Slate 19th. Basic defensive digging has been completed. Now the enemy can only enter our section of the coastline through a limited number of entrances, and there's a chained wardog near every entrance. This is far from perfect, but should be enough to serve as an early warning system.
Slate 20th. Ingish has found the magma pipe. Excellent, now we need to tap the magma and pump it all the way to the shore.
Felsite 1st. The new well has been completed.
Felsite 13th. The tunnel to the magma pipe has been completed, I have ordered dwarves to start working on magma pumping machinery.
Felsite 18th. Looks like one of the wood haulers, of the name Amost, has been posessed. Scruga told me this when he was going near my office for a drink. I suggested to kill Amost before he can do any harm to us but Scruga explained the posession was of benevolent nature. Let's hope this is indeed the case.
Felsite 23rd. Seems Scruga was right. After several days, spent in the Craftsdwarf's Workshop, Amost suddenly emerged, holding some stupid turtle shell amulet in his hands. I tried interrogating him but he could remember nothing from the last few days. Amulet is worth at least 12,000 though so I only fined Amost for 2-day absence from job instead of 5 days.
Note to myself: the posession might have been caused by elven magic. Can we trust Amost now? Can we trust this amulet of his? Better to get rid of both at the earliest opportunity.
Hematite 1st. Summer has come. Magma tapping project is progressing rapidly, while merchant access system was unfortunately stalled. Nobody tried to attack us during spring which is strange. Does this mean the enemies are preparing a large scale offensive?