Excuse me for asking a potentialy very stupid question, but doesn't the monster hunter model essentialy mean you have to grind for loot? Or does it work in such a way that you can get the good stuff without doing a lot? If so, doesn't the game stop being interesting quickly?
Yes, for the most part, getting loot is something of a grind. You can buy most of the weapons and armor at the Shop, but you can generally get better stuff for cheaper right next door at the armor crafter, where you have to supply necessary materials(@&#^ Iron and Machalite ore...)
Battle Cap from the store, costs 1500 Gp, has 10 base defense. At the crafter, I pay 750 Gp, but I also need to supply two stones, two Kelbi hides(Kelbi are like deer), a pair of berries, and a pair of small bones. Or for 1350 Gp, I got my current Genprey helm, with 22 base defense, but I also had to supply one hide and four scales from beach-raptors(one hide or scale per raptor, but they're minor monsters), 4 pieces of Iron Ore, and 2 of my current 33 "Small Monster Bones"
Then, there are the special armor, which require rare items(Kut-Ku coin, which requires you to kill a Yuan Kut-Ku, a low-level Wyvern monster, or the Felyne Meal Pass, which I can't remember how I got mine)
My current goal is to collect one of each weapon and armor.
However, the real appeal of the game is exploration(you get cutscenes of certain areas and events you've seen which you can later replay in the theater mode) and playing with friends(which thus far, I've found two people willing to play with me... One has an attention span like mine, and she has issues with the small-screen format(something I'm trying to find a resolution to), so I haven't managed to go hunting with her, while the other... was a horndog with the hots for the girl, and his interest didn't last past my announcement that I'd found a hunting partner.
Notably, though, the level-less system changes the power dynamic. Because your power is determined by your armor and weapon instead of the number of goons you've killed, and your actual effectiveness is dependent on your real-life skill, instead of your character stats, it's not unthinkable for a starter character to plow through the story hunts naked, just upgrading your weapon.(Some of the later monsters, you have to have a certain quality weapon or you won't even be able to deal damage.), and I actually started a brand new character with that exact purpose in mind.