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Author Topic: Dwarf Fortress - The 2D Version -=MIDDAY 5=-  (Read 45420 times)

Calvin

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #285 on: June 12, 2009, 09:00:18 pm »

I say we take a migrant and toss him down the chasm to see if anythings down there.

Lol, amrite?

That's a great idea.
Better yet, vote the most useless person.
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CJ1145

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #286 on: June 12, 2009, 09:01:25 pm »

Hey, hey, no fair! We haven't gotten to do anything significant yet! Due to... issues, all I've been able to do is begin the Trap Trade Depot for elves, and halfway train a turtle!
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Calvin

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #287 on: June 12, 2009, 09:03:56 pm »


War Turtle used Water Gun!
But wait, War Turtle doesn't know how to use water gun.

Instead, he just uses Spit!
Which, just distracts the iron man. Which gives Org enough time to load his crossbow.
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Org

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #288 on: June 12, 2009, 09:04:34 pm »

OH GOD FIRE FIRE FIRE FIRE FIRE.
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inaluct

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Re: Dwarf Fortress - The 2D Version -=DAY 4=-
« Reply #289 on: June 12, 2009, 09:07:16 pm »

I hop on the new War Turtle and ride to the entrance!

Also, CJ1145
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CJ1145

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Re: Dwarf Fortress - The 2D Version -=DAY 4=-
« Reply #290 on: June 12, 2009, 09:08:42 pm »

?? Yes, O Monocled One?
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Org

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Re: Dwarf Fortress - The 2D Version -=DAY 4=-
« Reply #291 on: June 12, 2009, 09:08:51 pm »

CJ

Sorry. But think of it this way:

You are doing it for the greater good. :I
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Wild Goose

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Re: Dwarf Fortress - The 2D Version -=DAY 4=-
« Reply #292 on: June 12, 2009, 09:10:29 pm »

Still masoning, I guess.  After this crisis is over, you're going to need furniture, and possible a new door.  Don't want a tantrum, after all.
Or I could start smoothing the walls.
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Calvin

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Re: Dwarf Fortress - The 2D Version -=DAY 4=-
« Reply #293 on: June 12, 2009, 09:10:57 pm »

Still masoning, I guess.  After this crisis is over, you're going to need furniture, and possible a new door.  Don't want a tantrum, after all.
Or I could start smoothing the walls.

Smoothing is good.

These ugly rough walls and floor is creeping me out.
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Org

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Re: Dwarf Fortress - The 2D Version -=DAY 4=-
« Reply #294 on: June 12, 2009, 09:11:35 pm »

COME ON. EVERYONE NEEDS TO VOTE FOR CJ.
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inaluct

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Re: Dwarf Fortress - The 2D Version -=DAY 4=-
« Reply #295 on: June 12, 2009, 09:14:12 pm »

He has what it takes to explore the chasm successfully. Mebbe. We need to get him a pick, though. Preferably with an iron helmet and a rope.
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CJ1145

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Re: Dwarf Fortress - The 2D Version -=DAY 4=-
« Reply #296 on: June 12, 2009, 09:15:34 pm »

Oh, shit. I vote woose! Come on, he's a turtle! Give him a pick and he'll take down anything down there!
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This being Homestuck, I'm not sure whether that's post-scratch Rose or Vriska with a wig.

Calvin

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Re: Dwarf Fortress - The 2D Version -=DAY 4=-
« Reply #297 on: June 12, 2009, 09:15:58 pm »

Oh, shit. I vote woose! Come on, he's a turtle! Give him a pick and he'll take down anything down there!

But woose valiantly fought the iron man.
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Org

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Re: Dwarf Fortress - The 2D Version -=DAY 4=-
« Reply #298 on: June 12, 2009, 09:16:04 pm »

Make a wood pick CJ.

Then you shall be ready for the sacrifice exploring of the chasm.
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inaluct

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Re: Dwarf Fortress - The 2D Version -=DAY 4=-
« Reply #299 on: June 12, 2009, 09:18:25 pm »

The fall from the top of the chasm to the first ledge is too far. We need to either lower CJ down with a rope or tunnel east from where the kobold is.
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