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Author Topic: Dwarf Fortress - The 2D Version -=MIDDAY 5=-  (Read 45428 times)

SolarShado

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Re: Dwarf Fortress - The 2D Version -=DAY 3=-
« Reply #210 on: June 11, 2009, 10:51:08 pm »

>Help bring as many of the supplies as possible inside before the iron man gets here!!
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Pandarsenic

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Re: Dwarf Fortress - The 2D Version -=DAY 3=-
« Reply #211 on: June 11, 2009, 11:48:08 pm »

Kidnap Kobold.
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Org

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Re: Dwarf Fortress - The 2D Version -=DAY 3=-
« Reply #212 on: June 12, 2009, 08:30:46 am »

Ill run with my bow, picking up any supplies and running to the tunnel.

Tell the horse to get the wagon in there.
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Wild Goose

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Re: Dwarf Fortress - The 2D Version -=DAY 3=-
« Reply #213 on: June 12, 2009, 08:37:40 am »

Hmm...anyone know what we're going to do about [BUILDINGDESTROYER:2]?  Or is he too big to fit in the tunnels?

I'm going to disassemble the wagon.  We may need the wood for a catapult.
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Org

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Re: Dwarf Fortress - The 2D Version -=DAY 3=-
« Reply #214 on: June 12, 2009, 08:45:53 am »

Whats with the door thing at the end of the mine?
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Wild Goose

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Re: Dwarf Fortress - The 2D Version -=DAY 3=-
« Reply #215 on: June 12, 2009, 08:54:25 am »

I think it's a bedroom.  It's kinda like those doors in the old 2D games.
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

Org

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Re: Dwarf Fortress - The 2D Version -=DAY 3=-
« Reply #216 on: June 12, 2009, 11:22:31 am »

Is that everyone?
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CJ1145

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Re: Dwarf Fortress - The 2D Version -=DAY 3=-
« Reply #217 on: June 12, 2009, 11:56:47 am »

I only count 6, but I think including mine it might be 7.

Also, just a thought, but we should send woose to fight the iron man. Seems the only chance we have against an unharmable creature is another unharmable creature.
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Org

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Re: Dwarf Fortress - The 2D Version -=DAY 3=-
« Reply #218 on: June 12, 2009, 12:18:36 pm »

No. Bad idea. Thats like sending a Turtle against a Giant Ironman.

Oh wait it it.
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filiusenox

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Re: Dwarf Fortress - The 2D Version -=DAY 3=-
« Reply #219 on: June 12, 2009, 12:28:30 pm »

hey i wanna join...as long as i aint a female...
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Calvin

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Re: Dwarf Fortress - The 2D Version -=DAY 3=-
« Reply #220 on: June 12, 2009, 01:38:05 pm »


Everybody is evacuated inside. No questions.
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Frelock

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Re: Dwarf Fortress - The 2D Version -=MIDDAY 3=-
« Reply #221 on: June 12, 2009, 01:45:41 pm »

I'll begin planting whatever seeds we have (we do have seeds, don't we?)  If not, I'll gather up some rock and begin to build a brewery.
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Wild Goose

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Re: Dwarf Fortress - The 2D Version -=MIDDAY 3=-
« Reply #222 on: June 12, 2009, 01:52:44 pm »

Sweet, back to masoning, I guess.  Furniture then blocks, probably.
We should start the interior work on our defenses, like a catapult bay or something.

Could probably use a stockpile.
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"Adventurer's Motto; Take everything not nailed down and nail down whoever tries to stop you."

"Whatever happens, we have got the ballista and they have not."

The dwarven economy is just a stand-in, from what I understand. As it is, it represents an actual economic system about as well as poison ivy represents a salad.

webadict

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Re: Dwarf Fortress - The 2D Version -=MIDDAY 3=-
« Reply #223 on: June 12, 2009, 02:22:38 pm »

I'll begin planting whatever seeds we have (we do have seeds, don't we?)  If not, I'll gather up some rock and begin to build a brewery.
Hey! I'm planting those seeds!
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Org

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Re: Dwarf Fortress - The 2D Version -=MIDDAY 3=-
« Reply #224 on: June 12, 2009, 02:32:43 pm »

Ill make a microline butcher shop.
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