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Author Topic: Blood Castle - A succession fort  (Read 8202 times)

Lav

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Re: Blood Castle - A succession fort
« Reply #60 on: June 11, 2009, 03:26:13 am »

Actually if the fortress gets slaughtered I think we should shift the turn to the next player and reclaim instead of just replaying the turn.
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Seems to be the way with things on this forum; if an invention doesn't involve death by magma then you know someone's going to go out of their way to make sure it does involve death by magma... then it gets acknowledged as being a great invention.

Scruga

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Re: Blood Castle - A succession fort
« Reply #61 on: June 11, 2009, 03:33:18 am »

Meh I want to keep it going as it was. I hate reclaim >:(
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Shintaro Fago

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Re: Blood Castle - A succession fort
« Reply #62 on: June 11, 2009, 03:41:08 am »

Reclaim = rotten food and no alcohol, amrite?
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Scruga

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Re: Blood Castle - A succession fort
« Reply #63 on: June 11, 2009, 04:06:21 am »

And that's even worse ;D
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Demonic Spoon

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Re: Blood Castle - A succession fort
« Reply #64 on: June 11, 2009, 05:55:24 am »

Don't ever set the well as the meeting hall, your dwarves will fall down it and drown given the slightest oppurtunity, set a meeting area somewhere safe using the [i] button, marking out a area and then setting it as a meeting area with [m]
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Frogeyes

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Re: Blood Castle - A succession fort
« Reply #65 on: June 11, 2009, 01:32:01 pm »

Spring, 203

1st Granite
Today, I arrived at the lighthouse construction. Given that this has been under construction for three years, I’m not impressed. It seems that our labourers are not as suited to building from wood as digging into the ground.

We are short on wood right now. I’m going to have more cut. I’m also going to construct a desalination system.

10th Granite
Some elven traders have arrived. I have went out to deal with them.

1st Slate
We were ambushed by goblins. Asmel, one of our marksdwarves, drowned after being ambushed by goblins. While fighting them off, she fell into a lake. Edem, our axedwarf, arrived a moment later, and fought off the attacking goblins on her own.
 
(We just lost a proficient marksdwarf and legendary fisherdwarf. I just can’t catch a break here.)

15th Slate
Some migrants have arrived. Our population has risen to 21.

16th Felsite
I’m making some bone armour. I’m training some of the new immigrants for military duty; they can use the shields we looted from the goblin invaders to help protect themselves as they train. We are still short on weapons, however. All that we have in great supply are crossbows.

28th Felsite

I admit that I had been worried about having dwarves spar with iron swords and such shoddy bone and leather armour. As it turns out, a more serious problem is the fact that the barracks is not walled in: while sparring, one of my swordsdwarves-in-training went over the edge and landed two stories down. Had I not constructed a floor there, the fall might have been more severe; as it is, one of the peasants I am training for military duty broke her uh, lower body. There is no internal injuries.

 She will recover, but it will take a long time, and we need all the capable military dwarves we can get. Also,  we really need this well, now.

4th Malachite

The well is complete. I’ve been concentrating mostly on expanding the fortress – we need room for a dining hall, for more beds, and for a couple more workshops.
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Frogeyes

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Re: Blood Castle - A succession fort
« Reply #66 on: June 11, 2009, 02:22:55 pm »

Summer, 203

16th Hematite
The human traders have come. I traded some prepared food for some alcohol, a couple of weapons, and a lot of leather to make armour.

(...this is basically the most interesting thing that happened this summer. Kind of an improvement from last time though.)

Autumn, 203

9th Limestone
Construction has been slowed by a shortage of lumber. Cutting lumber has been slowed by the fact that we only have a single axe.

10th Limestone
Our liason from the mountainhome has arrived.

19th Limestone
I met with the traders and bought a few pieces of steel armour and weaponry. It’s unfortunate that we’re not in any position to forge our own. It’s even more unfortunate that they could provide us with any flux stone so that we might smelt our own steel. They did mention they could get us raw steel bars, however, which would allow us to forge good weapons and armour much more cheaply than we could purchase it.

Things have been quiet... too quiet. I’m training a pack of war dogs.

24th Limestone


Uh oh.
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filiusenox

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Re: Blood Castle - A succession fort
« Reply #67 on: June 11, 2009, 02:31:12 pm »

Hey quick question did the [NO_PAIN] [NO_FEAR] tags?
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Frogeyes

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Re: Blood Castle - A succession fort
« Reply #68 on: June 11, 2009, 03:03:40 pm »

^ Where do I find that?



This doesn’t look good. The fortress is far to the right (or East, if you prefer) of this screenshot. On the top left is Dastot, an immigrant metalsmith and her puppy. They’re probably going to die.

 The one getting beaten on in the top-center is Kel, an immigrant cheese maker. No big loss there, I guess, but this fortress is so cramped that she’s friends with everyone. Beneath her – also getting beaten on – is Ingiz, a peasant I recruited that just recovered from falling down from the barracks at the start of the season. He wasn’t active right now, so he doesn’t have any equipment on him.

Scruga, your dwarf is to the right, holding her baby, getting chased by two werewolves. I don’t know whether to try drafting her and stationing her in the fortress with “Always stay close to station,” or leave her undrafted. She’s perfectly agile, so she could probably outrun the werewolves, but I’m worried that if I don’t draft her she’ll just run around the map until she gets cornered, and if I do, she’ll run straight for the werewolves that are chasing her.

What’s really making these sieges so deadly is our heavy reliance on wood. At all times, there are is one dwarf out cutting trees and a dozen or so dwarves running around gathering it.
« Last Edit: June 11, 2009, 03:05:39 pm by Frogeyes »
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Samus1111111

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Re: Blood Castle - A succession fort
« Reply #69 on: June 11, 2009, 03:24:40 pm »

get Edem out there, she will kill them all ;D
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Scruga

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Re: Blood Castle - A succession fort
« Reply #70 on: June 11, 2009, 03:34:36 pm »

Quite cool I got a child  8)

I think it's best to station our military at the places where we are woodcutting, it would require some management but we would be safer too. Draft Dastot while it's still possible and get him inside. He'll outrun them while Kel and Ingiz get killed lol
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

Frogeyes

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Re: Blood Castle - A succession fort
« Reply #71 on: June 11, 2009, 04:51:08 pm »

 Unfortunately, our military simply isn't strong enough to easily fight off a werewolf attack. Edem is pretty tough, but more than two werewolves will overwhelm him. There are a few marksdwarves of varying skill, who could each bring down a werewolf or two before running out of ammo. Then there are two wrestlers who I'm trying to train to use the captured goblin weapons (swords), but aren't that skilled yet and probably couldn't handle even a one-on-one fight with a werewolf. There's sixteen of them out there, and probably another force still sneaking around.
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Frogeyes

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Re: Blood Castle - A succession fort
« Reply #72 on: June 11, 2009, 05:56:31 pm »


27th Limestone
 About a day ago, Scruga, a former leader of the fort, came running in, panicked, holding her baby. She told terrifying stories of a werewolf attack. She said that she had fought these enemies before; Edem, the axedwarf, had driven them off. This time, though, she was caught entirely unaware, without weapons or trained fighters. They had already killed Ingish and Kel, and she last saw Dastot attempting a suicidal charge.

We have six trained wardogs. I told Edem to keep them with him at all times. Everyone else is inside, and will stay that way until I’m sure that it’s safe out there. Edem, the dogs, Urist and myself are going to wait for the werewolves that are chasing Edem; they will show up at any moment.

29th Limestone

Sighh...

Although a large number of wolves ran towards the bridge, they ended up getting distracted by someone’s pet donkey, which was running aimlessly around outside the fort. Our markdwarves wasted a lot of bolts trying to pick him off, but did not manage to hit him.

There are a large number or werewolves hanging around where they first appeared, probably chewing on our fallen dwarves. First, our little force is going to dispatch the small groups of werewolves. We simply aren’t strong enough to fight the larger force – around six or so – that lurks further to the west. All I can think of is getting a large number of bone crossbows and bolts, sending massed groups of archers and dogs in, and hoping for the best. We certainly have enough bones.

3rd Sandstone
We have lost a champion today. Our campaign against the werewolves had been going well – we had lost a couple of our dogs, but no dwarves – but Edem’s heart was pierced by werewolf fangs in a difficult battle. At the time of his death, he had killed six werewolves and one kobold.

5th Sandstone
We have lost one of our marksdwarves, as well. Ustuth was killed by a werewolf before I could save her; I could only avenge her. She had killed one werewolf.

Myself, Urist, Rimtar, and one dog with a broken leg are all that remain of our military. I’m going back to the fort. All we can do is arm everyone with crossbows, train more dogs, and hope for the best.

10th Sandstone

Well, this certainly blows. The orphaned, broken legged war dog just encountered another team of werewolves. There’s now 21 of them running around out there. They don’t seem to be paying any attention to us, which is good, because for some godforsaken reason nobody seems to be willing to pull that lever to raise the drawbridge.

Crap. Now all my military dwarves are trying to “pick up equipment” – presumably, some dead sucker way out in the werewolf-infested wolves has s slightly nicer left gauntlet than they do, so they must make amends. No, stop, back to the fortress, don’t go getting killed over this.

14th Sandstone
Rimtar ran off into the danger zone, saying something about a perfectly good leather high boot. We haven’t seen him since.

21st Sandstone
The merchans managed to escape, although their bodyguards didn’t. If we ever survive this ambush, there are a couple of suits of good steel armour for the takin’.

===============================
This is really annoying. So much of our fortress is still technically outside that keeping dwarves indoors prevents the fortress from functioning. Plus – once again – nobody will pull the ****ing lever, and once again, I can’t figure out why. If the werewolves’s attention turns to our fortress, we’re done for – again. Our military keeps making suicidal rushes for pieces of equipment out in werewolf territory and I have to try to forbid everything before they get killed.

By the way, looking at Edem’s kills, hadn’t actually killed any werewolves until this year. How did you get rid of them before?
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Frogeyes

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Re: Blood Castle - A succession fort
« Reply #73 on: June 11, 2009, 06:06:46 pm »

 Alright, I just had another group spring from ambush.

 I'm frankly not sure this is possible. If the fucking lever worked, we might have a chance, but this is crazy. Our total population is down to thirteen; the werewolves number fifteen. If I could get the lever to work, I could basically just turtle up, have everyone spar like hell, make a ton of crossbows, and let the werewolves do whatever, but I can't get those bridges to retract (or raise or whatever they do).
« Last Edit: June 11, 2009, 06:09:50 pm by Frogeyes »
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filiusenox

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Re: Blood Castle - A succession fort
« Reply #74 on: June 11, 2009, 06:22:33 pm »

Hehe...You have my love of heavy rock to blame for the Invinciblity of them...
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"No, I'm being obstinate for the sake of I hate you."
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