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Author Topic: Ushatkikrost: Basement Stockades  (Read 1709 times)

Opirian

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Ushatkikrost: Basement Stockades
« on: June 06, 2009, 12:43:50 am »

I got this idea from another thread.

I will have 5 dwarfs placed in 3x3 cells, with one bed, 1 well, 1 1x1 farm tile, 1 Stockpile, and a dining room setup. 2 doors on either side, 1 leading to magma, the other leading out of the room to another isolated 4x4 room containing a workshop and a staircase leading down to a storage for a particular material. That room would also have a doorway, allowing the dwarves to transfer their completed goods to a stockpile.

Their cells would be placed inside of a pit and their rooms covered with Glass ceilings or something of the sort, with only 1 natural cave tile above the farm allowing the growing of underground crops. Above the cells will be 2 levers 1 that releases magma, and one that sends them to their workshop.

The whole operation will be overseen by the other 2 dwarves most likely my miners. If work is unsatisfactory, they will pour magma on the particular dwarf. If work is good they will be rewarded with booze and a meal different from what they grow. When migrants arrive the already prepared room for their demise will be opened and the foolish dwarves head straight for the meeting area inside to be burned alive.

Or if I'm feeling nice they will be added to the list of occupied cells and turn out goods. Also they may be added to the military and protect the slavery operation. But the most unfortunate of my niceness will build something only to die later.
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Minedstockades

Stargrasper

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Re: Ushatkikrost: Basement Stockades
« Reply #1 on: June 06, 2009, 12:55:21 am »

How're you sending people into here?  Is there another door you didn't mention?  Remember first of all that you have to build these things.  Whomever builds them needs to get out again.  Also, when you magma the cells to death, somebody has got to go in there, clean up the mess and re-furnish the room.

Your stairway down to a stockpile containing necessary raw materials is a fair idea, but your door to the completed goods stockpile could be an escape route if you don't create an 'airlock' by coordinating when doors and locked and unlocked, though that would solve that getting in and out of the room problem I mentioned so long as the magma doesn't get down there...

You might also want to swap the farm plot for a food barrel of some sort.  Having the farm plot involves making sure there is a supply of seeds, which could be problematic in such an enclosed area.

A lever that sends them to the workshop?  Um...how does that work...?

Overall, I like it.  Seems more work than it's worth though, since dwarves really can't tell the difference.  Very dwarfish, but just doesn't seem worth the trouble...  If you choose to actually try, good luck to you!
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Opirian

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Re: Ushatkikrost: Basement Stockades
« Reply #2 on: June 06, 2009, 01:22:55 am »

Well upon digging a tunnel into the side of the mountain, erm hill I breached an aquifer and it is now flooding the valley below my fort. :-\ ;D
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Don't go drowning your boss for telling you to work.

damn nobles management.
Minedstockades

Stargrasper

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Re: Ushatkikrost: Basement Stockades
« Reply #3 on: June 06, 2009, 01:35:48 am »

Well upon digging a tunnel into the side of the mountain, erm hill I breached an aquifer and it is now flooding the valley below my fort. :-\ ;D

Congraduations.  Welcome to Dwarf Fortress.  We hope you enjoy your stay have have a lot of Fun.
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Daki

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Re: Ushatkikrost: Basement Stockades
« Reply #4 on: June 06, 2009, 07:10:54 am »

Urist cancels Conduct experiment:Drowned.
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florian

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Re: Ushatkikrost: Basement Stockades
« Reply #5 on: June 06, 2009, 03:48:25 pm »

Urist delays experiment: Draining aquifer. (It can't be done, but it would be dwarven!)
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Stargrasper

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Re: Ushatkikrost: Basement Stockades
« Reply #6 on: June 06, 2009, 04:07:31 pm »

Urist delays experiment: Draining aquifer. (It can't be done, but it would be dwarven!)

Actually with enough pumps, you can put a huge hole in the aquifer... kindof like how you can do the same thing with rivers.  Just have to keep the pumps going continuously.

We have very interesting water physics.
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Byakugan01

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Re: Ushatkikrost: Basement Stockades
« Reply #7 on: June 06, 2009, 04:15:32 pm »

That's when you dig ou the hole, and apply magma to PUNCH YOUR WAY THROUGH!
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Stargrasper

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Re: Ushatkikrost: Basement Stockades
« Reply #8 on: June 06, 2009, 04:36:09 pm »

You've already got a big hole.  It's less dwarfish but much easier to build walls to hold back the water so you can build down from there.  If I remember correctly, aquifers tend to be two levels deep, though.
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Kidiri

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Re: Ushatkikrost: Basement Stockades
« Reply #9 on: June 06, 2009, 04:46:50 pm »

That's when you dig ou the hole, and apply magma to PUNCH YOUR WAY THROUGH!

That's when you dig out the hole, and continue digging. No walls, floodgates or any other means of holding back the wall of water.
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Stargrasper

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Re: Ushatkikrost: Basement Stockades
« Reply #10 on: June 06, 2009, 04:49:45 pm »

I still say using magma that way is more trouble than it's worth.  Manufacturing obsidian is one thing, but if all you're doing is punching through an aquifer, the magma seems excessive.
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florian

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Re: Ushatkikrost: Basement Stockades
« Reply #11 on: June 06, 2009, 04:54:58 pm »

I still say using magma that way is more trouble than it's worth.  Manufacturing obsidian is one thing, but if all you're doing is punching through an aquifer, the magma seems excessive.
Well, that is the Dwarven way. Needless complexity.
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Byakugan01

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Re: Ushatkikrost: Basement Stockades
« Reply #12 on: June 06, 2009, 05:12:10 pm »

Not so much-the obsidian acts as a safe barrier, so if you have a nearby open source of magma it's not too complex-just pump it into a channel leading to the hole.
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From Mr. Welch's 1350 things he is not allowed to do in a RPG:
148. There is no Gnomish Deathgrip, and even if there was, it wouldn't involve tongs.
171. My character's dying words are not allowed to be "Hastur, Hastur, Hastur"
218. No matter my alignment, organizing halfling pit fights is a violation.
231. I am not allowed to do anything that would make a Sith Lord cry.
240. Any character with more than three skills specializing in chainsaw is vetoed.

Opirian

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Re: Ushatkikrost: Basement Stockades
« Reply #13 on: June 07, 2009, 12:36:49 am »

Im just going to create an artificial lake out of my valley and link all mountains VIA bridge.

As for the punching through the aquifer one of my other forts has  a successfully punched through double aquifer
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Don't go drowning your boss for telling you to work.

damn nobles management.
Minedstockades

Lymojo

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Re: Ushatkikrost: Basement Stockades
« Reply #14 on: June 07, 2009, 01:49:12 am »

When did we get onto punching through aquifers?

First Idea:
Instead of giving them a farm plot, you should set a food stockpile. On the level above, dig a hole and set a dump zone over it. When the prisoner is good, mark some food for dumping and the guards will drop it down.

Second idea:
Presumably you'll have a large cistern below all the cells in order to feed the wells. Let's say each well is at z=0, you should put an empty chute below it in z=-1, and then have your cistern at z=-2.
Then, put lever-operated hatch covers in the z=-1 level (the empty chute level).

Then, feed the cistern with pumps that are located at z=0.

When it comes time to kill the unlucky dwarves, close all the hatch covers in the good dwarves' cells, and then turn on the pumps. The cistern will flood, filling the prisoner's cell.
This is horrifying hilarious because the well, previously a source of life, is what will ultimately kill the dwarf. Plus, cleanup is a whole bunch easier.
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