Been busy with various things the last few days. The next version probably won't be ready for another couple of weeks. Working through the list of desired spells for the Glacier sphere now. For some reason, it seems a bit thin/weak and needs some stuff to pad it out.
Tier 1
Turn water, mined from ice walls, into different ice (stone) : Snow Ice (Val 2), Black Ice (Val 3), Heavy Ice (Val 5), Ice Shard (5%?)
Prison of Ice - Cage made from ice
Collect Firewood - Low percentage chance to produce charcoal
Ice Box - An Ice Bin
Tier 2
Frost - Use Glacier II and Glacier III as ranged weapons.
Thermometer - Produces a set of melted rocks that ignite at various temperatures. It should be able to tell you the temperature of the current location.
High Price Winter Crop - Basically Ice Berries ala Dark Dwarves
Magma Safe Ice Stone - Ice Stone with a high melting point
Ice Barrel - Ice Barrels.
Tier 3
Blizzard - Use Glacier II and Glacier III as ranged weapons.
250% Def Metal - High Defense, Low Offense and Value
Turtle Shell Aegis - Very High Block Chance/Power, but INCREDIBLY heavy
Experiment with Fixed Temp to produce a stone/creature/? that freezes any water it's dumped in. Would a bone idol retain its bone_fixed_temp setting?
Summon Glacial Familiar (Snow Octopus)
Looking at it now, the theme seems a little scattered. Unfortunately, it's impossible to produce armor via reactions because it always come out large. Otherwise, I'd mod in a set of very warm clothes to survive on the most frigid of glaciers.
Blakmane, that is truly bizarre, even for the RAWs. I made a little hack by using totems instead of skulls.
Random Question: How does the BLOCKPOWER on Armor work? Is it a fixed value analogous to damage or is it a percentage reduction? Is it modified by material? I'm assuming BLOCKCHANCE isn't affected by material.
Edit: Ice and Water are very strange creatures indeed. Some discoveries:
- Fixed Temp does work on metal bars.
- Absurdly low Fixed Temp doesn't cause damage.
- Standing water cannot be frozen with low fixed temp objects or cold fire.
- Water via Ice Walls can be created and used but with some peculiarities. "Water" has three known states based on different criteria. "Water" will turn to "Ice" when close to a low fixed temperature object. "Water" turns into frozen "Water" in glacial areas, the only recognizable form for reactions(?). "Water" is unusable when created in warmer climates (outside of winter?).
In summary, usable water can only be created or used when ice walls are available. Something can be fit together if I can figure out how to use "Ice" but it's not recognizing stone:no_subtype:ice:no_matgloss.
Creating a working thermometer in-game might answer some questions.