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Author Topic: Nice waterfall location  (Read 5830 times)

Sorcerer

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Re: Nice waterfall location
« Reply #30 on: June 11, 2009, 05:48:10 pm »

This is a pretty epic map, can't wait to give it a shot

also.. if the river freezes, non vermin fish die :(
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Ironhand

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Re: Nice waterfall location
« Reply #31 on: June 11, 2009, 06:57:25 pm »

Yeah, I know... but they wouldn't survive the waterfall anyway (if they spawned to the east).

Strike the soggy earth, and may it serve you well. Let me know what you do with it!
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peterix

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Re: Nice waterfall location
« Reply #32 on: June 11, 2009, 08:02:15 pm »

I downloaded the thing... and it's kind of 'meh'. The river is almost empty with mostly 1-2 water levels.. there's even mud visible in some places. I punched through the aquifer to feed the bottom part some more water, so that's not that bad (I've got 2z level river now), but the upper part is still mostly mud...
I'll have to dam the upper part and use aquifer for the waterfall too to avoid the water pathing lag.

DF water is weird.

Ironhand

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Re: Nice waterfall location
« Reply #33 on: June 12, 2009, 07:40:15 am »

Oh, that's really a bummer. My river runs 7/7 the whole way. I wonder what makes the difference...
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Vattic

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Re: Nice waterfall location
« Reply #34 on: June 12, 2009, 09:03:46 am »

It's just what I've been looking for but unfortunately the seed wont work for me, care to tell me what version you genned this in? I would use the pregenerated world but I use a load of custom mods (nothing that should change the map itself) and I don't want to be without them.
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6 out of 7 dwarves aren't Happy.
How To Generate Small Islands

peterix

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Re: Nice waterfall location
« Reply #35 on: June 12, 2009, 12:14:11 pm »

OK. I now know why it drains so much. I embarked on a slightly larger area (5x5) and I have the river running from the lower right corner. It goes one tile north and the eastern wall is missing, so it acts as a drain. Second drain is right under the waterfall - the southern wall. Right after embark there's just unrevealed void in there until I put some dig designations in place.

First can't be fixed easily... I can't build anything in there, so I'm stuck with it. Second is easy to fix by forcing reveal on those walls with a dig designation.

This is how it looks:

Scruga

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Re: Nice waterfall location
« Reply #36 on: June 13, 2009, 02:56:38 am »

I built something here. It's awesome 8)

I can now activate 2 bridges: 1 to walk across, and 1 to stop the water. It looks awesome.

EDIT: Bad thing, cat chases rat on ice, ice melts, cat drops 10 z-levels.
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Ampersand

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Re: Nice waterfall location
« Reply #37 on: June 13, 2009, 03:36:38 am »

EDIT: Bad thing, cat chases rat on ice, ice melts, cat drops 10 z-levels.
How, exactly, is that a bad thing?

Anyway. to Peterix, I think the first drain spot on the bottom right could be staunched with creative use of collapsing walls.You cant get right up to the edge, obviously, but you can stop backflow. It'd just be a pretty epic undertaking given the depth of the river.
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!!&!!

Time Kitten

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Re: Nice waterfall location
« Reply #38 on: June 13, 2009, 03:44:38 am »

Looks like the 47 wude river failing to be centerable on a 48 wide tile.  Looks like the only real solution is channeling magma along that edge segment via raised bridges.
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Scruga

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Re: Nice waterfall location
« Reply #39 on: June 13, 2009, 04:27:22 am »

EDIT: Bad thing, cat chases rat on ice, ice melts, cat drops 10 z-levels.
How, exactly, is that a bad thing?

Anyway. to Peterix, I think the first drain spot on the bottom right could be staunched with creative use of collapsing walls.You cant get right up to the edge, obviously, but you can stop backflow. It'd just be a pretty epic undertaking given the depth of the river.


It was my only cat and now my dwarves get little bad thoughts :'(
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Jackrabbit

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Re: Nice waterfall location
« Reply #40 on: June 13, 2009, 04:31:24 am »

And Ironhand managed to get me back to playing DF. Thanks, you bastard, you've ruined my productivity for the better part of two months.

Hooray!
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Leafsnail

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Re: Nice waterfall location
« Reply #41 on: June 13, 2009, 05:11:12 am »

Well, a lot of maps freeze, so it's not specific to this one.  It's just a lot more dramatic.
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Ironhand

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Re: Nice waterfall location
« Reply #42 on: June 14, 2009, 04:14:03 pm »

Sweet. I have accomplished something.

As for the second drain there, under the waterfall, that's the edge of an aquifer, I think.
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Criptfeind

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Re: Nice waterfall location
« Reply #43 on: June 20, 2009, 12:22:37 am »

Is there any chance you can put that in a zip file instead of RAR?
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Vieto

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Re: Nice waterfall location
« Reply #44 on: August 24, 2009, 09:20:02 am »

Is there any chance you can put that in a zip file instead of RAR?

Same here. .rar files never seem to work for me.
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