIBLE]
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #9 on: June 11, 2009, 05:22:24 pm »

Yeeeeeah, metallurgy is pretty complex. Plating would cover these suggestions much more efficiently.
Logged
I hesitate to click the last spoiler tag because I expect there to be Elder Gods in it or something.

Sensei

  • Bay Watcher
  • Haven't tried coffee crisps.
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #10 on: June 11, 2009, 07:51:24 pm »

...so, with all the complexities involved with metallurgy, it seems so far that it would be far more logical just to add reactions than an alloy generator.
Logged
Let's Play: Automation! Bay 12 Motor Company Buy the 1950 Urist Wagon for just $4500! Safety features optional.
The Bay 12 & Mates Discord Join now! Voice/text chat and play games with other Bay12'ers!
Add me on Steam: [DFC] Sensei

TrombonistAndrew

  • Bay Watcher
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #11 on: June 12, 2009, 09:30:21 am »

My opinion too. Stick with writing reactions.

Remember, it's not just the reactions that are simplified for the game; it's the periodic table of elements, too. You don't have any handy lithium in the game, for example, which is common in some modern alloys.
Logged

LegoLord

  • Bay Watcher
  • Can you see it now?
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #12 on: June 12, 2009, 11:48:13 am »

Before anyone suggests that we be able to make lithium in vanilla DF, well, lithium is a relatively new development.  Using 1400 methods, the stone would just melt, assuming it has a melting point low enough.  Even if they did, lithium is highly reactive in elemental form.  It would explode unless they had a way to store it safely.
Logged
"Oh look there is a dragon my clothes might burn let me take them off and only wear steel plate."
And this is how tinned food was invented.
Alternately: The Brick Testament. It's a really fun look at what the bible would look like if interpreted literally. With Legos.
Just so I remember

Virex

  • Bay Watcher
  • Subjects interest attracted. Annalyses pending...
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #13 on: June 14, 2009, 07:57:58 pm »

I cannot remember what it is called when you mix two metals together that don't form alloys... Slag?

There´s no such thing as a "mix of two metals that don't form an alloy". An alloy isn't neccesarely a perfect solid solution and wikipedia is a bit misleading on that point. It's very possible to have an alloy in which you have alternating areas of both metals used to form the alloy, or even alternating areas with solid solutions of different composition. Cast Iron's a good example of an aloy that does just this, as is the alloy used for solder.
Logged

eerr

  • Bay Watcher
    • View Profile
Re: Alloys (specifically, custom alloys)
« Reply #14 on: June 15, 2009, 02:10:37 am »

does electro-plating count as making an alloy?
Logged
Pages: [1] 2