LoTR Mafia, Chapter 1:
At the Sign of the Prancing Pony:Alright folks, another Mafia to add to the bunch, this one with a Lord of the Rings Theme. If you'd like to get in on this, let me know. If you've got questions or comments, share those too!
Hopefully this will get under way once we hit about 16 players.
Player List: (12/14)Org
Lear
Little
Cheetar
Alexhans (Spy)
Inaluct
Pandarsenic
Servant Corps (Samwise "Sam" Gamgee)
Webadict
Kashyyk
Frelock
Mr. Person
Flintus10
Errol
Each Day, players vote for one Inn-goer to be put to the gallows, and killed.
Each Night, the Nazguls' Agents report to their masters, who then isolate and kill one player.
Free Peoples of Middle Earth:Win: When all the Forces of Mordor are defeated.
Lose: If the Ringbearer is killed,
Or the Ringbearer is a Man or Nazgul's Agent,
Or the Forces of Mordor outnumber the Free Peoples.
Ringbearer (Special, Unique)
The carrier of the One Ring, a wicked artifact of great power, and even greater treachery.- If killed, his killer becomes the new Ringbearer.
Invoke Ring (Special, Night)
- He may use this power when he is the target of an Investigation or Attack.
- For the Night, he cannot be killed, and may choose to appear as any Race.
- The Ring betrays his Identity to the Nazguls' Agents next Day, and he loses this Power.
Entrust Ring (Night):
- If the target is a Hobbit, they become the new Ringbearer, and gain the Ringbearer Powers (but may not use them on the same Night).
- If the target is a Man or Nazguls' Agent, they become the new Ringbearer, and the Forces of Mordor win.
Frodo Baggins: (Hobbit, Unique)
A Hobbit who bears the One Ring, he possesses willpower enough to resist it's corruption.- He begins as the Ringbearer, and knows the identity of Sam.
- Willpower (Special): He has a 50% chance of using the Invoke Ring power safely, without losing the power or having his identity betrayed. He will be informed if this power is successful or not.
Samwise "Sam" Gamgee: (Hobbit, Unique)
A simple, but brave Hobbit, he protects his friends at any cost.- He knows the identity of Frodo.
- Guardian (Night/Day): Once per day, if the target is going to be killed, Sam is killed instead. He may use it during the Day to take their place at the Gallows, or during the Night to be Killed instead of them.
Peregrin "Pippin" Took: (Hobbit, Unique)
A curious and adventurous Hobbit, he tends to make trouble for others.- He knows the identity of Merry.
- Interfere (Night): Any power that the target player uses this Night fails.
Meriadoc "Merry" Brandybuck: (Hobbit, Unique)
A cautious and perceptive Hobbit, he keeps a wary eye on others.- He knows the identity of Pippin.
- Watch (Night): If his target uses an ability on another player, he receives that player's identity.
Strider: (Man, Unique)
A Ranger of the North, who seeks to find and protect the Ringbearer.- Track (Night): Determine whether the Target is a Man, a Hobbit, or a Nazgul's Agent.
Regular: (Man OR Hobbit)
A regular guest at the Prancing Pony.Drunkard "Strider": (Man)
A man with a reputation for drunken delusions.- He doesn't know his true Role, and instead believes himself to be Strider.
- Track (Night): Target appears to be a Man, a Hobbit, or a Nazgul's Agent at random.
Drunkard "Hobbit": (Hobbit)
A hobbit with a reputation for drunken delusions.- He doesn't know his true Role, and instead believes himself to be a Unique Hobbit, selected at random.
- He will believe that he has the Unique Hobbit's power, and will believe it works as normal, though secretly it will not.
- He will believe that their partner is a matching Drunkard "Hobbit", or a Nazguls' Agent.
- A Nazgul's Agent partner will be informed of their identity and supposed Role.
False Ringbearer:
- If he is killed, or Entrusts the ring to another player, his killer or target will become a False Ringbearer.
- Any Hobbit, Man, or Nazguls' Agent who becomes a False Ringbearer may use these powers.
- Drunkards who Invoke a False Ring will believe they are protected, and that they are betrayed to the Nazgul's Agents, though they will not be.
- Non-Drunkards who Invoke a False Ring will see that nothing happens, and that it is a False Ring.
- If Investigated or Attacked, no opportunity will be given to Invoke a False Ring.
- If a player is both the Ringbearer and a False Ringbearer, they must choose which of their Rings to Invoke/Entrust.
Drunkard "Frodo":
- Begins as a False Ringbearer.
- If he Invokes a False Ring, he still believes it betrays him to the Nazgul's Agents.
Drunkard "Sam":
- He believes his Guardian power works, though it truly does nothing.
Drunkard "Pippin":
- He believes his Interfere power works, though it truly does nothing.
- If he targets a Drunkard, they believe their powers are blocked.
Drunkard "Merry":
- He believes that the target of his Watch power has no target.
- If the target of his Watch power is a Drunkard, he receives their target's identity as normal.
Forces of Mordor:Win: If the Ringbearer is killed,
Or the Ring is entrusted to a Man or Nazgul's Agent,
Or the Forces of Mordor outnumber the Free Peoples.
Lose: When all the Forces of Mordor are defeated.
Nazguls' Agent: (Nazguls' Agent)
Rumors are told of Dark Riders stalking the streets of Bree at night... and of the dark-hearted townsfolk meeting with them in secret.- All Nazguls' Agents know one another.
- Each Night, the Nazguls' Agents confer, electing one of their number to mark a player for the Nazgul to attack.
- If the Nazguls' Agent leading the attack is targeted by Pippin, their target is not attacked.
Spy (Man, Unique):
This Inn-goer is actually a spy for Sarumon, seeking to contact and inform the Nazguls' Agents.- Spy (Night): Determine the target's Race and supposed Role (Drunkards will show up as the Role they believe they are).
Neutral Parties:Win: Whether the forces of Mordor, or the Free Peoples are victorious.
Lose: If they are killed.
Barliman Butterbur: (Man, Unique)
The Innkeeper of the Prancing Pony. Although he is a good-natured sort, his foremost concern is to keep his Inn intact.- Does not count towards either team's total for the purpose of Victory Conditions.
- Innkeeper (Automatic Day): He learns the identity, but not the role, of a Regular, Drunkard "Strider", Strider, or Spy each Day, chosen at random.