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Author Topic: Pirate Mafia 2, Night 3.  (Read 44001 times)

A_Fey_Dwarf

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Re: Pirate Mafia 2, Day 2.
« Reply #285 on: June 17, 2009, 02:27:55 am »

The crowd of angry pirates seize webadict, tie him up and take him to the plank. He is placed at beginning of the plank and pushed outwards by the mob. Webadict knowing the end is near, decides he will leave with dignity. He does not fight, he calmly walks to the end and drops off without even a backwards glance. Beneath him the sharks circle, webadict plunges down and disappears, never to be seen again. The pirates search his quarters to find he is indeed the Navy spy as they predicted.

It is now night, send me your pms on what to do.
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A_Fey_Dwarf

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Re: Pirate Mafia 2, Day 3.
« Reply #286 on: June 21, 2009, 11:25:16 pm »

As the dawn breaks the pirates wake to find Archangel missing. They search his room to find pots, pans and some various herbs. From this the pirates realize that the cook is no longer with them. The mood is very low in the Bay12 Raider II this day. The mutineers must tell me who they want to convert by night fall and it shall be done.
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Mr.Person

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Re: Pirate Mafia 2, Day 3.
« Reply #287 on: June 22, 2009, 12:29:11 am »

Wow. We managed to take a perfect town position and turn it into something bad. I'm surprised ToonyMan didn't direct the town's cook defense. Now I bet ToonyMan turns scum by the end of the day. Wait, the captain mutinies against the captain? How does that even work? Can the captain be made a mutineer? If we lynch the person the scum chooses, do they get to choose somebody else?
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A_Fey_Dwarf

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Re: Pirate Mafia 2, Day 3.
« Reply #288 on: June 22, 2009, 02:25:57 am »

Sorry everyone, Sent night actions as night 3 not night 2. Just ignore that.
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Archangel

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Re: Pirate Mafia 2, Day 3.
« Reply #289 on: June 22, 2009, 02:46:51 am »

Damn! I was gonna conditionally pull out of Paranormal and focus on this but now I'm just gonna do the first part of that.
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A_Fey_Dwarf

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Re: Pirate Mafia 2, Day 3.
« Reply #290 on: June 22, 2009, 02:48:55 am »

The captain can be made a mutineer. The way the Defection works is the mutineers choose someone just before the lynch, the person defecting, will swap sides at the same time as the lynch so can join the mutineers that night.
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NUKE9.13

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Re: Pirate Mafia 2, Day 3.
« Reply #291 on: June 22, 2009, 03:45:22 am »

But the mutineers can choose?
...
It seems obvious to me that the only thing a townie should do (include ToonyMan) is vote ToonyMan
Logic: ToonyMan knows all. If the mutineers get ToonyMan, the mutineers know all. The mutineers must not know all. Therefore we must lynch ToonyMan.
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Cheeetar

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Re: Pirate Mafia 2, Day 3.
« Reply #292 on: June 22, 2009, 03:53:31 am »

That makes absolute sense. Toonyman. It's a shame we're going to lose two town roles today, but we've no choice.
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I've played some mafia.

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Alexhans

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Re: Pirate Mafia 2, Day 3.
« Reply #293 on: June 22, 2009, 05:44:52 am »

Hi guys... I've abused IRC mafia and completely forgot about mafia forums so I will catch up and post soon...

MOD:  Just in case, when is the deadline

Cook dead is BAD news.

However, I want to think what the best strategy  is before voting toonyman.

See ya
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Pandarsenic

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Re: Pirate Mafia 2, Day 3.
« Reply #294 on: June 22, 2009, 06:33:52 am »

Sorry Toonyman.

Also, I think the conversion should be a night action....
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ToonyMan

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Re: Pirate Mafia 2, Day 3.
« Reply #295 on: June 22, 2009, 09:53:44 am »

How did the mutineers know archangel was cook?  I DIDN'T TELL ANYBODY.  I don't get it.  Well I guess me being dead is the best option.  Damn.  That's why I didn't give him protection.  I should of.....gah.



Vote ToonyMan


[OOC] Could I still talk when I'm dead?  I don't think so, heh.



I might as well tell you who I think are suspicous:

Flintus
Org
Alexhans
Nuke
Frelock
Kashyyk
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NUKE9.13

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Re: Pirate Mafia 2, Day 3.
« Reply #296 on: June 22, 2009, 10:51:38 am »

ToonyMan: Dead people stay quiet, sorry.
You can still help the town today, mind. Do whatever you did yesterday.
I'm guessing Archangel is an unfortunate random kill. :/
Is the list in order of suspiciousness?
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ToonyMan

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Re: Pirate Mafia 2, Day 3.
« Reply #297 on: June 22, 2009, 10:53:33 am »

Completely random order, they're not all mutineers mind you.  Just what I was able to dig up.
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Cheeetar

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Re: Pirate Mafia 2, Day 3.
« Reply #298 on: June 22, 2009, 05:29:58 pm »

Is it possible for multiple roles? Like, two cutlass masters?
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I've played some mafia.

Most of the time when someone is described as politically correct they are simply correct.

ToonyMan

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Re: Pirate Mafia 2, Day 3.
« Reply #299 on: June 22, 2009, 05:43:43 pm »

Is it possible for multiple roles? Like, two cutlass masters?

Yes, A_Fey_Dwarf has said there could be multiple roles.  There happens to be two muscle masters as far as I can tell.
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