They do work with several servers, each able to hold 100 players. How and if you can transfer a character from one to another, they haven't said yet.
Well, that's exactly what I was worried about. Time will tell I suppose.
Having now watched the video, I already have a couple problems. More than anything, I think the vehicles are a cop-out. I love vehicles and putting them in MMOs sounds like a blast, but what's on display there is goddamn lazy. If driving is going to be such an important part of gameplay, as it would appear, you think they would have made it a little more elaborate than the exact same problems driving games have had from the beginning.
Utterly binary throttle - you're either going or not going. The cars wander all over the road with no appreciation of momentum or ability to hold to a straight line. And several times he clearly plowed into other cars or solid walls at 45mph with virtually nothing to show for it. I know they're going for a more arcade feel than realism, but tighter controls and an incentive to drive well would be nice.
I think the markers over people's heads is lazy too. In game about cops versus robbers where
everyone looks like a gangsta, it would have added a fantastic level of mindgaming if you had to guess by context and socialization who's good and bad. But no, just a floating marker.
And this might be too much to ask for, but I'm disappointed to know that people involved in one "quest" or another (you think they have a more urban term) can't interfere with each other. What's the point of putting everyone in one play area if you never actually effect each other aside from formally joining the action? It completely eliminates the possiblity of Tarantino-esque hilarity of different heists and stings blundering into each other by accident.