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Author Topic: Question about immunity to traps.  (Read 1127 times)

Katsuun

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Question about immunity to traps.
« on: June 09, 2009, 06:51:41 pm »

I haven't seen this covered in the DF Wiki, so I'll ask here:

Are Trapavoid/immune creatures still able to trip pressure plates?
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Jim Groovester

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Re: Question about immunity to traps.
« Reply #1 on: June 09, 2009, 07:11:20 pm »

This is a good question. It requires testing!

But if I had to take a wild and uneducated guess with no basis in my experiences with the game, I'd say trap avoid creatures will also avoid pressure plates.
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Gothmog

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Re: Question about immunity to traps.
« Reply #2 on: June 09, 2009, 07:13:46 pm »

It sure didn't seem like they do when I tried killing my first orc siege by building an automatic (read: pressureplate operated) entrance chamber with retracting bridges.  ;D

And the setup worked on goblins before so... yes creatures with trapavoid do not seem to trigger pressureplates. At least as far as I know.
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Katsuun

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Re: Question about immunity to traps.
« Reply #3 on: June 09, 2009, 07:20:37 pm »

God damn it. No automatic Orc cave-in catchers then. I needed them for BOSS INFECTED in my upcoming fortress. But I'll just find another way.
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how would a Fortress based curse work?

Quote
Rocks fall, everyone dies.

Sans context.

blah28722

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Re: Question about immunity to traps.
« Reply #4 on: June 09, 2009, 07:48:01 pm »

God damn it. No automatic Orc cave-in catchers then. I needed them for BOSS INFECTED in my upcoming fortress. But I'll just find another way.

You could just remove the corresponding tag when you see one, capture it, and put it back once you're done.
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Katsuun

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Re: Question about immunity to traps.
« Reply #5 on: June 10, 2009, 06:10:30 am »

No, I'm fine with the [trapAmmune] since you can circumvent that (Though Orcs may be difficult to knowck unconcious, I'm not sure). But if they can't tirgger pressure plates, then I'll have to make it a manual system, not an automatic one.
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how would a Fortress based curse work?

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Rocks fall, everyone dies.

Sans context.

Scruga

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Re: Question about immunity to traps.
« Reply #6 on: June 10, 2009, 06:12:51 am »

how 'r you going to knock them out? I have not much experience with anything that involves non-magma/water traps ::)
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Peewee

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Re: Question about immunity to traps.
« Reply #7 on: June 10, 2009, 06:51:50 am »

Pressing a hammer to the skull usually works.

Scruga

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Re: Question about immunity to traps.
« Reply #8 on: June 10, 2009, 06:56:48 am »

fighting in the cage trap hallway? xD
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Peewee

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Re: Question about immunity to traps.
« Reply #9 on: June 10, 2009, 06:59:20 am »

What? Of course not. You should be fighting in the weapon trap hallway. Much more dwarvenly.

Tormy

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Re: Question about immunity to traps.
« Reply #10 on: June 10, 2009, 07:15:02 am »

They won't trigger pressure plates of course. You will have to use military force or some neat def. mechanisms to get rid of those nasty trapavoid creatures.  ;)
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Scruga

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Re: Question about immunity to traps.
« Reply #11 on: June 10, 2009, 07:24:16 am »

What? Of course not. You should be fighting in the weapon trap hallway. Much more dwarvenly.

he was trying to get them caught in cage traps   :-X
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Peewee

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Re: Question about immunity to traps.
« Reply #12 on: June 10, 2009, 07:31:22 am »

Ok, then you need to make a fully automated obsidian factory that builds obsidian blocks in mid air above your entrance hall, and constantly fills the hall with dust. Oh, and that auto-unpauser thing that I vaguely remember but don't know anything solid about.

Gothmog

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Re: Question about immunity to traps.
« Reply #13 on: June 10, 2009, 07:52:10 am »

Does dropping a creature stun it, too? Because you could build retracting bridges as floors in your entrance-hall and drop them 1 (or maybe better 2 or 3) z-level on a massive hall full of cagetraps.

The strugglers could get shot by some marksdwarves or whatever.

Can't find anything on the wiki however, so... I guess I'm testing it now. ;D

EDIT:

So yeah, tested it. Poor Tosid never saw the drop comming. A 1 z-level drop does indeed stun a dwarf, but I kinda realised that a creature needs to be unconcious instead of just sunned to trigger a trap this way. Well... duh. I feel stupid now  :P
« Last Edit: June 10, 2009, 08:27:54 am by Gothmog »
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Albedo

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Re: Question about immunity to traps.
« Reply #14 on: June 10, 2009, 09:06:23 am »

how 'r you going to knock them out?

Same way, but without relying on the automatic trigger of pressure plates, you need to (first) manually trap them in the target zone by pulling levers (with bridges?), and then (second) pull another lever to trigger what the pressure plate would have.

A bit more awkward, a bit more of a challenge, but when you chose orcs that's the contract you signed.
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