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Author Topic: Stranded! (Succession fort)  (Read 7249 times)

SanDiego

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Re: Stranded! (Succession fort)
« Reply #45 on: June 11, 2009, 03:31:55 am »

Can orcs destroy bridges?
No, they only have [trAPAVOID] tag. I think it will be bad enough with that.
EDIT: Oh god, I have a plan! Now I know how we will ensure security of our fortress!
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TauQuebb

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Re: Stranded! (Succession fort)
« Reply #46 on: June 11, 2009, 04:14:10 am »

Dig a moat and never lower the drawbridge? or just a rather large standing army of crossbow dwarfs and an intricate path inside allowing maximum perferation of orks?

I wouldent mind being a stoneworking dwarf, we need as many as possible to wall in some trees.
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SanDiego

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Re: Stranded! (Succession fort)
« Reply #47 on: June 11, 2009, 04:53:16 am »

Something better. Automated upright spikes!
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

TauQuebb

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Re: Stranded! (Succession fort)
« Reply #48 on: June 11, 2009, 05:54:45 am »

Hehheh, this is tuning into dwaven game of Tower Defence.
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lordcooper

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Re: Stranded! (Succession fort)
« Reply #49 on: June 11, 2009, 07:16:48 am »

The Journal of Lourdecooper

They called it the Mountain King's Ball.  A yearly 'party' arranged on the eve of the new year, for all the pissy nobles to come together and discuss what they deemed 'important matters of state'.

Of course, a mere miner such as myself would not be welcome in such company, so I settled for the coarser and altogether more enjoyable servants party being thrown in the dungeon.  Let the nobles sip strawberry wine and dance like the fucking elves!  Me?  I'll settle for wrestling matches, good Dwarven Ale and a game of Stick-An-Axe-In-The-Kobold any day of the year!

So there I was, quaffing down a pint when I notice the Sheriff dashing down the corridor.
  "Now what's he doing out of the Ball?"  I thought to myself, and stuck my head out the door.  Good old Urist.  Sure he's a bit noblish, but he's one of us really. "Urist!  Get in here and get some proper booze in ya!" 
He just ran off and ignored me.  Fucking nobles, all the same really.
So anyway, thats when a load of soldiers, fucking AXELORDS no less stormed round the corner and started chasing after him.

Well at this point I realised Urist must really be in the shit this time and decided that I hadn't seen nothing.  I ducked my head back into the room and went to get another drink. 
"Lock the damn door, there's civilians in there."  The slow, rasping voice of the Hammerer ordered.
The room went silent as we heard the rusty key being turned in the lock and then heavy footsteps heading off into the distance.

It hit me with the force of a cave-in.  We were going to be left here to rot.  One too many mandates ignored I guess.
A scream in the distance showed just how wrong I was.
The room erupted into a frenzy of movement as each dwarf tried to get either as far from the door as possible, smash the damn thing down, find something to use as a weapon, or in many cases to shield the booze from any possible danger.
A bloodcurdling scream had even myself huddling against the far wall as the door opened and the Hammerer dragged in a body.

So he's managed to kill whatever threat there wa-

The Hammerer was bleeding from his chest and his left arm hung limp and useless by his side.  The King...  the King was dead...

Instinctively, about half the dwarves in the room bowed their heads and formed a line for the ritual.  We dwarves do not fuck about much with ceremonies, but this was our damn King!  The first in line spat a mouthful of ale on to the body of the King to show that she drank only for him and the next moved forward to take her place.
That was when things went crazy.  A creature resembling a goblin, but about three times the size and waving a sword longer than a dwarf is tall stepped into the room.
Myself and three others rushed the fell creature, but it swept us aside with a mere swipe of it's weaponless left hand.  My head cracked against the wall and darkness took over.

I woke to the stench of blood, smoke and vomit.  Ignoring the small trickle of blood coming from the back of my head, I took in the grim scene.  Every dwarf in the room was still.  Some were missing limbs, some were mangled beyond recognition.  The booze was spoiled as well, each bottle smashed upon the floor.  Pausing only to spit respectfully on the King, I grabbed the nearest pick and walked cautiously to the door.
The corridor was blocked to the left where a charred support had collapsed, bringing the roof of the tunnel with it.  Not willing to risk one of those vile beasts hearing me hacking my way through and waiting in ambush, that left me with one choice.  To head deeper into the Mountainhome and search for another way out.

After wandering through the inner fortress for several hours I came across a familiar face at last.  Webadict Razdacost, woodcutter and all round farmer.  Woodcutter meaning he had an axe, a fact which made me very well disposed to him right now.
He caught sight of me and waved me over, a little too enthusiastically for my tastes.
It turns out Webadict had taken charge of a small group of dwarves and they were working on a way to regroup with others and beat off the invaders.  His party consisted of three I vaguely recognised; Jakkarra Eshonurvad the Carpenter, SanDiego Memadcatten the novice builder and maker of traps, and the bizarrely named Leeroy Jenkins the renowned human loremaster, as well as four others I had never seen before.

After digging our way out a short distance from the main entrance, I dropped to the ground in despair.  The Mountainhomes were drenched in the blood of the fallen and a horde of the ghastly invaders strode around the outer fortress.  Smoke obscured the sky, belched forth from the many fires lit by the attackers.  Close by, magma flowed slowly down a channel dug into the mountain.  All seemed lost.

But Dwarves are made of sterner stuff than this.  I leapt up and seized Leeroy, demanding to know how we can kill the demons.
"How to kill Orcs?  Why, with a vast army young miner.  Either that or some kind of ingenious and complex trap."  He sat calmly with his legs crossed and addressed the seven dwarves.  "Do not be concerned, as this has happened many times before.  Every two hundred years an army of Orcs appears and slays all but the most worthy seven dwarves who in turn repopulate the land and decimate the Orcs."
Just like a loremaster to lecture at a time like this.  "Bullshit!  Then how come there's fucking eight of us the-"

An Orc, larger than any I had yet seen leaped from an outcrop above and landed heavily on one of the unknown dwarves, crushing his skull instantly and let out a roar of challenge.
With surprising speed and strength for a human, Leeroy leapt at the Orc, grabbing hold of it's leather armor as they both tumbled into the magma.
A violent hiss and then, "Oh, um, seven it is then..."

*****

I sheltered my eyes from the sun as it rose upon a new day.  We had travelled far overnight, taking only the shirts on our backs and the contents of a wagon we found further down the mountain.

It is the first of Granite in the year 201 1 and as far as I know there are seven dwarves alive in this world.
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SanDiego

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Re: Stranded! (Succession fort)
« Reply #50 on: June 11, 2009, 09:42:12 am »

Whoa, now that was epic.
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Welcome to Murdermachines. Try the gecko sauce; it's delectable and delightful, a wonderful blend of savory and spicy that makes any dish delicious without being too overwhelming.

(Warning: Do not ask about the manufacturing process for gecko sauce)
(Warning: Gecko sauce may cause acute respiratory failure on contact)

Jakkarra

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Re: Stranded! (Succession fort)
« Reply #51 on: June 11, 2009, 09:49:32 am »

aw man, i wanted to be a mechanic...

still, epic story, shall we all attempt to do something as legendarily crafted for our posts?
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TauQuebb

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Re: Stranded! (Succession fort)
« Reply #52 on: June 11, 2009, 11:08:33 am »

Nice, good storytelling and sets the tone brilliantly.

I will try to not let the side down.
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webadict

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Re: Stranded! (Succession fort)
« Reply #53 on: June 11, 2009, 04:32:06 pm »

I like! Yes, let this be epic.

As for my plan in the distant (very distant future):
Spoiler (click to show/hide)
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abculatter_2

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Re: Stranded! (Succession fort)
« Reply #54 on: June 11, 2009, 04:41:20 pm »

As for my plan for the future:
Spoiler (click to show/hide)
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

lordcooper

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Re: Stranded! (Succession fort)
« Reply #55 on: June 11, 2009, 05:01:46 pm »

Sorry Jakkarra, I'm trying to keep everyone working at their original (random) skills. 
Spoiler (click to show/hide)
Only mechanic available had EVERYTHING SanDiego requested.

Still, being chief elf annoyer has gotta count for something eh?

Should have an update ready for y'all tomorrow morning.

A couple of questions on how people would like to see this go.

1.  How should we approach the switch overs between players?  Have it as a peaceful agreement made at the start, or make up a random reason each year?

2.  A question for those who aren't in the first seven players.  Would you prefer to play starting in year 8 as some random force/dwarf god or to wait until more dwarves are born and grow up so you can start out playing from their perspective?
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abculatter_2

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Re: Stranded! (Succession fort)
« Reply #56 on: June 11, 2009, 05:08:52 pm »

1.  How should we approach the switch overs between players?  Have it as a peaceful agreement made at the start, or make up a random reason each year?

Don't quite know what you mean by that. Aren't we playing exactly one year?

2.  A question for those who aren't in the first seven players.  Would you prefer to play starting in year 8 as some random force/dwarf god or to wait until more dwarves are born and grow up so you can start out playing from their perspective?

Will a disembodied floated top hat with a british accent work? I thought of it awhile ago and this seems a good opportunity to make it happen.
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Don't think of it as being besieged by thralls/husks, think of it as having your own personal moat of life hating mutilated menaces

Now wall yourself in quickly

lordcooper

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Re: Stranded! (Succession fort)
« Reply #57 on: June 11, 2009, 05:21:06 pm »

Right, one year spent controlling the fort at a time. 
What I mean is should we roleplay the dwarves as agreeing this amongst themselves, or leave this open for individual players to decide on the reasons for the switches?

As for the top hat...
Try and keep it to things that actually exist in the DF world, but other than that anything goes.  By all means play as a possessed axe (although why the dwarves would obey that is beyond me!)
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webadict

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Re: Stranded! (Succession fort)
« Reply #58 on: June 11, 2009, 05:23:54 pm »

We'll make up the reasons. I will at least. Also, if I'm woodcutting, get me the heck off the surface world. That place ain't safe!
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lordcooper

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Re: Stranded! (Succession fort)
« Reply #59 on: June 11, 2009, 05:29:30 pm »

Don't worry, I'll do my very best to keep everybody alive for the time being.

I've already started work on building a walled off area for trees which can only be accessed from below ground.
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