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Author Topic: A Tale of Zombies (Community Fortress)  (Read 15041 times)

Keita

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Re: A Tale of Zombies (Community Fortress)
« Reply #285 on: June 30, 2009, 02:56:18 pm »

The undead, The Grim Reapers unending nightmare
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Gravity is a government conspiracy to keep us down

Blackburn

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Re: A Tale of Zombies (Community Fortress)
« Reply #286 on: June 30, 2009, 04:16:41 pm »

That, and cats.

He freakin' hates cats.


So, undead cats...
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TheNewerMartianEmperor

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Re: A Tale of Zombies (Community Fortress)
« Reply #287 on: June 30, 2009, 04:19:11 pm »

What are you talking about, everyone knows that DEATH loves cats.
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Blackburn

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Re: A Tale of Zombies (Community Fortress)
« Reply #288 on: June 30, 2009, 07:40:24 pm »

What are you talking about, everyone knows that DEATH loves cats.
But Gregg doesn't.
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Shima

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Re: A Tale of Zombies (Community Fortress)
« Reply #289 on: July 01, 2009, 01:57:43 am »

Cats mean too much paperwork.  Dwarves love dead cats though.
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(giant worm leather coat)
Weight: 718238Γ
Owner: Udil Evonudil, Planter

Oh Armok, the spice.

Keita

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Re: A Tale of Zombies (Community Fortress)
« Reply #290 on: July 01, 2009, 09:43:33 am »

He also hates squerrals, them being allowed to get as many lives as they think they'll get away with.
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Gravity is a government conspiracy to keep us down

Blackburn

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Re: A Tale of Zombies (Community Fortress)
« Reply #291 on: July 01, 2009, 12:27:51 pm »

But in Dwarf Fortress, the cats kill the squirrels.

So...yeah.
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Byakugan01

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Re: A Tale of Zombies (Community Fortress)
« Reply #292 on: July 02, 2009, 08:58:26 pm »

Death's favorite pet in DF is a room full of levers. That's all he needs to get around nine lives. Since nine lives + pet immunity <magma.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Saurus33

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Re: A Tale of Zombies (Community Fortress)
« Reply #293 on: July 22, 2009, 09:02:29 pm »

Uh, guys? This seems dead. Properly dead, not just partially, like our good friends here.
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scuba

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Re: A Tale of Zombies (Community Fortress)
« Reply #294 on: July 22, 2009, 09:05:34 pm »

i know :(
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xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #295 on: July 22, 2009, 09:27:03 pm »

Yes, pretty much. I would like to continue it at some point, but for now I don't see much happening. The excuse is lame, but valid: too much RL. Unfortunately it'll get worse before it gets better. I may try writing a wrap-up for this fort soon, and then starting a new zombie-themed fort once things slow down in RL.
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Dohon

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Re: A Tale of Zombies (Community Fortress)
« Reply #296 on: July 23, 2009, 06:07:35 am »

Sad to hear RL is bugging you. I would have loved to read some more about infected getting blasted to gory bits. :) Looking forward to your next story ... whenever that might be. :)
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Quote from: Lolfail0009
Quote from: GuesssWho
Also, why is there a stray hen having a tantrum?
CLUCK CLUCK MOTHERF***ER
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