Bumping to say that I have finally got my
MCEdit schematics uploaded. Feel free to fly around in Minecraft with this beauty. Use it in
Skylands, add it to your server. Just go nuts with it.
OP is updated along with sig. Enjoy!
Plus, just got 40,000 hits.
EDIT: (4-22-11)
If you're reading this since the date noted, then I might have an updated schematic set ready when the view counter breaches the 50k mark.
Essentially, I'll be updating everything to look more consistent with what it actually looks like, than the raw conversion format the converter did. That means that beds will actually be beds (like the release crafting has, and not big fluffy blocks), boilers will look more like boilers (golden, more like), and the props will even look sharper (kudos half-blocks of other types). I say it'll be a good project to take on until I see a fitting release of DF to get started on the successor (Bloodaxe). I'll do what I can to make it how I saw the Bloodfist. I can maybe make it 3 releases. 1 is the classic edition (IE- won't be deleting the old file), 2 is going to be the Minecraft 1_5 (or later, depending on when I work on it) refinement and cleanup, and 3 will be a smoother version overall (resembling the little sprite in the sig more, as well as one of my illustrations).
I don't know when I'll exactly be working on that project, but I'll try to get version 2 ready before the ticker passes 50,000. Thanks for the support.
EDIT EDIT: (5-27-11)
Recently got a new exterior sketch made to get a general idea of what I want for the ship. It will definitely be bigger, but I don't have a clear idea of what I want for the interior of the ship. Nonetheless, where the Bloodfist was 5 decks tall, Bloodaxe will be 7. It will also be essentially wider by a few tiles, have a more stylized/curved backside, and an interesting twist to make use of more engines to propel and lift the craft. Naturally, I have installed more hardpoints to mount weapons onto the ship, as well as designated a plan to be able to mount the axeblade onto the front of the ship, also doubling as a way to reinforce the structure. Unlike Bloodfists's old side-loading methods, Bloodaxe will now be a wider-mouthed rear-loading design; more suitable for larger loads. The Bloodaxe's design will be more based on the classic galleon design, rather than sloop design the Bloodfist had. In other words, this thing is even bigger, and badder than it's predecessor.
Now all I really need next is a way to compose the inside to make it ergonomic, feasible, and plausible mechanically and weight-distribution-wise; but still with enough similarity with Bloodfist's design to stay related in design style. Oh yeah, and we may need more boilers to power this behemoth. I'm thinking maybe 4 with a central hub diff.
I might consider (if it's not too much trouble) to see if I can possibly mount a magma pump system that can load Bloodaxe with magma for a molten bombarding system without burning down the entire ship, and also not interfering too much with the overall process and design of the ship. I will need to develop some prototype designs for a loading and drop system. A loading system that is detatchable, yet pluggable, and a container that can be loaded and placed in the center of the ship (magma is heavy), and deposited on the ground without frying the gunners below deck.
Considering I might allow a water containment system, I can maybe make a dual pump system that can allow flooding a loading system/container, both water and magma, and to their dedicated containment systems.. I guess I can install some screw pump systems on-board the ship and a series of floodgates and fluid catch systems at the dry-dock so I can lead what needs to be filled, and easily retract/dismantle the pipeline in an equally safe catch zone. I suppose a sort of obsidian factory can be made to supply the catch and disconnect/dismantle system (cave-ins; unless I can setup drawbridges as temp. walls).
EDIT EDIT EDIT: (6-14-11)
During my time off and visiting the folks, I got around to working on some concept art of what I will be working with. It's a familiar setup, but it shows most of what I have intended for the future of the project.
Mind the art quality. I was doing this to pass time while on the plane ride home, so I wasn't worrying too much about details, so the foreshortening is a tad off, as are several other details. Give me a few hours and the right mindset, I can make it look many times better. Due to the foreshortening and etc. the blades would be too hard to spot anyway; plus, I'm still debating over their design and how to apply it in-game. Don't worry, I'm still waiting until the next version of DF before I commence production. It will be a community effort this time around, I didn't forget.
EDIT EDIT EDIT EDIT: (6-22-11)
50k benchmark reached. Thanks for the support. I'm still taking my time designing the Bloodaxe (focusing on the interior this time). I've been a bit busy with other IRL things, but I'll see what I can do about getting something setup at a later date.
In the meantime, I might take up another moment and finish the Mine-Craft version2 of the Bloodfist, as well as maybe make a 3D model (low-res likely) with better details (at least externally). I dunno, but I will try to get around to finishing V2 of the Bloodfist Minecraft schematic.