Alright, bear with me here. It's been
many years since i played this, so i'm just going by memory.
It was a top-down (looked sorta like DF with a graphics pack) turn-based Fantasy RPG (i can't remember if it was Fallout-style where it's one unit acting at a time, or like XCOM or Space Hulk where it's your whole side, then the next side, and so on) on some disc that had a bunch of free games and such, i remember the version i had included one full "campaign" module thingy, and you could buy more etc. (i can slightly remember the name of
one of the modules you could buy, it was like "Castle in the clouds" or something similar, i can only remember the name had to do with something up in the sky or something). Anyhow, i remember some of the character creation, you could select from a bunch of races like Human, Vampire, this bug-headed Antman-looking thing, and a few others i can't recall. They had various stats yadda yadda yadda, and one of them you could set was their age. Certain races had better stats when they were older, others were best when they were young, and so on. And then the part where you set what the character looks like, i can remember it was like there were 2 (3?) parts of the sprite (Head, Lower body, *Upper body?*) you could mix&match from all the races (could have a regular Human with an Ant's head and Vampire's lower body, for example). In the module the game came with, you started out in this town in the north-west part of the map, amd there was stuff like:
- There was a boy trapped down a well, and you could use an "Acrobatic Action" roll (a skill you can use in certain situations) to see whether you can get him out, or fall in and wait to be rescued by someone else (i think you needed a rope, or it would always fail, or maybe the rope was so you
didn't need to use the Acrobatic Action, i can't remember).
- Go to the resturant or inn or whatever it was called, and you could order (really bad) food, and you then had a choice of complimenting the chef to be nice, or say that it was horrible in which case the chef chases you out, but you could go back and do either thing over and over again with nothing changing.
- There was a castle you could enter, but only if you had a permission form or whatever, and in the building you buy them from, you had the option of forging a form yourself, in which case the guy there says he's impressed with the quality of the forgery, but points out that you can't just forge them, they has to be by him etc. but you can say you just really want to get in the castle (or something along those lines), in which case he says he'll allow you in just because (basically).
- There was a Wizard in town you could recruit, i forget if you found him in the inn or not, but i remember if you had him in your party and you went to a certain building a fight would break out. Can't remember anything else.
- Outside the walls, there's a war going on between Orcs and Goblins (i'm pretty sure it was Goblins, it might've been something else though, but i know they're fighting Orcs), and i recall it says one of the sides is overpowering the other (i think it was orcs over goblins/whatever, but i could be wrong), and you could choose to side with one or the other or just let them duke it out themselves.
- There was a celler somewhere, and it had a rat infestation, you could fight through the rats down there until you found this giant rat that can talk, and it's using some kinda statue that summons rats which you can use if you can kill him.
- I think it was in the castle, it was like the castle vaults sorta thing, there was a woman near the entrance who's like this higher-up, and you can go into the vaults and take stuff etc. but when you head back, you come across the woman along with a bunch of guards, and she says something about "Curiosity killed the cat" and attacked you (and most likely killed you. Damn she was strong).
- A bunch of other half-remember stuff.
I can remember a part of the interface, specifically aiming spells or ranged weapons, it took me
AGES to figure out that you like went into aiming mode or whatever, and you moved the cursor around to your target, and then you press a button (Spacebar, i think, it might've been Enter) to lock it in. Also, there was a fleeing part, where i think if they were far enough away from enemies, you could make your units flee the fight or something. In addition, i do remember that after fights, you could bring on surviving allies into your party (or kick out people you already have. Sometimes you'd have to since you only had a limited amount of slots for units).
Yeah, that's pretty much all i can get. Please excuse the wall of text and the messiness i'm sure is present throughout, elocution is not my strong suit
.