A World's End RPG
A Brain Damage Inc. Production
Banner:
GFX:
Workers:
Server Host/Owner/Idealist: Hippoman
Coder: Tsukasa (aka: Kite)GFX Worker: Ghost
Website Designer/Banner Maker: Chief
Scripter: AkselJ
GUI Artist: Ninja-TechScripter/Hoster: The Zarnick
Greendude120: Lead Scripter
Lead Coder: Zombie0Hour
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A World's End RPG is a 2D side scrolling war RPG. In WERPG You chose one of 6 factions. American, German, English, Russian, Japanese, or French.
WERPG is a mainly PVP RPG. The entire game is PVP. It also includes Capture the Flag, Raids, and Destroy the Objective.
Custom Edits: The game will have many custom coding's including Teleports, Parachutes, and possibly aiming. The game is practically a new engine.
Vehicles: The game will also include Buyable vehicles. These vehicles will include tanks, which will be useable only in tank routes against other tanks.
Squads: These are small teams of NPC's that will follow you. When on normal routes you can only have a team of 2. When on tank routes you can have a team of 4 with 2 in vehicles. If you are going to do a parachute drop, you must have enough parachutes for your entire squad.
Routes: are roads or paths that limit or only allow certain people or items. So far there are only 2 kinds of routes, Tank routes and Normal routes. Tank routes are the only way you can use a vehicle of any sorts, they also allow you to have a squad of 4 with you. Normal routes restrict vehicles and squads down to 2 men.
Aiming: This will be used via the mouse. You move the mouse towards the top of the screen your gun will aim up. Move it down it will aim down. Shoot at a hard object, it will stop.
Partical Engine:a partical engine might be used. 1. for smoke from guns overheating. 2. Fire. 3. Blasts from guns/ammo dropping from guns.
Ammo: There MIGHT be ammo added to the game to make a reload time, ammo will most likely be unlimited, but there will be reload times.
Bases: Now you might be thinking, "OMG its all PVP? The other teams will just kill me when I’m trying to level or when I spawn!" WRONG! Your bases include a training zone within them so low levels can train before setting out. Be warned BASES ARE ATTACKABLE. There will be raids and your best bet is to stay back if you’re a low level. Let the level 50 guards and Heroes take care of it.
Heroes: Heroes are the specially named NPC's of your base. When engaging in a Raid you are looking to kill the other Teams Hero or Heroes. Heroes are usually very highly armored and are above level 50. Best to attack with a group.
Stats: Stats will be in the game. This makes it more of a RPG and also makes it so that a Sniper can also use and do a sufficient amount of damage with a machine gun. All stats go up to level 100.
Weapons: Handguns and knives require defense. Machine guns and shotguns require attack. Riflemen and snipers require vitality. Grenades and rocket launchers require a certain level.
Skills: More info later, So far only in idea process.
Normal Stats: These are the stats such as STR DEF SPD and MAG. now changed to Attack, Defense, Vitality, and Skill.
Banks: banks will store money and items. In the event of a successful raid, a key will be picked up. Bring it to the bank and you receive a random amount of money above 1000.
Money: Money is called UD's aka Universal Dollars. This is used to buy normal items and weapons.
Markets: There is a market in each base, this is to sell your items to others or buy items. There is also a market chat. Which is used by /m [message].
Friend System: There will be a friend system. It will work like so. You will press a button and it will bring up a menu showing your friends and you can add them and remove them and look at them and such.
Global Chat: Global chat is used by typing /g [message]. This goes to EVERYONE. Not just your team!
Radar: still in idea form. We might have a radar/minimap.
Full screen: Full screen playability might be added.
Credit/Checks: This will be a system of where instead of lugging money around with you. You deposit it within a bank and you just click the "Pay with Credit" Button and it shows you, how much you have, how much it costs, how much you'll have left over.
NPC Attacks: An example of a NPC attack is the attack on the French base that happens every 5 hours or so. This means that on a major tank route 2 German tanks and 4 German men will spawn. On the French side 4 French men will spawn. When the attack starts it will be announced World-Wide (Global Chat). Then it’s up to the French to defend their base, and the Germans to break through and attack the French.
Honor System: as you level you will get different ranks and abilities. When being restricted from using a item, it will say required Level: (insert rank here). So you move up from a private to a General and such. People can see what level you are by your profile and Clothes.
Profiles: There might be profiles added to the game. More on this later. Will look like dog tags, with your rank, name, class, faction, and stats on them.
Maps: I plan to have many many maps in the entire game. Maybe 1000 or so. Because as explained in detail in the next info box, this game is the world.
World/Climate: Well it cant be a modern world game without actual world-like features...so in the final release there will probably be many climates and such. Ranging from Desert to Tundra, you can go anywhere on the earth including Antarctica.
Frames: Frames as in when you move or attack. There will be many frames and we don't know the exact number yet, but we are working on getting it. We are going to try to make it as real as possible.
3 Planes of Enviroment: So we have 3 planes of enviroment. Far-Plane, Near-Plane, and Player-Plane. The Far-Plane is like mountains and such, this moves the slowest. The Near-Plane is like trees and buildings. It moves as you move. The Player-Plane is actually split into 3 extra planes, this is explained in the next info box. This is where your character is.
3 Planes of Movement: Ever played Little Big Planet? Well in it, the have 3 planes of Movment. Front, Middle, and Back. This creates a more 3D feel. Front is closest to you, in the real world. Back is farthest. We are going to use this same idea. So if you press up, you move up, if you move up and hit a ladder, you go up. This would also mean you can go behind the ladder.
Information about factions!
Easiest TeamAmericans
Japanese
English
Russians
Germans
French
Hardest TeamSpecial abilities of factions.
Americans: Overall easy goers. Have more health than other teams and gain more.
Japanese: Gain more exp than others.
English: Higher Skill and better abilities.
Russians: Higher defense and Vitality. Best tanks.
Germans: Attack dogs guards. Best attack overall. Best weapons.
French: Best guards. Biggest challenge to play as.
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If you would like to help, fill out the forum below:Skills:
Why:
Ideas: (optional)
Notes: (optional)
(More later)
To do list!Not DoneWorking onFinished--------------------------
1.
Helicopter missions/traveling2.
Website3.
Sub-board4.
First gfx team sheet5.
Aiming6.
Client and Testing7.
GUI8.
Character Select Edit9.
Ammo10.
Bases11.
Heros12.
Stats13.
Switch Normal Stat Names14.
Friends list15.
Fix Banks, trading, and auto login16:
Credit17:
Auto Patcher18:
Squads19:
Routes20:
VehiclesMore to be added later.
It’s a game I’m making. I don’t know I thought id just post it. See if anyone gets interested.
Here’s the link to it:
Link