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Author Topic: Glass in the raws  (Read 2445 times)

1v0ry_k1ng

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Glass in the raws
« on: June 09, 2009, 04:12:13 pm »

pretty simple suggestion- glass added to the easily modified raws so it can be user modded, rather than being hardcoded.

Deimos56

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Re: Glass in the raws
« Reply #1 on: June 09, 2009, 05:12:31 pm »

While we're on the subject of glass... Perhaps more varieties? I'd like to see colored glasses created by adding... I don't know, dye or something?
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Silverionmox

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Re: Glass in the raws
« Reply #2 on: June 09, 2009, 06:37:53 pm »

Probably not organic dye, but minerals: we've got plenty of coloured stone.
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ThiefofTime

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Re: Glass in the raws
« Reply #3 on: June 09, 2009, 07:21:51 pm »

Probably not organic dye, but minerals: we've got plenty of coloured stone.

The stones would need to be powdered... crush them at a Quern or millstone? (You'd need a pretty tough millstone for some rocks, diamond strength)
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chucks

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Re: Glass in the raws
« Reply #4 on: June 09, 2009, 11:27:59 pm »

Even better:  stones and minerals could be crushed at a quarry with hammers!
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SirHoneyBadger

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Re: Glass in the raws
« Reply #5 on: June 09, 2009, 11:36:21 pm »

Great idea. Gives me a reason to add mineable uranium to the game, too, so my dwarfs can make uranium glass.
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Tenebrais

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Re: Glass in the raws
« Reply #6 on: June 10, 2009, 05:09:21 am »

Great idea. Gives me a reason to add mineable uranium to the game, too, so my dwarfs can make uranium glass.

Isn't pitchblende already in the game? And it can colour glass, but the method is apparently beyond DF's tech level.
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Silverionmox

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Re: Glass in the raws
« Reply #7 on: June 10, 2009, 05:23:07 am »

Even better:  stones and minerals could be crushed at a quarry with hammers!
Let them be crushed by a bored dwarf with a hammer a lot of pent-up agression. We all know who.. :)
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Aquillion

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Re: Glass in the raws
« Reply #8 on: June 10, 2009, 09:02:04 am »

I suggested, in an earlier thread, the addition of vitriol:

Iron(II) sulfate, aka Ferrous Sulfate, Green vitriol, or Iron vitriol.
Copper(II) sulfate, aka Cupric Sulfate, Blue vitriol, or Copper vitriol.
Cobalt(II) sulfate, or Red vitriol
Zinc sulfate, or White vitriol

...the first two could be used to produce sulfuric acid (and yes, this was known in roughly the time period Dwarf Fortress technology represents; it was one of the most important chemical reactions known to medieval alchemists, to the point where it would be unusual to have an alchemist's workshop in DF and not have them working with vitriol at some point.)  See this post.

But they also have many other uses, especially as dyes or -- particularly important for this thread -- for coloring glass.
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LegoLord

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Re: Glass in the raws
« Reply #9 on: June 10, 2009, 09:06:09 am »

All these ideas have been discussed before, you know.  There is a search bar.  I believe there are already plans to make more things moddable, among them glass.
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Sensei

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Re: Glass in the raws
« Reply #10 on: June 10, 2009, 04:36:23 pm »

Reactions using things other than the smelter are in the works. That means you can toy around with the trees for cloth, glass, etc.
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zwei

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Re: Glass in the raws
« Reply #11 on: March 30, 2012, 06:42:36 am »

I suppose I would rather necro than post duplicate topic.

I bugs me a bit that glass is not rawed - there just does not seem to be any reason why inorganic materials can not contain glass when other "hardcoded-ish" materials like obsidian are there.

NW_Kohaku

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Re: Glass in the raws
« Reply #12 on: March 30, 2012, 11:16:02 am »

This is kind of late for what those other people were talking about, but if you want colored glass, then the sorts of minerals that make up those colored types of glass are the same as make colored glazes (in fact, glazes are just a type of glass), so the Expanded Glazes Mod has those picked out already.

Here's a Colored Glass Mod, as well, but I don't agree with all the colorations they picked out - copper has the green color of its patina (looks the sort of green of an old penny or the Statue of Liberty), not red.
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SirHoneyBadger

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Re: Glass in the raws
« Reply #13 on: April 23, 2012, 09:58:57 pm »

I've been staring at this thread for a while now, and it finally occurs to me: Barefoot and otherwise unprotected critters, including dorfs, should take damage--maybe some kind of bleeding syndrome, since glass isn't naturally rejected by the body?--for walking on broken glass.

Breaking glassware itself should have certain mechanical formulas attached to it, I would think? While not nearly as volatile as fire, the fragility of glass, as well as the potential danger of broken glass, including violently shattered glass shards flying everywhere, would have a reasonably interesting effect on the game.

Such glass shards might well be coated in toxic substances, or atleast irritating ones, causing further duress, and provide a good reason for carefully storing the fine crystal, and the alchemical beakers.

Large pieces of glass could also be methodically chipped, to provide a sharp cutting edge, forming a small, but razor-sharp, knife that could easily be sterilized, for surgical means, if not for more utilitarian or nefarious uses.  Probably inferior to obsidian--atleast in terms of coolness-factor, but doable.

I suspect these are old ideas that exist somewhere on the Forum, but Search didn't immediately turn them up, and I don't know that the physical and mechanical properties of breaking glass have ever been fully addressed or discussed. I could be wrong, however.
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zwei

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Re: Glass in the raws
« Reply #14 on: April 24, 2012, 02:05:49 am »

That links to (poison coated) caltrops and other similar stuff...
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