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Author Topic: Stranded! (Succession fort)  (Read 7226 times)

lordcooper

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Re: Stranded! (Succession fort)
« Reply #135 on: June 26, 2009, 01:01:28 pm »

Redownload the orcs mod.

It'll be in with that.
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Jakkarra

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Re: Stranded! (Succession fort)
« Reply #136 on: June 27, 2009, 10:03:55 am »

Well then, im posting soon,

WATCH THIS SPACE!     biatch
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SanDiego

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Re: Stranded! (Succession fort)
« Reply #137 on: June 28, 2009, 03:54:32 pm »

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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

TauQuebb

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Re: Stranded! (Succession fort)
« Reply #138 on: July 03, 2009, 04:45:41 am »

*is still watching the space*
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Samus1111111

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Re: Stranded! (Succession fort)
« Reply #139 on: July 03, 2009, 09:43:48 am »

I think something happened to Jakkarra becuase he became a Guest
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lordcooper

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Re: Stranded! (Succession fort)
« Reply #140 on: July 03, 2009, 09:45:24 am »

I think something happened to Jakkarra becuase he became a Guest

What does guest mean?
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SanDiego

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Re: Stranded! (Succession fort)
« Reply #141 on: July 03, 2009, 09:57:41 am »

Jakkara's account suddenly disappeared.
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

lordcooper

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Re: Stranded! (Succession fort)
« Reply #142 on: July 03, 2009, 10:02:07 am »

Either way, he has until tomorrow to post his save.

If it's not there by 10:30 AM (server time) then abculatter_2 can just use the last save instead.
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lordcooper

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Re: Stranded! (Succession fort)
« Reply #143 on: July 04, 2009, 09:21:42 am »

abculatter_2, over to you :)
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TauQuebb

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Re: Stranded! (Succession fort)
« Reply #144 on: July 07, 2009, 04:46:31 am »

Any News?
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kalida99

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Re: Stranded! (Succession fort)
« Reply #145 on: July 07, 2009, 07:04:23 am »

IF this works with DFG 18 (maydays tileset) i will join.
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Let's see how those degenerate sophisticates handle a healthy dose of pure unreasoning violence.
— Commander Fleyitch

lordcooper

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Re: Stranded! (Succession fort)
« Reply #146 on: July 07, 2009, 01:46:05 pm »

He said he's taking his turn now on PM
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webadict

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Re: Stranded! (Succession fort)
« Reply #147 on: July 07, 2009, 04:47:56 pm »

IF this works with DFG 18 (maydays tileset) i will join.
Umm... yeah? It's just a tileset...
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kalida99

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Re: Stranded! (Succession fort)
« Reply #148 on: July 07, 2009, 10:03:58 pm »

IF this works with DFG 18 (maydays tileset) i will join.
Umm... yeah? It's just a tileset...

well, i've noticed some differences between my tileset and the base game, one of which being that whenever i used to play in ASCII everytime i'd try to put one of my saves into the graphiced version it would always give me an error. but if that happens i'll just replay on ASCII, so...

COUNT ME IN
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Let's see how those degenerate sophisticates handle a healthy dose of pure unreasoning violence.
— Commander Fleyitch

sausage

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Re: Stranded! (Succession fort)
« Reply #149 on: July 08, 2009, 02:25:27 pm »

wow, for some reason my email didn't recieve any notifications of replies, I can take another turn when possible.

btw, how is my kid doing? (even though I'm dead)

can you rename him to sausage to keep my legacy going? maybe sausage II?
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Of course, why else would dwarves risk life and limb to retrive one sock during a full scale siege onslaught.
The depressing thing is that they quite often lose life and limb(s) in the process.
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