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Author Topic: Dwarf Fortress - The 2D Version -=MIDDAY 5=-  (Read 46602 times)

Calvin

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #450 on: June 13, 2009, 09:15:40 pm »

No one up for a game of Wizards and Warlocks? :I
I WANNA CAST MAGIC MISSILE
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Org

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #451 on: June 13, 2009, 09:16:40 pm »

Lol.

Everyone has read Boatmurdered, right?

I was thinking of making Wizards and Warlocks a Forum Game.

Involving Wizards. And Warlocks. And Dungeons.
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woose1

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #452 on: June 13, 2009, 09:18:28 pm »

When I'm a warlock can I summon a netheral living undead to shine my shoes for me? :I
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Org

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #453 on: June 13, 2009, 09:22:18 pm »

No.
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Frelock

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #454 on: June 13, 2009, 09:26:57 pm »

I forget about this thing for 24 hours, and suddenly I've got 10 pages to read...

I'll now build my kitchen, right next to the brewery.
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All generalizations are false....including this one.

Org

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #455 on: June 14, 2009, 05:27:10 pm »

Lol where is update.
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Calvin

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #456 on: June 14, 2009, 05:28:51 pm »

I think this is dead.

HEY, CALVIN, IS THIS DEAD?

...

He's not replying. D:
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Org

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #457 on: June 14, 2009, 05:47:25 pm »

Calvin be serious.

Srsly
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Calvin

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #458 on: June 14, 2009, 05:48:23 pm »

This fortress boredom'd me.

I think we should start a new fortress, along with different game mechanics.

Such as, time going faster.

And AI, so people stop going AFK and not telling what they want to do.
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Org

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #459 on: June 14, 2009, 05:52:50 pm »

:I
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CJ1145

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #460 on: June 14, 2009, 06:02:18 pm »

Can't ALL of this be incorporated into the work we've already done? Just make some AI migrants come that you order around as needed, and we'll go about our business. I like time progression, though, but it'd take less time if you'd update faster.
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qwertyuiopas

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #461 on: June 14, 2009, 07:01:03 pm »

If players gave general goals for when they are not available, and you added more players, then a few forgetting or sleeping for a day would make no diffrence.
Make common AFGers get the occasional impossible moods to discourage extended inactivity, usually though not always with suicidal failure results, although always leave the chance of an inactive player going hostile with a rage bonus to get the rest of the players against inactives...
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Eh?
Eh!

Peewee

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Re: Dwarf Fortress - The 2D Version -=NIGHT 1=-
« Reply #462 on: June 14, 2009, 08:07:59 pm »

I LOOTED THEM. I LOOTED THEM FROM THE SURFACE WORLD.

STOP JUDGING ME!

By the way, I am now taking bets on when this thread will be abandoned.

Ten dollars on three days from your post.

Calvin

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #463 on: June 14, 2009, 08:12:48 pm »

If players gave general goals for when they are not available, and you added more players, then a few forgetting or sleeping for a day would make no diffrence.
Make common AFGers get the occasional impossible moods to discourage extended inactivity, usually though not always with suicidal failure results, although always leave the chance of an inactive player going hostile with a rage bonus to get the rest of the players against inactives...

Not a bad idea.
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Calvin

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Re: Dwarf Fortress - The 2D Version -=DAY 5=-
« Reply #464 on: June 15, 2009, 03:40:47 am »



Guys, start PMing me what you want to do.
I don't like looking through the thread, with the chance of missing your turn.
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