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Author Topic: Inreference to bushes and growing sticks  (Read 1378 times)

Heliman

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Inreference to bushes and growing sticks
« on: June 07, 2009, 02:03:03 pm »

Quite a simple question: will a tree grow on a bush tile?
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Albedo

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Re: Inreference to bushes and growing sticks
« Reply #1 on: June 07, 2009, 02:12:26 pm »

Nope.

What's more, there's a limit to how many "things" grow on a map block - and bushes and trees compete.
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Scruga

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Re: Inreference to bushes and growing sticks
« Reply #2 on: June 07, 2009, 03:25:43 pm »

Sooo... If i need wood i must remove ze plantz!
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

PencilinHand

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Re: Inreference to bushes and growing sticks
« Reply #3 on: June 07, 2009, 03:36:33 pm »

Sooo... If i need wood i must remove ze plantz!

Yup, you can either harvest them berries, flowers, etc. or use the dwarven method...FIRE*!

Note: Trees don't burn unless they are touched by magma directly as I recall.
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Scruga

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Re: Inreference to bushes and growing sticks
« Reply #4 on: June 07, 2009, 03:37:55 pm »

Magma will solve it >:)
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New question! If I were to remove elves [INTELLIGENT] tag in the raws, would it work?
Dwarf Fortress: Where taking a creatures intelligence is an accepted way of modding.

PencilinHand

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Re: Inreference to bushes and growing sticks
« Reply #5 on: June 07, 2009, 04:01:53 pm »

Magma will solve it >:)

Magma solves almost everything.
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Heliman

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Re: Inreference to bushes and growing sticks
« Reply #6 on: June 07, 2009, 04:06:18 pm »

Magma will solve it >:)

Magma solves almost everything.
*smacks pen in head for being undwarven*
Magma solves EVERYTHING, and for what is already solved it can only make it better.

EDIT: I have only a small pool of magma on my map, any other way to start a fire?
« Last Edit: June 07, 2009, 04:07:49 pm by Heliman »
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florian

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Re: Inreference to bushes and growing sticks
« Reply #7 on: June 07, 2009, 04:12:32 pm »

Thermonuclear catsplosion. Look it up on the wiki.
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Albedo

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Re: Inreference to bushes and growing sticks
« Reply #8 on: June 07, 2009, 04:15:12 pm »

Not without modifying files.

If it's a "pool" it won't refill, but you don't need a lot - barely a drop in the bucket. If it's a "pipe" it will refill, no matter the size on the surface.
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Jonathan S. Fox

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Re: Inreference to bushes and growing sticks
« Reply #9 on: June 07, 2009, 05:25:25 pm »

Thermonuclear catsplosion. Look it up on the wiki.

This will destroy most things, including dwarves, but not trees.
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florian

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Re: Inreference to bushes and growing sticks
« Reply #10 on: June 07, 2009, 05:54:27 pm »

Thermonuclear catsplosion. Look it up on the wiki.

This will destroy most things, including dwarves, but not trees.
Heliman asked for a way to start a fire, and a thermonuclear catsplosion is a good way to do that.
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PencilinHand

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Re: Inreference to bushes and growing sticks
« Reply #11 on: June 08, 2009, 12:46:07 pm »

A thermonuclear catsplosion is quite the dwarven way of doing things.  However, you would need to reduce your cat population to that of unity before considering such a move.  That is unless your dwarfs prefer to be remembered as martyrs.
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dornbeast

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Re: Inreference to bushes and growing sticks
« Reply #12 on: June 08, 2009, 03:20:37 pm »

I have only a small pool of magma on my map, any other way to start a fire?

Theoretically, you could pit a cat into an one-tile enclosure with a grate for a floor, and a locked door.  The grate would drain back into the magma pool.  You would then pump magma up to dump into the enclosure, release it on the unsuspecting cat, and unlock the door.

I've never tried this in-game, so I don't know if the cat would die instantly, run around setting things on fire for a few moments, or simply run around without setting things on fire before it died.
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Quote from: Dornbeast
Urist Austin, Axedwarf.  A dwarf barely alive.  Gentledwarves, we can rebuild him. We have the technology. We have the capability to build the world's first bionic dwarf. Urist Austin will be that dwarf. Better than he was before. Better, stronger, faster.

dieinafire

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Re: Inreference to bushes and growing sticks
« Reply #13 on: June 08, 2009, 05:43:49 pm »

Magma will solve it >:)

just tried setting charcoal and magma in the middle of my map to burn out all the bushes.

denied. trees AND bushes survive the flames.

looks like harvest time. bah. i hate plant gathering. so much crap i do not want.
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dornbeast

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Re: Inreference to bushes and growing sticks
« Reply #14 on: June 09, 2009, 01:17:21 am »

i hate plant gathering. so much crap i do not want.

Simple solution:

Go through all your food stockpiles, and turn off the items you don't want and don't use.  Then turn plant gathering on for a dozen or so unskilled people.  You won't get much, and most or all of what you find will be left outside to rot.
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Quote from: Dornbeast
Urist Austin, Axedwarf.  A dwarf barely alive.  Gentledwarves, we can rebuild him. We have the technology. We have the capability to build the world's first bionic dwarf. Urist Austin will be that dwarf. Better than he was before. Better, stronger, faster.
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