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Author Topic: A Tale of Zombies (Community Fortress)  (Read 15062 times)

Keita

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Re: A Tale of Zombies (Community Fortress)
« Reply #30 on: June 11, 2009, 07:29:30 am »

requesting character

Uci
sniper/hunter/butcher
was part of a group that was sent to find out what happened to the camp seven expedition force but his group was killed by infected and he's happened to wander into a group that are heading towards a camp which he realizes is the camp he's supposed to look for
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Gravity is a government conspiracy to keep us down

xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #31 on: June 11, 2009, 07:41:23 am »

Well now you make Labs the botonist look dumb. Btw what graphics pack are you using?

Actually, he's the only smart one, since he's the only one who knew it wasn't a monkey  :P

It's the Mike Mayday tileset with graphics from Neoadept's zombie mod.

Also, to both of those who requested, I'll put you in the next immigrant wave, but that might not be for a while since my fortress is worth so few dwarfbucks (zombiebucks?)
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xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #32 on: June 11, 2009, 08:17:41 am »


July 13th, 2016
Devastating news today. We encountered a group of Survivors not affiliated with the Council. They were passing through the area on their way to a Corporate base somewhere west of here. When we asked them for news of Camp Four they told us... Camp Four had been destroyed. And not just Camp Four. All the Camps under the Council were wiped out. Apparently the same horde of Infected that attacked our convoy had swept through the entire area, destroying everything in its path. I'm not sure what to do with this information... I'd been hoping for rescue, but now I suddenly find we're all on our own out here. And everyone we know is dead... it's like I-Day all over again.

July 14th, 2016
After sleeping on the news for a night, I've made the decision that we're going to stay here. The other members of the camp support me in this. Staying in one place is risky when dealing with Infected, but our camp is well fortified and traveling on the road would be even riskier at this point. The traders are staying with us for a few nights before continuing on the road. We managed to trade them a few of the trinkets we dug out of the garbage heap in exchange for some meat and potatoes. One of them also had an old German Luger that he gave to us. The thing is practically an antique, but firepower is welcome. Unfortunately we have no way of making bullets, so it's useless for now. We also traded for a dog, whom I have named George.

July 26th, 2016
Since Camp Seven doesn't really need their seeds anymore, I've asked Louis to start a farm plot outside the camp. Although the food from the traders helped, we're going to have a tough time this winter without Psychy's hunting.


August 10th, 2016
Ein made some truly barbaric looking armor out of fox hides and bones. I don't think it'll do much good against Infected, but it might protect us from the local wildlife somewhat.

August 16th, 2016
Happy I-Day, everyone.
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xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #33 on: June 11, 2009, 08:57:43 am »

September 7th, 2016
A group of eight refugees from Camp Four arrived today. They were apparently the only survivors. When I told them the fates of the other Camps, they looked shocked. I convinced them to stay on with us. It's going to be a rough winter with this many people, but if we make it through, we'll need all the help we can get fighting off the Infected. A couple of them have combat experience. There's Gaweir, who apparently set out after our expedition on his own, and met up with the refugees later. He claims to be pretty good with a shotgun. Also, a man named Uci, who says he was part of a rescue squad sent after us. He's a talented sniper and hunter, which should help to replenish our meat supplies.



« Last Edit: June 13, 2009, 02:52:53 pm by xaque »
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Keita

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Re: A Tale of Zombies (Community Fortress)
« Reply #34 on: June 11, 2009, 09:23:33 am »

I can tell you now that, from expirence, that vodka and any type of cheese do not mix.

I like his personality, the leadership thing is very me =P
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xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #35 on: June 11, 2009, 10:05:31 am »

October 1st, 2016
I felt the first cold winds of winter today. We have no meat, and our rations fall just short of what we expect we'll need. Hunting and fishing should see us through, if we're lucky.

October 7th, 2016
We've decided to dismantle the pickup truck and use the steel for reinforcement of our fortifications. So far we've been lucky in avoiding any significant Infected presence, but I don't think that luck will hold out forever.


October 13th, 2016
Looks like I was right. A horde of Infected was spotted in the distance early this morning. I shouted the order for everyone to get inside the walls. Labs was down by the river getting a drink, and Deathlord was digging up by the garbage pile. I watched the Infected as they swarmed towards the camp, leaving a trail of putrid destruction in their wake.

Labs was the first to fall. They caught him as he was returning from the river and tore him to shreds. The rest of us made it inside the palisade walls, but we have no water supply in here. I don't know how long we can last.

It's night now. The Infected are roaming around the cabbage fields. I don't think they realize we're in here. It's only a matter of time until they latch on to our scent, though.

October 15th, 2016
They've been outside our walls for an entire day now. I think what I said earlier was wrong. They know we're here, but they also know they can't get inside the camp. They're going to wait us out. Infected don't eat or drink, so they can last infinitely longer than we can.

November 15th, 2016
It's been a month since the Infected arrived. Our water reserve inside the camp is very low. We've rationed it to a single cup a day for each person. Stram, one of the refugees from Camp Four, volunteered to sneak outside the gates and try to secure a water supply. If he fails, we'll most likely die in here.
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Bloogonis

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Re: A Tale of Zombies (Community Fortress)
« Reply #36 on: June 11, 2009, 11:40:45 am »

I'll take one. name him Bob. Mechanic (untrained if need be) do we have any ammo?

hey if worse comes to worse bum rush'em sometimes it works, though it usually normally always costs a few  people.
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Byakugan01

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Re: A Tale of Zombies (Community Fortress)
« Reply #37 on: June 11, 2009, 12:22:51 pm »

So I died eh? May I request another character for a future wave? By the way, nice story so far-and just how did she fall into a lake anyway?
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #38 on: June 11, 2009, 01:28:18 pm »

I'll take one. name him Bob. Mechanic (untrained if need be) do we have any ammo?

hey if worse comes to worse bum rush'em sometimes it works, though it usually normally always costs a few  people.

No ammo, and no way of making any. The only problem with fighting zombies in melee is they have a paralyzing bite that basically ensures they kill everything they touch :(

So I died eh? May I request another character for a future wave? By the way, nice story so far-and just how did she fall into a lake anyway?

Sure. You can even have one of the survivors from the last wave if you'd prefer that. There are 3 females and 1 male available. I'll keep the original post updated with a list of available characters.

She was wrestling a deer and dodged into the lake, I think. I paused as soon as I got the death notification to see if I could figure out what happened.
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Byakugan01

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Re: A Tale of Zombies (Community Fortress)
« Reply #39 on: June 11, 2009, 01:53:51 pm »

Wha? WRESTLING A DEER?!?  :D A fitting end for the madwoman! I'll take the male immigrant then-names him "Pathos"-a guy who likes to slice things up a little too much for his-or anyone's-own good. Whether he or the infected got the rest of the people in the mental hospital he was in was unclear. Who let him get his hands on an electric carving knife during the attack is deemed of little importance at the moment, seeing as everyone died anyway. Hunter, but this time a sword-or equivalent-man. If the crowbar is the only melee weapon, I have a feeling he'll love it just as much.

Edit: tip-do you have shovels or something? you could dig a tunnel into one of your water sources from the palisades, allowing you to get water.
« Last Edit: June 11, 2009, 01:55:44 pm by Byakugan01 »
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #40 on: June 11, 2009, 02:10:48 pm »

Edit: tip-do you have shovels or something? you could dig a tunnel into one of your water sources from the palisades, allowing you to get water.

Heh, what a coincidence...

December 15th, 2016

Success! After a month of working outside alone, Stram has built a secure shelter around a nearby lake. Deathlord excavated a tunnel out to the lake and we now have a safe supply of water! We're now drawing straws to take turns venturing outside and gathering crucial supplies. Bob, one of the refugees, was up first. His mission is to expand the palisade, so we'll have room to grow crops inside the camp. Meanwhile, the Infected show no signs of leaving. They continue to circle our base every day. The only thing that can distract them is prey in a weaker position than we are. It's twisted, but our only chance for survival relies on the misfortune of another. Such is the way things are these days.






I'm going to try and work Pathos into the story in the future, but right now everyone's pretty much locked up inside doing nothing. I might have a few of the refugees try a suicide attack, just to make things interesting. Also, yes, swords are in, but I have no anvil or obsidian.
« Last Edit: June 11, 2009, 02:12:45 pm by xaque »
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Byakugan01

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Re: A Tale of Zombies (Community Fortress)
« Reply #41 on: June 11, 2009, 02:56:04 pm »

So, crowbar for now then. :D though it wouldn't be out of character for him to try and wrestle with his bare hands either. How many infected are out there anyway? just the one group?
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #42 on: June 11, 2009, 03:53:07 pm »

January 1st, 2017
Still trapped. We're all starting to go insane from being cramped inside all day. Bob's turn outside is up. The next 'volunteer' is another of the refugees, a guy named Pathos. Another insane asylum inmate. Seems to be a lot of these types around somehow. Maybe they just have a better survival ratio than the average person, or something. We're all a little over the edge, though. Ein's so stir-crazy from being locked inside that he's started counting everything in the camp, using an obscure system of pebbles and marks on the wall that no one else can comprehend. According to him we have 16 'gulps' (his words, he started making up systems of measurement that are completely insane) of beer, 32 'noms' of rations and our camp is apparently worth 7000 'survivorbucks'. Then he wandered off mumbling something about trying to grow a beard. I have no idea what's gotten into him.


January 7th, 2017
Some of the refugees snuck out of the camp sometime during the night. A few clubs and knives are missing. I fear they may have gone to try and attack the Infected. Pathos is still out there too. It's a suicide mission, but I won't try and stop them. That would just get the rest of us killed too.

The Events of January 7th, 2017
Kulur steeled himself for what had to be done. He gripped the wooden club in his right hand with a look of what he imagined to be grim determination. This would be just like in all those movies he'd seen as a kid. He and the other refugees would rush out there, weapons in hand, and bash those bastards' brains out. Infected were slow and dumb, right? They'd easily sidestep their attacks, dodge between them, and return to the camp victorious. Sure, some of them might die. But it was always the whiny ones who died first. Kulur was sure he wasn't the whiny one. Now Hethre, sure. She was a right bitch. Kulur was pretty sure she wasn't coming back alive, but of course he wouldn't say anything to her about it.

"Kulur, now! Go!" yelled Hethre.

Kulur looked up from his thoughts. An Infected was walking right into the ambush spot they'd set up for them! Kulur let out a yell and rushed towards it. It looked at him with an expression of dumb animal confusion on its face. He swung his club at its head... or at least, that's what he aimed for. Somehow, the club struck the zombie in its left arm instead.  The creature roared in fury and bent over, headbutting Kulur in the stomach. He gasped... and then screamed. The zombie had bitten a huge chunk out of his sides, and was now latched to his abdomen, tearing flesh out angrily. Kulur felt the toxins beginning to seep into his veins... He fell over in a heap, unable to move his arms or legs. He watched with detached concern as the zombie pulled out his kidney, still attached through fleshy strands, and began gnawing on it greedily. This wasn't quite like the movies... or was it? Kulur couldn't remember. It didn't really matter anyways... It was actually a pretty nice day outside, he reflected to himself. Pretty nice, except one thing... What was it again? Oh, yeah... The Infected. Kulur blinked sleepily. Those... infected. Whatever they were. Kulur wondered if they wanted to be friends. It was his last thought before he closed his eyes forever.

"Kulur's down!" shouted Hethre. She had never been in real combat before, but she'd killed her parents when they became Infected all those years ago. She backed over them with the family car during her mad dash to escape the suburbs. Despite all that had happened to her since then, she was still unaccustomed to the sight of blood. She looked on in horror as the zombie gulped down Kulur's kidney, then ripped his left arm off at the shoulder and started shaking it from side to side in its mouth, like a dog.

She shook herself out of her stunned silence, and rushed towards the zombie, knife in hand. She'd make these things pay for what they did to Kulur... She had really liked him. She tackled the stinking creature, all 110 pounds of her weight pushing against it. The zombie was surprisingly light and it fell over backwards with a startled "Bwuh?" She slashed at its arms and legs, watching the flesh pull back weirdly, with no blood spilling from the wounds. It was just like unzipping a bag. The zombie grabbed her leg and bit down. The knife fell from her suddenly limp fingers, and she fell to her knees while looked up at the sky, dazed.


Her friends Alir and Stram had joined the fight by this point. They started bashing the zombie in the head. Stram knew the only way to kill an Infected was to smash its brains. Someone back at the Camp had told him that. The zombie released its death-grip on Hethre and turned towards Stram. Standing up, it hit him with a vicious backhand that sent him sprawling. He choked and coughed up blood. He couldn't breathe... was he dying?


The zombie bit him in the underarm and suddenly sweet relief rushed into his body. Everything was going to be okay. What was he even worried about? It didn't matter...

Alir was desperate. His friends were all lying on the ground, bleeding and incapacitated. The zombie was kneeling over Stram, biting and clawing at his flesh. He'd only have one more chance at this, but the zombie had inhuman endurance. They'd already inflicted enough damage on the monster to kill any normal human, but the thing didn't even show signs of slowing down.


He took in a deep breath... then swung at the creature with the big rock in his hand, aiming for the head. The zombie staggered from the blow, then reached out at Alir, its teeth gnashing furiously. He grabbed its neck, using all his strength to keep those deadly teeth from reaching him. The two grappled for a few tense moments, until Alir's hand slipped and the zombie's teeth brushed against his forearm. Instantly, Alir stopped resisting. He fell limply to the ground under the zombie's weight. The zombie gleefully started tearing into the incapacitated survivors, pulling off limbs and ripping out organs with mad abandon. It hadn't feasted like this in a long time.
Soon, the survivors were nothing but a heap of clothes and bones. The zombie felt something brush against its side. It looked down. A small furry animal looked up at it with curious eyes. The zombie stared blankly back at it. The poor kitten had followed its master out of the camp. The zombie thought silently for a moment. It had never seen such a strange creature before. But it was living... it smelled like meat. And the zombie was still hungry. So very hungry...


Journal of Jenn Athrabmones
12th January, 2017

Pathos has returned from gathering herbs on the north side of camp. He told us how he witnessed the four refugees attacking the Infected and how they'd been eaten. As such, we've decided to cancel sending out members of the camp, and keep the drawbridges raised until the Infected are drawn away. A guard will be posted 24/7 near the lever that lowers the bridges. I hate to even think it, but the truth is the death of those four will make our food supply go that much further. It's hard to be compassionate when you're faced with terrors like these.

13th January, 2017
We've captured one of the Infected through clever use of the retractable drawbridge. I have no idea what we're going to do with it, but that's one less Infected that can eat us.
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xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #43 on: June 11, 2009, 04:14:05 pm »

Total losses:
Four survivors
Two kittens

Total damage inflicted:
One slightly battered zombie

One captured zombie

So, crowbar for now then. :D though it wouldn't be out of character for him to try and wrestle with his bare hands either. How many infected are out there anyway? just the one group?

Well, the only crowbar is on the bottom of a lake now :P So it's bare hands then. There's one group of 16 infected. Three of them are named.
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Labs

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Re: A Tale of Zombies (Community Fortress)
« Reply #44 on: June 11, 2009, 04:24:12 pm »

Pretty damn cool. Too bad Labs died. I'll take the next fisher that comes along, name him Bill.
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I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.
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