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Author Topic: Dwarf Fortress - The 2D Version -=MIDDAY 5=-  (Read 45439 times)

Calvin

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #270 on: June 12, 2009, 07:59:44 pm »

Org, read what I just edited in the post.
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Org

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #271 on: June 12, 2009, 08:04:10 pm »

BARREL

INALUCT HURRY I AM GOING TO DIE

WOOSE! WE CHARGE FO VICTORY AFTER I FIRE
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inaluct

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #272 on: June 12, 2009, 08:05:26 pm »

My action didn't happen :<
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Calvin

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #273 on: June 12, 2009, 08:05:56 pm »

My action didn't happen :<

ooooh right.

No, you're still training it.

You'd train them faster if you had a kennel.
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CJ1145

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #274 on: June 12, 2009, 08:08:22 pm »

I'll just assume I'm training the turtle, although there's not one on-screen.
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Calvin

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #275 on: June 12, 2009, 08:08:49 pm »

I'll just assume I'm training the turtle, although there's not one on-screen.

Fuck, not again.
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woose1

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #276 on: June 12, 2009, 08:16:15 pm »

EAT SPEEDILY PROPELLED LUKEWARM WATER
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SolarShado

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #277 on: June 12, 2009, 08:20:10 pm »

Hey, i think i see plump helmet sprouts! maybe we could tempt the iron man with some halucinagenic 'shrooms?

Of course, dwarves are either immune or always too drunk to notice.
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Wild Goose

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #278 on: June 12, 2009, 08:40:41 pm »

Hey, can we grow Tower Caps?
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Calvin

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #279 on: June 12, 2009, 08:41:29 pm »

Hey, can we grow Tower Caps?

Do you have a underground lake/river?
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Wild Goose

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #280 on: June 12, 2009, 08:49:18 pm »

Nope.  I was hoping we could import some to transplant or something.
Too bad, I guess.  Woulda been handy.  We're really going to be dependent on the Elves for wood, I guess.

Do we have sand?
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Org

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #281 on: June 12, 2009, 08:52:25 pm »

I say when he drops the statue, I shall dedicate it to Woose and I.

A statue of me on a giant turtle. All Migrants will see it and despair.
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SolarShado

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #282 on: June 12, 2009, 08:54:31 pm »

We could bridge the chasam and look for cave water.
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Org

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #283 on: June 12, 2009, 08:55:32 pm »

I say we take a migrant and toss him down the chasm to see if anythings down there.

Lol, amrite?
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Archangel

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Re: Dwarf Fortress - The 2D Version -=MIDNIGHT 3=-
« Reply #284 on: June 12, 2009, 08:58:39 pm »

Put me on the waiting list please.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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