Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5

Author Topic: Let's Play Guild!  (Read 8411 times)

inaluct

  • Bay Watcher
    • View Profile
Re: Let's Play Guild!
« Reply #30 on: June 11, 2009, 08:51:14 pm »

I recruited him and named him Mephansteras. He has a sack, three candles, a prentice wand, a gray robe, a tunic, shoes, and a magic potion. Pretty standard gear.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Let's Play Guild!
« Reply #31 on: June 11, 2009, 08:57:45 pm »

Cool. Hopefully I'll be useful before I die!
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

zchris13

  • Bay Watcher
  • YOU SPIN ME RIGHT ROUND~
    • View Profile
Re: Let's Play Guild!
« Reply #32 on: June 11, 2009, 08:59:07 pm »

Swap out his crap for the better crap that we picked up.
Logged
this sigtext was furiously out-of-date and has been jettisoned

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Let's Play Guild!
« Reply #33 on: June 11, 2009, 09:00:14 pm »

What does the magic potion do? Restore magic points or something?
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

inaluct

  • Bay Watcher
    • View Profile
Re: Let's Play Guild!
« Reply #34 on: June 11, 2009, 09:01:18 pm »

We only picked up a better wand. Duke and Meph can have a WIZZARD BATTLE over it, I guess. I don't think you can actually have characters fight each other in this game, though. It'll have to be some sort of forum wizard battle.

Also, yep. That's exactly what the magic potion does.
Logged

Mephansteras

  • Bay Watcher
  • Forger of Civilizations
    • View Profile
Re: Let's Play Guild!
« Reply #35 on: June 11, 2009, 09:02:29 pm »

Nah, Duke was there to get the wand so it should be his. I'll just call dips on the next mage stuff we find.
Logged
Civilization Forge Mod v2.80: Adding in new races, equipment, animals, plants, metals, etc. Now with Alchemy and Libraries! Variety to spice up DF! (For DF 0.34.10)
Come play Mafia with us!
"Let us maintain our chill composure." - Toady One

deadlycairn

  • Bay Watcher
    • View Profile
Re: Let's Play Guild!
« Reply #36 on: June 11, 2009, 11:15:33 pm »

Oooh, ooh this looks good. I'll even get the game so I have some idea of what's going on.
I'll go on the waiting list as the next priest (seems to be less of those)
Also, how do I get the dudes to pick stuff up? Do I have to do it manually, or will they nab anything worthwhile they see?
Logged
Quote from: Ampersand
Also, Xom finds people that chug unidentified fluids pleasing.
Quote from: Servant Corps
Ignorance of magic does not give scientists the power to resist fireballs.

inaluct

  • Bay Watcher
    • View Profile
Re: Let's Play Guild!
« Reply #37 on: June 11, 2009, 11:18:06 pm »

You have to do it manually, with g. < is to remove something from a container, > is to put something in. O is to order your comrades, Y to yell orders, and W to whisper them (I've never really used that. My main file is a group of guys who stomps into dungeons wearing heavy boots and screaming, smashing everything in sight). Tab is to change characters.
Logged

Archangel

  • Bay Watcher
    • View Profile
Re: Let's Play Guild!
« Reply #38 on: June 12, 2009, 04:02:05 am »

Can I join as a male warrior?
Logged
There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
My full sig

Xotes

  • Bay Watcher
    • View Profile
Re: Let's Play Guild!
« Reply #39 on: June 12, 2009, 04:46:10 am »

I can have a rogue, sah? This is a fun game and it's great to see someone LP it.
« Last Edit: June 12, 2009, 04:53:27 am by Xotes »
Logged
Quote from: Josephus
"Compatibility mode", dude. If he tries running it under "capatability mode" some terrible thing involving elder gods will probably happen.
Quote from: Aqizzar
You say that like it's not a good time to discuss weird people. It's always a good time to discuss weird people.
Quote from: freeformschooler
I was like, ha, this looks like a pretty dumb and boring game. I was so wrong. Gentlemen, I have discovered true fun.

inaluct

  • Bay Watcher
    • View Profile
Re: Let's Play Guild!
« Reply #40 on: June 13, 2009, 12:20:20 am »

Okay, heading back to the dungeon. Also, Meph talked the wizard into teaching us the Blink spell, which requires a magic score of 15 to cast. Meph has a magic score of 14. Duke can learn it, though. Okenido got the priest/gods to teach him a Disarm Traps prayer.

Mages have the advantage of having a group spell library that they can learn spells from. Priests have their own set, none of which can be swapped out.

Okay, the dive:
Spoiler (click to show/hide)
Logged

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Let's Play Guild!
« Reply #41 on: June 13, 2009, 12:30:46 am »

Go with strength and perception.

Also, can you put me on the waiting list for a warrior?

Edit: also, does anybody know where I can get a mac port for this? Or if they could port it or something.
That would be really awesome.

Emperor_Jonathan

  • Bay Watcher
  • GET UP SUCKER
    • View Profile
Re: Let's Play Guild!
« Reply #42 on: June 13, 2009, 12:34:53 am »

What does each do?
Logged

inaluct

  • Bay Watcher
    • View Profile
Re: Let's Play Guild!
« Reply #43 on: June 13, 2009, 12:37:06 am »

Quote from: readme
- A high Strength score gives the character more HP. They do much more
damage with melee weapons, and a bit more damage with missile weapons. They
can also carry heavier loads while still moving at a reasonable speed.

- A high Dexterity score makes the character more likely to hit enemies,
and they do more damage with missile weapons. It also helps them to move
faster and to dodge enemy attacks.

- A high Magic score is essential for Mages and Priests as it gives them
more MP and allows them to cast the more difficult spells. It is also
useful for all characters as it protects them from magical attacks.

- A high Charm score is very useful in town, where it helps you to get good
prices in shops, to recruit new characters, and to get favors from your
friends and teachers.

- A high Stealth score makes it less likely that monsters will notice you.
It is especially helpful if you want to use 'stealth mode' to sneak around
the dungeon.

- A high Perception score is useful for noticing traps, secret doors, and
stealthy monsters in the dungeon. It also lets you see further and even see
a short distance in the dark. Essential for archery at long range, too.
Logged

ein

  • Bay Watcher
  • 勝利の女神はここよ~ 早く捕まえてぇ~
    • View Profile
Re: Let's Play Guild!
« Reply #44 on: June 13, 2009, 12:38:40 am »

Bring dex up.
Hitting enemies is good.
Pages: 1 2 [3] 4 5