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Author Topic: Stoping rivers - affects worldmap?  (Read 1353 times)

ThtblovesDF

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Stoping rivers - affects worldmap?
« on: June 07, 2009, 03:15:55 am »

Say I stop several rivers or just one at two points, like this

(Worldmap view)
#=River
||| = Fort that stoped the river


##########|||########################|||############


Would the middle part be dry if I embark there?

Of course that question only has one goal; Removal of all Elves on global scale.
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Jim Groovester

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Re: Stoping rivers - affects worldmap?
« Reply #1 on: June 07, 2009, 03:19:57 am »

If you followed it in adventure mode from where the river was dammed, I'd expect it would be stopped for the length of the river, but I don't think it would if you embarked further down the river in fortress mode, since I think where water comes from in fortress mode is abstracted at this point.
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Atlas

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Re: Stoping rivers - affects worldmap?
« Reply #2 on: June 07, 2009, 03:26:03 am »

If you followed it in adventure mode from where the river was dammed, I'd expect it would be stopped for the length of the river, but I don't think it would if you embarked further down the river in fortress mode, since I think where water comes from in fortress mode is abstracted at this point.

That begs a question about dwarf fortress, does observing affect the outcome?

if you ran that section over in adventure mode, and then embarked in it, would it be different than if you just embarked...
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ThtblovesDF

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Re: Stoping rivers - affects worldmap?
« Reply #3 on: June 07, 2009, 03:30:34 am »

Guess who is smiling in his grave now...

Hint heres his cat;

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Hishan

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Re: Stoping rivers - affects worldmap?
« Reply #4 on: June 07, 2009, 03:52:23 am »

I never thought dwarf fortress could teach me about quantum physiscs
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Leafsnail

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Re: Stoping rivers - affects worldmap?
« Reply #5 on: June 07, 2009, 04:30:33 am »

I don't think damming it will be enough.  Use magma to create an obsidian river.
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cerapa

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Re: Stoping rivers - affects worldmap?
« Reply #6 on: June 07, 2009, 04:35:27 am »

I don't think damming it will be enough.  Use magma to create an obsidian river.
Dam the river and replace the water with magma.

I wonder if you could get a magma river this way...
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Slinkyfest

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Re: Stoping rivers - affects worldmap?
« Reply #7 on: June 07, 2009, 05:26:57 am »

I recommend throwing in steel cages and producing time capsules. eventually the stream of water will erode the obsidian, and the caged creatures will be released into the world. I recommend using skelks, carp, and elephants for maximum terror.
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ThtblovesDF

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Re: Stoping rivers - affects worldmap?
« Reply #8 on: June 07, 2009, 09:05:03 am »

Well I am trying this out now, first Dam has been set, making the 2end now, then I check with a 3rd fort if it stoped the river on any of the sides or the middle, afterthat I walk it with a adventure.
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Kidiri

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Re: Stoping rivers - affects worldmap?
« Reply #9 on: June 07, 2009, 09:18:54 am »

I wonder if you could get a magma river this way...

I wonder what the hell will happen where the magma river comes together with another river...
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ThtblovesDF

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Re: Stoping rivers - affects worldmap?
« Reply #10 on: June 07, 2009, 09:39:13 am »

Now its getting intresting...

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ThtblovesDF

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Re: Stoping rivers - affects worldmap?
« Reply #11 on: June 07, 2009, 09:46:59 am »

Nope, no effect at all.

Time to go for a walk in Adv. mode.

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Leafsnail

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Re: Stoping rivers - affects worldmap?
« Reply #12 on: June 07, 2009, 09:52:21 am »

So I suppose you're gonna try damming up the whole thing?
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ThtblovesDF

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Re: Stoping rivers - affects worldmap?
« Reply #13 on: June 07, 2009, 10:08:00 am »

I did Damm it all (there is 7 walls in that river, 3 in each at the ends and two in the middle one where I just checked if it was still running.

I walked over there as adven.

Evrything was filled up again, with a frozzen river in the middle of the desert ...

Even inbetween two walls, as seen here;



So yeah, some wasted time later we can confirm; It does nothing. The guy connecting two countrys with a bridge wont have any luck, too.
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zchris13

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Re: Stoping rivers - affects worldmap?
« Reply #14 on: June 07, 2009, 10:11:16 am »

Spanning oceans did work, bye the way.

PS. FREEBIRD!!!!
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