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Author Topic: A Tale of Zombies (Community Fortress)  (Read 15104 times)

Zulaf

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Re: A Tale of Zombies (Community Fortress)
« Reply #165 on: June 17, 2009, 12:13:05 pm »

Hey can i get a small summery as to what my guys been doing lataly? i dont wanna just start dragging my character around camp saying hes doing something without it being accurate.
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xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #166 on: June 17, 2009, 12:23:36 pm »

Hey can i get a small summery as to what my guys been doing lataly? i dont wanna just start dragging my character around camp saying hes doing something without it being accurate.

He's been helping (along with pretty much everyone else in the camp) to haul the prodigious amounts of wood that Okenido leaves behind her as she blazes a trail through the forest.

Also, I just noticed. You posted the gods of our civ, but we have no clue who the original 7 worship.

Deathlord worships Idur Velvetsmiles
Okenido ardently worships Tequil
Jenn faithfully worships Tequil
Louis worships Quistra
Ein worships Idur Velvetsmiles
Psychy worships a god named Abe Moistenedwaves, who is a male survivor associated with lakes. (Ironic, seeing as how she drowned in one.)
Labs worships Quistra.

Also, there are now 42 survivors in the camp. That means there are two council seats available. Unfortunately, in the last migrant wave, there were only 4 males out of the 20 migrants. That means there are now 17 females, 2 males left to claim.
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Bloogonis

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Re: A Tale of Zombies (Community Fortress)
« Reply #167 on: June 17, 2009, 01:36:27 pm »

does Bob have a girlfriend yet? if so, and she isnt claimed, my girlfriend wants her to be named Shara.

Bob's journal

Well now, people seem to be all up and about, trying to get elected. I through my name in because hey I live here to, so why not have a direct roll in how the place functions. plus it would make placing anti-Z traps a whole lot easier.

I pulled labs Jenn over today and tried to talk to him about a possible use of the infected, I move that we should capture a few to try and learn more about them. There might be a way to stop them besides hitting them repeatedly in hopes we knock out their brain.
« Last Edit: June 17, 2009, 11:16:05 pm by Bloogonis »
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xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #168 on: June 17, 2009, 01:49:08 pm »

does Bob have a girlfriend yet? if so, and she isnt claimed, my girlfriend wants her to be named Shara.

Nope, no girlfriend. All the females he is friends with are already in relationships of their own. (mostly just unnamed refugees)

I pulled labs over today and tried to talk to him about a possible use of the infected, I move that we should capture a few to try and learn more about them. There might be a way to stop them besides hitting them repeatedly in hopes we knock out their brain.

Sorry to break it to you, but Labs is dead. He was the first survivor to die.
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Byakugan01

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Re: A Tale of Zombies (Community Fortress)
« Reply #169 on: June 17, 2009, 02:05:09 pm »

Pathos puts the path in psychopath! A vote for Pathos is a vote for Infected head trophies mounted in every bedroom, bloater beanbags for the kids (made from REAL bloaters!), and thousands of !!infected head chunks!!. Vote him in now, and he'll institute !!infected kid!! vs ninja squirrel pit fights! Pathos-CLEAVING the way to a funner tomorrow!
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Keita

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Re: A Tale of Zombies (Community Fortress)
« Reply #170 on: June 17, 2009, 02:08:56 pm »

just a question: how many seats are there for the council?
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xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #171 on: June 17, 2009, 02:18:37 pm »

just a question: how many seats are there for the council?

Two, currently. The number will increase as the fort population goes up.
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Keita

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Re: A Tale of Zombies (Community Fortress)
« Reply #172 on: June 17, 2009, 02:40:04 pm »

ok and I like you're poster. Even if it is simple you put effort in to making one
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Byakugan01

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Re: A Tale of Zombies (Community Fortress)
« Reply #173 on: June 17, 2009, 02:47:53 pm »

I just imagine my guy going around and shouting his slogans at the top of his lungs. ;) Fits him so much more than  just making a poster-and I'm not sure any of his posters, if he made any, would be allowed to be shown to the public (probably made using various bits of rotting infected-at BEST) BTW, is Pathos the one shooting smiley faces into the targets?
« Last Edit: June 17, 2009, 08:33:20 pm by Byakugan01 »
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Shima

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Re: A Tale of Zombies (Community Fortress)
« Reply #174 on: June 17, 2009, 10:03:25 pm »

I love how my personality profile just "fits" well with being an ex-soldier.  I like the direction you're taking there, keep it up  ;D
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WorkerDrone

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Re: A Tale of Zombies (Community Fortress)
« Reply #175 on: June 17, 2009, 10:51:09 pm »

Gaweir shouldn't give a damn. A few years ago he back ended the butt of a shotgun into the face of a angry protester, knocking his teeth out. Its still pretty much the same job. Only with zombies.
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Shima

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Re: A Tale of Zombies (Community Fortress)
« Reply #176 on: June 17, 2009, 10:55:38 pm »

Which arguably makes it alot less fun because they don't scatter screaming.
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TheNewerMartianEmperor

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Re: A Tale of Zombies (Community Fortress)
« Reply #177 on: June 17, 2009, 11:05:02 pm »

With no TV, I wonder what Cranefly spends his time doing....
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Bloogonis

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Re: A Tale of Zombies (Community Fortress)
« Reply #178 on: June 17, 2009, 11:07:19 pm »

woops, i forgot about that, good thing he didnt bite me :o

Any scientists left? your guy is a biochemist or somthing right then you, Im rereading again to find one and I will edit my post. (leaving the mistake there with a slash so later readers dont get confuzzed)
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TheNewerMartianEmperor

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Re: A Tale of Zombies (Community Fortress)
« Reply #179 on: June 17, 2009, 11:13:43 pm »

Wait a sec, I know something he could do. Make him a farmer!
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.
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