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Author Topic: A Tale of Zombies (Community Fortress)  (Read 15095 times)

xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #120 on: June 15, 2009, 06:00:21 am »

can i get the rundown on the gods of this place outta curiosity? and the details on the zombie mod?

By gods I assume you mean the deities the survivors worship in their profile screens?

Idur Velvetsmiles the Poetic Greenness - takes the form of a female survivor and is associated with inspiration and painting
Tequil - male survivor, truth, war, and chaos
Batow - female survivor, trade
Kege the Buckles of Sloshing - male survivor, family
Quistra - female survivor, sun, light, and freedom

As for the zombie mod, it's written by Neoadept. The thread for it is here. I highly recommend checking it out. I added in a couple of custom modifications for this story, mainly concrete and some weapons/armor (which turned out not to work. guess i should test before i start projects like this.)

Remember people. Me and TNME know how to pump out the journal entries (and believe me, I can write, no matter how idiotic I might act) so you should add into the mix.

Journal entries are a good way to add a spin to the story, and if the author's with it (like Jackrabbit) he might even find a way to add these sub-plots into the story.

Practice your writing skills as much as you can, anyway you can, 'cause when you start your own stories or community forts, it'll come in handy.

I actually had a subplot all planned out for Carl, and then he decided to fetch himself a shiny new pair of shoes.  >:( Ah well. He will continue it from... beyond the grave! OOOOoooOOO!

I just thought of something: are there any radio towers and the like still functioning?

All the old infrastructure is probably decayed, but the Corporates and Military have access to their own. Definitely no public radio broadcasts, if that's what you're thinking. (except maybe local HAM operators)

Journal Entry 2, Gaweir Orsidious

Heh, you probably shouldn't mess with Okenido. She's pretty much the most badass survivor in the camp, in terms of raw stats, after I had her clearcut the entire map.

By the way, Gaweir and Uci are both champion marksmen now.
« Last Edit: June 15, 2009, 06:13:48 am by xaque »
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Shima

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Re: A Tale of Zombies (Community Fortress)
« Reply #121 on: June 15, 2009, 06:16:06 am »

If you're still accepting new "players", I'll take a slot in the next immigrant wave.

"Fenner", male, hunter or fisher if possible, with SMG  skill for combat.  Shell-shocked ex-military from before I-Day.  Turned mountain-man after it happened, taking to the wilderness as a lone nomad/nut, trying to stay up where the air is thinner and the Infected don't feel inclined to go.  Surprised to find any survivors, he sticks with the next wave on into the fort.  Preferable if his profile is unbalanced sounding, especially loner stuff  ;D
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(giant worm leather coat)
Weight: 718238Γ
Owner: Udil Evonudil, Planter

Oh Armok, the spice.

xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #122 on: June 15, 2009, 06:19:51 am »

If you're still accepting new "players", I'll take a slot in the next immigrant wave.

"Fenner", male, hunter or fisher if possible, with SMG  skill for combat.  Shell-shocked ex-military from before I-Day.  Turned mountain-man after it happened, taking to the wilderness as a lone nomad/nut, trying to stay up where the air is thinner and the Infected don't feel inclined to go.  Surprised to find any survivors, he sticks with the next wave on into the fort.  Preferable if his profile is unbalanced sounding, especially loner stuff  ;D

I am, but I have no males. Would you rather wait until one turns up, or take a female?
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xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #123 on: June 15, 2009, 06:48:06 am »


September 1st, 2018
A steady stream of refugees has been filtering into our camp over the past month. Apparently word is spreading across all over the surrounding area that our camp is the safest place in the Virginia area after the fall of the Council. Normally, I'd be concerned about our ability to feed all these people, but the potato crop was especially good last spring. We should have enough potato rations to last months. Of course, they'll all be expected to work. One is a cook, which means the potato soup will finally be less runny. I'm a chemical engineer, not a chef. Others from all walks of life; A solider, a police officer, a librarian, and a teacher. This brings the total population count to 23 survivors. We'll have to make more sleeping bags.

September 4th, 2018
That new librarian is a strange one. She calls herself "Booky" for some reason. I guess she really likes books. Yesterday, I saw her in Ein's "office" (a chair in the middle of the corridor). They were talking frantically about the fractal geometries of storage bins or something. They seemed to be getting along pretty well. I hope Okenido doesn't get jealous.

September 10th, 2018
Our camp is beginning to grow rapidly. I've been serving as the de-facto camp of the leader for the past two and a half years, but the responsibility is beginning to get to me. People keep asking me when we're going to get real guns, take on the Infected, save the world, find food that isn't potatoes. They don't realize I'm just an ordinary person like they are. I can't do magic. I've talked at Gordon about it, and he agrees (I think) that the best thing to do is begin to reform the Survivor's Council. We'll ask for applications from members of the camp, and vote for our leaders democratically. It's the best way to avoid conflict in the camp, since everyone feels like they get a part in the decision.










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xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #124 on: June 15, 2009, 06:56:24 am »

Okay, Jenn is now accepting applications for the Survivor's Council! Here's how it works: Come up with a campaign for your character and post how they try and get the other members of the camp to vote for them.
Next Friday (June 19th), voting will begin. All members of the camp will vote, even if person who requested them doesn't post a vote.
In that situation, I'll pick who I think they would vote for from a roleplaying perspective. The council will have one seat for every 20 members of the camp, and will cycle out on a regular basis, although I'm not sure how often that will be. Members of the council will make important decisions regarding the direction of the camp. First on the agenda: the camp name!
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Shima

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Re: A Tale of Zombies (Community Fortress)
« Reply #125 on: June 15, 2009, 07:04:05 am »

I'll wait.  It'll make arrival more fun if the character is "fresh", so to speak.

And entirely mad looking, with a scruffy beard, unkempt hair and appearance, and rawhide clothing.   ;D
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Oh Armok, the spice.

Labs

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Re: A Tale of Zombies (Community Fortress)
« Reply #126 on: June 15, 2009, 07:47:51 am »

Bill's campaign:
 
(This is a poster in the local dining hall. It is advertising the campaign for Bill the fisherman for the surviovr's council. It is splashed with whiskey and smeared with..... oh god is that..... uhhg)
 
   Ya'll dun best be votin fer me. Ah dun never ben good at th' book lernin but ah'll make shur thats we's always gots us fish ta' eats. Ah also believes tha we's shuld be makin us some o' them boomin sticks so we's can be shootin them smelly guys tha show up onse in a while. Ah also dun believes tha we shuld be makin us some big gunz. So votes fer me and we's gawna has us a fish fryin with cats an bluegills an basses an all kindz o' fish.
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I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.

TheNewerMartianEmperor

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Re: A Tale of Zombies (Community Fortress)
« Reply #127 on: June 15, 2009, 07:54:41 am »

Aww, I thought Cranefly would worship Tequil, who is possibly the most fitting god possible.
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #128 on: June 15, 2009, 07:57:07 am »

Bill's campaign:
 
(This is a poster in the local dining hall. It is advertising the campaign for Bill the fisherman for the surviovr's council. It is splashed with whiskey and smeared with..... oh god is that..... uhhg)
 
   Ya'll dun best be votin fer me. Ah dun never ben good at th' book lernin but ah'll make shur thats we's always gots us fish ta' eats. Ah also believes tha we's shuld be makin us some o' them boomin sticks so we's can be shootin them smelly guys tha show up onse in a while. Ah also dun believes tha we shuld be makin us some big gunz. So votes fer me and we's gawna has us a fish fryin with cats an bluegills an basses an all kindz o' fish.

Epic! He's got my vote!  :D
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TheNewerMartianEmperor

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Re: A Tale of Zombies (Community Fortress)
« Reply #129 on: June 15, 2009, 08:07:48 am »

Cranefly's journal: So that escaped extra from deliverance is running for leader is he? Can't say that I think much of his poster, or for that matter, his followers. Still, he's honest, if stupid and he has a good view on 'the issues'. I think I'll vote for him; that is, if I vote.

On a much less inbred-hillbilly-infested note: we got a cook. Maybe I'll be able to get something other then potatoes to eat for once. On the other hand, we got one of those thugs that still call themselves 'the law' and a god-damned soldier. Which begs the question: did one of those mudholes they call shelter get a little bit of a virus problem? Or did he just get lost while on patrol? Better find out.
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

xaque

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Re: A Tale of Zombies (Community Fortress)
« Reply #130 on: June 15, 2009, 08:13:16 am »

I uploaded the map to the DFMA. It's not much to look at now, but you can see it here
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TheNewerMartianEmperor

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Re: A Tale of Zombies (Community Fortress)
« Reply #131 on: June 15, 2009, 08:25:00 am »

Cranefly's journal: Someone got the tower up. But it appears that the tower near The Whorehopper must've gotten knocked out, damn. At least I managed to get a photo of this area, which I plan to put up in the mess hall.
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Labs

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Re: A Tale of Zombies (Community Fortress)
« Reply #132 on: June 15, 2009, 08:28:18 am »

You should build a watchtower with underground access in the center where the old drawbridge was.
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I like to slip into bear caves around midnight and gently caress the carnivore inside before leaving a small cut of fresh fish and sneaking out.

TheNewerMartianEmperor

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Re: A Tale of Zombies (Community Fortress)
« Reply #133 on: June 15, 2009, 08:30:00 am »

We ought to pave over the pools in front of the camp and build watchtowers there.
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Once tried to conquer Earth, and succeeded! Too bad it got really, really boring, really, really fast.

One day, we shall all look back on this, and laugh. Sorry about the face, by the way, and the legs, and the eyes, and the arms. In fact, sorry 'bout the whole body.

Keita

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Re: A Tale of Zombies (Community Fortress)
« Reply #134 on: June 15, 2009, 10:16:38 am »

Quote
*Metal Militia's Journal Entry*

Spelling Errors are Errors.

Firefox helps Militia.

Metal Militia has become a Legendary Computer User!

Metal Militia Cancels Correct Typeing: Can't find option on FireFox

Metal Militia has become a novice Computer user!


were is the option to turn spell check on? It's rather ironic as I'm doing ICT A level =P

This is good stuff xaque, I've used your name in my human fortress I'm playing at the moment
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Gravity is a government conspiracy to keep us down
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