Copyright laws and crap don't make piracy harder.
They make getting stuff the legit way harder.
This actually encourages piracy.
Exactly. They need to work out a method of making it harder to pirate rather than the other way around.
I was going to quip that this is rather thoughtless. If increased copy protection and legislation
encourages piracy, then what would reduce it, digital anarchy?
But then I had a realization. The only reason that piracy wasn't a gigantic problem before 1999 or so was that the Internet as we know it didn't exist to facilitate mass, effortless file distribution. When the development of bandwidth and software infrastructure was enough to carry the only slightly increased size of games and marginally reduced size of media files, piracy took off.
I have benefited from this considerably. Earlier tonight, I was considering pirating Medieval 2: Total War. Along with it's expansion, it comes close to nine gigabytes. Empire: Total War is nearly thirteen.
Piracy has been prevalent and easy because the time, effort, and risk of pirating games (negligible) was so much less than my perception of the listed price. But the exploding size of in-game media, made possible by exploding hard drive and DVD capacity, has outstripped the Internet's ability to transfer that much data in a timeframe I consider reasonable. Thanks to the notorious unreliability of torrenters, I figured a thirteen gigabyte ISO would take longer to download than mailing a disk. Combined with my real job that pays real money, I decided it was much more in my interest to just buy the damn game with a dedicated disk, instead of the wait of downloading and buying DVDs to burn it on.
So that's what stopped my piracy. Uneven advancement of technology and a non-teenager income.