I got your word Mustadio, I rallied my team and gathered as many useful goods (food if I heard correctly) including 2 breeding pairs of livestock to keep a constant production going on. I mostly invested in seeds just as you instructed while keeping a decent supply of food. Any excess items we can live without have been scrapped to make more room for our wagon. Here's hoping to seeing you soon. I'll lend you a horse from the wagon so yuo can head back home. If I heard correctly, you must've been through Hell.
Alrighty then. It seems as if this fort isn't too bad off. I think the remaining psychopaths manage to ravage a few things, but noting to out of hand. My only concern is how that ship stays in the air without any engines or support. Heh, only if Spekkio could see this; I can imagine his reaction. "Truly a chariot for a god of war." I know he'd state, or words to that effect. I'd like to take my spare time in researching this phenomenon, and rig up a way to use this to our advantage. This could make rigging and engineering some nifty ideas much easier.
Well, regular protocol is being administered. we're surveying the areas we'll most likely tread, and minimize our encounters. After cleansing the fort, I am curious about that chasm, it seems most of the problems (if my knowledge in biology is correct), stem from the caves of the chasm, not the cave of the nearby pit. Plus, it seems somebody already thought ahead, and rigged a nasty surprise for any creatures with the gall to escape. After clearing out things, I'll issue a few more traps to be installed there just to be safe. I mean, yeah 1 is nice, but a small handful more would feel even safer.
Onward!
Just as I suspected, not too much to worry about in the base camp. Thanks to most of the place being locked down, encounters and scattered goods have been reduced to a minimum, and from what I could see looking inside from the busted bridge, the ship is mighty clean. As for the nearby bottomless pit, I believe that weapon trap installed as well as the bottleneck cut our work out for us. No wonder the base was nearly empty. All the cowardly creatures didn't want to leave because of that menacing trap. The caveswallowmen however, they came from the north, not the pit like the bat- and ratmen.
We'll just get that bridge made, and I'll have our collectors worry about the remaining red stones, and begin clear-cutting these woodlands; our farmers (with more than enough seeds to fill a granary) are going to put their full-ass into the farmlands and prevent any drought whatsoever from occurring. Mustadio told me the whole story as we were heading in, about halfway to the fort we encountered him. I'll take his word for it, and for what it's worth, I'll mind the odor bellowing out the halls. Too bad he's not willing to join me, then again, he looked ready to break as it was; he didn't want to drag me down with him.
And so goes like the rest of my report. Here's the short story of what happened. We made sure nothing, and I mean NOTHING will leave from that bottomless pit/cave. Got the rocks, built the bridge, planning on finishing the deck and the emblem, and got the farms on full-cycle. To be safe, we're using any spare potash from the glassmaking forge to fertilize our plots to make them yield more/better crops.
Let's hope this is a piece of cake, otherwise I'm going to kick some ass around here. They say I have a fiery passion, it could also mean I have a passion for fire as well.
Scars of Time--Chief (Pyro)Technician, Weaponsmith, Kel "Lucca" Stigazkadol
PS- I've decided what the logical route would be in regards to the food issue is to spend at least half a year completely focused on farming; any able-bodied dwarf is assigned to get to work using up as much farmland as possible, every plant will be proccessed in as natural or profitable (seed-wise) method as possible. Sure the quality may be lacking for the time, but if it means we'll gain a high-yield of food, then we may yet avoid total disaster.
It may be a bit of a damper on the project, but learning from past mistakes (thanks Mustadio), I'm keeping everything as local as possible, at minor expense to the project. Let's try and stay here ALAP (As Long As Possible).