Here you go; this fort should be self sufficient.
A few important things to note:
The lever nestled in the little alcove in the top right of the valley next to the brook controls the bridges. Pull it to make it impossible to enter the valley (and thus the fort.)
I've got a waterfall machine going down the main stairwell to keep the dwarves happy, the lever next to the walls turns it on and off, the lever next to the staircase opens the floodgate. I suggest not opening the floodgate while the machine is on
If your FPS takes a big hit, turn the waterfall machine off.
I have
not cleansed the magma of Fire Imps, although i can try and do that if you really want, these guys are staying pretty deep in though so it might take awhile. I have installed grates over the holes where the magma will flow for magma forges just in case however; you'll probably need to remove the grates if you want to place forges; if you make sure to stick one of the impassable tiles of the forge over the hole, fire imps shouldn't be able to get out.
The Troglodytes started breeding like
crazy the moment i got on the map, they bred so fast that alot of their babies fell down teh chasm. If you ever get down there there's gonna be alot of bones.
The seven farms should keep you going indefinitely. In fact they'll probably produce more food than you can possibly use. Odds are you can just ignore it and it'll be fine, but you may want to keep an eye on your booz stocks in case you run out of barrels. I've got the farms producing a wide variaty of crops, some of which is set to brewable, some of which is not, so you should be able to just leave the brewery on repeat and not have to worry about brewing all your food.
There's also a bunch of animals for the slaughterin if you need.
The Elves brought a Bear last time, i gave them a fair amount of profit so you can expect some more useful animals next spring.
And finally, below the dining room i've got a craftsdwarf workshop churning out endless rock crafts for trading; keep an eye on him if you don't want him to clutter up your storages because he's very
very good at that.
I can't think of anything else important; the fortress is situated in a nice valley and the only way in or out is via the Brook. There's a metric butt-ton of trees in the valley and even more in the top left corner if you want some. The UG River should be right next to the magma pipe and south of it, the HFS is right next to the pit and east of it, and the UG Pool is right next to the HFS and south of it (or south-east of the pit.)
Have fun! The fort should run just fine by itself, but keep an eye on it all the same. Expect to see alot of slave lab- i mean immigrants, i got 17 on the first wave and then a second smaller wave in spring that pushed it upt to, uh, 32 i think it's at atm.
The site should have copious metals and minerals, i've already run into a hematite vein, a lignite vein and a limonite vein, unfortunately there's no flux to be had, so you won't be seeing any steel unless you order it from the Dorven caravan.
Oh, and the Dorven caravan just arrived, there should be copious rock crafts to trade for stuff.
Interestingly, the game seems to have realised you intend to do major deforesting, as it sent me two extra woodworkers in the first immigrant wave.
Thar Map--EDIT--
Oh, one of hte Miners is a proficient Weaponsmith, the other is a proficient Armorsmith, if you want to forge stuff.