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Author Topic: MnemonicRL  (Read 1965 times)

Tilla

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MnemonicRL
« on: June 09, 2009, 03:28:05 pm »

http://www.youtube.com/watch?v=lsQC9reFbdQ

This trailer speaks for itself. Trippy online Roguelike entering beta soon.
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Sowelu

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Re: MnemonicRL
« Reply #1 on: June 09, 2009, 03:34:51 pm »

Yeah...Seriously trippy!

I went looking for the previous thread on this subject but I think it must have been on TIGSource or something instead.

I'm vaguely looking forwards to it.  I'm worried it might be too weird.  IE is it actually an RPG, is it mostly social, or what?  How does the multiplayer stuff work?  Set plot, or not?  Is it like SS13?
« Last Edit: June 09, 2009, 03:41:25 pm by Sowelu »
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Okenido

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Re: MnemonicRL
« Reply #2 on: June 09, 2009, 03:57:30 pm »

The creators seem full of themselves, for some reason.
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Tilla

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Re: MnemonicRL
« Reply #3 on: June 09, 2009, 04:15:23 pm »

http://roguebasin.roguelikedevelopment.org/index.php?title=MnemonicRL

MnemonicRL's base engine, PerlRL, supports both a singleplayer and multiplayer mode. Players will congregate in Cyphen, form parties, and enter a set of dungeons with a particular theme and rank. Nobody may join a party once it is created, but anybody can leave the dungeon and forfeit. Permadeath in a party dungeon is implemented by a severe penalty: losing a few levels and some significant items. The rest of the party may choose to help the weakened member level up again, or they may abandon them, leaving them to forfeit the party and go try an easier dungeon set. MnemonicRL will also feature a traditional singleplayer mode and a free-for-all area open to every player. PvP (Player-vs-Player) and PK (Player-killing) will be allowed in controlled, segregated arenas.
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Dasleah

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Re: MnemonicRL
« Reply #4 on: June 09, 2009, 05:46:01 pm »

A trailer that manages to spout a bunch of faux-philosophical nonsense without actually telling us anything about the game or why we should be playing.

The idea of a multiplayer roguelike is interesting though. Will at least keep an eye on it for that reason.
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Pokethulhu Orange: UPDATE 25
The Roguelike Development Megathread.

As well, all the posts i've seen you make are flame posts, barely if at all constructive.

inaluct

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Re: MnemonicRL
« Reply #5 on: June 09, 2009, 05:48:11 pm »

A trailer that manages to spout a bunch of faux-philosophical nonsense without actually telling us anything about the game or why we should be playing.

Beat me to it. :I

Anyway, there's always MAngband, if you just want a multiplayer roguelike.
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Sowelu

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Re: MnemonicRL
« Reply #6 on: June 09, 2009, 06:27:57 pm »

A trailer that manages to spout a bunch of faux-philosophical nonsense without actually telling us anything about the game or why we should be playing.

Oh piffle, it raised a lot of interest in the game world for me.  Most (not all) roguelikes have pathetic plot, and not much sense of what's driving you.  The ones that do have a decent plot usually introduce it in small chunks throughout the game.  In this game, from the trailer, you'll have a good idea from the outset of what you want to figure out and what you might expect to see, as well as defining the mood they want to give.  Mood is important, a well-set mood can make a mediocre game enjoyable.

It made me curious enough to play a game I probably wouldn't bother with otherwise.  Mission successful.
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Some things were made for one thing, for me / that one thing is the sea~
His servers are going to be powered by goat blood and moonlight.
Oh, a biomass/24 hour solar facility. How green!

Neonivek

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Re: MnemonicRL
« Reply #7 on: June 09, 2009, 06:33:19 pm »

It really doesn't seem all that good to me.

Then again I am all about the gameplay and a lot of these visuals are just static images.
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inaluct

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Re: MnemonicRL
« Reply #8 on: June 09, 2009, 06:50:03 pm »

Well, if it's a free multiplayer roguelike, I'll play it until something drives me away from it. I'd be much more enthusiastic about it if the trailer had actual gameplay, though.
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Neonivek

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Re: MnemonicRL
« Reply #9 on: June 09, 2009, 07:12:16 pm »

Well, if it's a free multiplayer roguelike, I'll play it until something drives me away from it. I'd be much more enthusiastic about it if the trailer had actual gameplay, though.

It has actual gameplay it is just that nothing actually happens.
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Keiseth

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Re: MnemonicRL
« Reply #10 on: June 10, 2009, 03:10:36 pm »

It made me curious enough to play a game I probably wouldn't bother with otherwise.  Mission successful.

Same. I see nothing wrong with this. Roguelikes need more flavor, atmosphere and color to them. Shouldn't we be long past the days when plots like "You are in Dungeon X! You must retrieve Item Y and escape without dying!" are both commonplace AND accepted?

The Roguelikes that aren't/weren't like that were usually using another story's plot, like Lord of the Rings. Roguelike creators and Roguelike players are people blessed with a wealth of imagination and creativity; Shouldn't we should express these virtues in more ways than just gameplay?
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Okenido

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Re: MnemonicRL
« Reply #11 on: June 10, 2009, 03:23:14 pm »

To me the plot is.

You've been turned into a @!
Explore this world!
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Keiseth

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Re: MnemonicRL
« Reply #12 on: June 10, 2009, 04:45:28 pm »

That's a rather unimaginative assessment, though not in itself invalid.
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Virroken

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Re: MnemonicRL
« Reply #13 on: June 10, 2009, 07:38:45 pm »

Roguelikes aren't designed with storytelling at their core. They're designed to place the player in tactical situations over and over (See: ROGUE). Anything else is extra.
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inaluct

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Re: MnemonicRL
« Reply #14 on: June 10, 2009, 11:38:53 pm »

Well, we should form a Bay 12 guild as soon as the game is out. One based on random acts of kindness.
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